summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/newgame.cc
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc35
1 files changed, 32 insertions, 3 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 7e4ee7bb53..bbe57dbb40 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -736,16 +736,42 @@ static void initialise_branch_depths()
branches[BRANCH_TOMB].startdepth = random_range(2, 3);
}
+static int _get_random_coagulated_blood_desc()
+{
+ potion_description_qualifier_type qualifier = PDQ_NONE;
+ switch (random2(4))
+ {
+ case 0:
+ qualifier = PDQ_GLUGGY;
+ break;
+ case 1:
+ qualifier = PDQ_LUMPY;
+ break;
+ case 2:
+ qualifier = PDQ_SEDIMENTED;
+ break;
+ case 3:
+ qualifier = PDQ_VISCOUS;
+ break;
+ }
+
+ potion_description_colour_type colour = (coinflip() ? PDC_RED : PDC_BROWN);
+
+ return PDESCQ(qualifier, colour);
+}
+
static void initialise_item_descriptions()
{
// must remember to check for already existing colours/combinations
you.item_description.init(255);
- you.item_description[IDESC_POTIONS][POT_PORRIDGE] =
- PDESCQ(PDQ_GLUGGY, PDC_WHITE);
+ you.item_description[IDESC_POTIONS][POT_PORRIDGE]
+ = PDESCQ(PDQ_GLUGGY, PDC_WHITE);
you.item_description[IDESC_POTIONS][POT_WATER] = PDESCS(PDC_CLEAR);
you.item_description[IDESC_POTIONS][POT_BLOOD] = PDESCS(PDC_RED);
+ you.item_description[IDESC_POTIONS][POT_BLOOD_COAGULATED]
+ = _get_random_coagulated_blood_desc();
// The order here must match that of IDESC in describe.h
// (I don't really know about scrolls, which is why I left the height value.)
@@ -2331,8 +2357,11 @@ static void give_basic_mutations(species_type speci)
static void give_basic_knowledge(job_type which_job)
{
if (you.species == SP_VAMPIRE)
+ {
set_ident_type( OBJ_POTIONS, POT_BLOOD, ID_KNOWN_TYPE );
-
+ set_ident_type( OBJ_POTIONS, POT_BLOOD_COAGULATED, ID_KNOWN_TYPE );
+ }
+
switch (which_job)
{
case JOB_PRIEST: