diff options
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r-- | crawl-ref/source/ouch.h | 34 |
1 files changed, 2 insertions, 32 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h index eef415e6ca..b9f0627aa3 100644 --- a/crawl-ref/source/ouch.h +++ b/crawl-ref/source/ouch.h @@ -56,48 +56,18 @@ enum kill_method_type NUM_KILLBY }; - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: bang - beam - effects - spells - * *********************************************************************** */ int check_your_resists(int hurted, beam_type flavour); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: fight - * *********************************************************************** */ void splash_with_acid(char acid_strength); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: fight - * *********************************************************************** */ void weapon_acid(char acid_strength); +class actor; +int actor_to_death_source(const actor* agent); -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: acr - bang - beam - command - effects - fight - misc - - * ouch - output - religion - spells - spells2 - spells4 - * *********************************************************************** */ void ouch(int dam, int death_source, kill_method_type death_type, const char *aux = NULL, bool see_source = true); -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: decks - ouch - * *********************************************************************** */ void lose_level(void); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: decks - fight - item_use - ouch - religion - spells - * *********************************************************************** */ void drain_exp(bool announce_full = true); void expose_items_to_element(beam_type flavour, const coord_def& where, |