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-rw-r--r--crawl-ref/source/player.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 272eceb391..d5c6ccf3c6 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -119,7 +119,7 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
// Better not be an unsubmerged monster either.
ASSERT(swapping && mgrd(p) != NON_MONSTER
|| !swapping && (mgrd(p) == NON_MONSTER
- || mons_is_submerged( &menv[ mgrd(p) ])
+ || menv[ mgrd(p) ].submerged()
|| feawn_passthrough(&menv[mgrd(p)])));
// Don't prompt if force is true.
@@ -1053,7 +1053,7 @@ int player_damage_type(void)
// the player has a polearm).
bool player_can_hit_monster(const monsters *mon)
{
- if (!mons_is_submerged(mon))
+ if (!mon->submerged())
return (true);
if (grd(mon->pos()) != DNGN_SHALLOW_WATER)
@@ -2729,7 +2729,7 @@ void check_beholders()
{
const monsters* mon = &menv[you.mesmerised_by[i]];
if (!mon->alive() || mons_genus(mon->type) != MONS_MERMAID
- || mons_is_submerged(mon))
+ || mon->submerged())
{
#ifdef DEBUG
if (!mon->alive())