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-rw-r--r--crawl-ref/source/ouch.h34
1 files changed, 2 insertions, 32 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index eef415e6ca..b9f0627aa3 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -56,48 +56,18 @@ enum kill_method_type
NUM_KILLBY
};
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: bang - beam - effects - spells
- * *********************************************************************** */
int check_your_resists(int hurted, beam_type flavour);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: fight
- * *********************************************************************** */
void splash_with_acid(char acid_strength);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: fight
- * *********************************************************************** */
void weapon_acid(char acid_strength);
+class actor;
+int actor_to_death_source(const actor* agent);
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - bang - beam - command - effects - fight - misc -
- * ouch - output - religion - spells - spells2 - spells4
- * *********************************************************************** */
void ouch(int dam, int death_source, kill_method_type death_type,
const char *aux = NULL, bool see_source = true);
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: decks - ouch
- * *********************************************************************** */
void lose_level(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: decks - fight - item_use - ouch - religion - spells
- * *********************************************************************** */
void drain_exp(bool announce_full = true);
void expose_items_to_element(beam_type flavour, const coord_def& where,