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-rw-r--r--crawl-ref/source/player.cc22
1 files changed, 0 insertions, 22 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f0c4d437c7..d986ff62be 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1876,28 +1876,6 @@ int player_prot_life(bool calc_unid, bool temp, bool items)
return (pl);
}
-// Returns the movement speed for a player ghost. Note that this is a real
-// speed, not a movement cost, so higher is better.
-int player_ghost_base_movement_speed()
-{
- int speed = (you.species == SP_NAGA ? 8 : 10);
-
- if (player_mutation_level(MUT_FAST))
- speed += player_mutation_level(MUT_FAST) + 1;
-
- if (player_equip_ego_type(EQ_BOOTS, SPARM_RUNNING))
- speed += 2;
-
- // Cap speeds.
- if (speed < 6)
- speed = 6;
-
- if (speed > 13)
- speed = 13;
-
- return (speed);
-}
-
// New player movement speed system... allows for a bit more that
// "player runs fast" and "player walks slow" in that the speed is
// actually calculated (allowing for centaurs to get a bonus from