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-rw-r--r--crawl-ref/source/player.cc20
1 files changed, 11 insertions, 9 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index b44093e7a4..a362419d2a 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -771,13 +771,13 @@ bool you_tran_can_wear(int eq, bool check_mutation)
// eq must be in [EQ_WEAPON, EQ_AMULET], or bad things will happen.
item_def *player_slot_item(equipment_type eq)
{
- return you.slot_item(eq);
+ return (you.slot_item(eq));
}
// Returns the item in the player's weapon slot.
item_def *player_weapon()
{
- return you.weapon();
+ return (you.weapon());
}
bool player_weapon_wielded()
@@ -1093,11 +1093,13 @@ bool player_can_hit_monster(const monsters *mon)
if (!mons_is_submerged(mon))
return (true);
- if (grd(mon->pos()) != DNGN_SHALLOW_WATER)
- return (false);
+ if (grd(mon->pos()) == DNGN_SHALLOW_WATER)
+ {
+ const item_def *weapon = you.weapon();
+ return (weapon && weapon_skill(*weapon) == SK_POLEARMS);
+ }
- const item_def *weapon = you.weapon();
- return (weapon && weapon_skill(*weapon) == SK_POLEARMS);
+ return (false);
}
int player_teleport(bool calc_unid)
@@ -6441,13 +6443,13 @@ item_def *player::slot_item(equipment_type eq)
ASSERT(eq >= EQ_WEAPON && eq <= EQ_AMULET);
const int item = equip[eq];
- return (item == -1? NULL : &inv[item]);
+ return (item == -1 ? NULL : &inv[item]);
}
// Returns the item in the player's weapon slot.
item_def *player::weapon(int /* which_attack */)
{
- return slot_item(EQ_WEAPON);
+ return (slot_item(EQ_WEAPON));
}
bool actor::can_wield(const item_def* item, bool ignore_curse,
@@ -6510,7 +6512,7 @@ item_def *player::shield()
if (!you_tran_can_wear(EQ_SHIELD))
return (NULL);
- return slot_item(EQ_SHIELD);
+ return (slot_item(EQ_SHIELD));
}
std::string player::name(description_level_type type, bool) const