diff options
Diffstat (limited to 'crawl-ref/source/player.h')
-rw-r--r-- | crawl-ref/source/player.h | 74 |
1 files changed, 13 insertions, 61 deletions
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 2d68ade989..a476b2d40a 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -116,7 +116,7 @@ int player_AC(void); /* *********************************************************************** * called from: spell * *********************************************************************** */ -unsigned char player_energy(void); +int player_energy(void); /* *********************************************************************** @@ -202,64 +202,16 @@ bool player_res_asphyx(); int player_shield_class(void); -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_air(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_cold(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_conj(void); - - -/* *********************************************************************** - * called from: it_use3 - spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_death(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_earth(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_ench(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_fire(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_holy(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_poison(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_summ(void); +int player_spec_air(void); +int player_spec_cold(void); +int player_spec_conj(void); +int player_spec_death(void); +int player_spec_earth(void); +int player_spec_ench(void); +int player_spec_fire(void); +int player_spec_holy(void); +int player_spec_poison(void); +int player_spec_summ(void); /* *********************************************************************** @@ -278,7 +230,7 @@ int player_spell_levels(void); /* *********************************************************************** * called from: effects * *********************************************************************** */ -unsigned char player_sust_abil(bool calc_unid = true); +int player_sust_abil(bool calc_unid = true); /* *********************************************************************** @@ -304,7 +256,7 @@ int slaying_bonus(char which_affected); * items - monstuff - mon-util - mstuff2 - spells1 - spells2 - * spells3 * *********************************************************************** */ -unsigned char player_see_invis(bool calc_unid = true); +int player_see_invis(bool calc_unid = true); bool player_monster_visible( const monsters *mon ); |