summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ouch.cc
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index e706ebaae1..c5cd54b0cc 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -379,7 +379,7 @@ void item_corrode( int itco )
break;
default:
// items which aren't missiles, etc... could happen if we're
- // e.g. wielding a deck
+ // e.g. wielding a deck.
return;
}
@@ -393,7 +393,7 @@ void item_corrode( int itco )
// the embedded equation may look funny, but it actually works well
// to generate a pretty probability ramp {6%, 18%, 34%, 58%, 98%}
- // for values [0,4] which closely matches the original, ugly switch
+ // for values [0,4] which closely matches the original, ugly switch.
// {dlb}
if (chance_corr >= 0 && chance_corr <= 4)
{
@@ -403,7 +403,7 @@ void item_corrode( int itco )
else
it_resists = true; // no idea how often this occurs {dlb}
- // if the checks get this far, you should hear about it {dlb}
+ // If the checks get this far, you should hear about it. {dlb}
suppress_msg = false;
}
@@ -424,7 +424,7 @@ void item_corrode( int itco )
if (item.base_type == OBJ_WEAPONS)
item.plus2 = how_rusty;
else
- item.plus = how_rusty;
+ item.plus = how_rusty;
you.redraw_armour_class = 1; // for armour, rings, etc. {dlb}