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-rw-r--r--crawl-ref/source/quiver.cc55
1 files changed, 25 insertions, 30 deletions
diff --git a/crawl-ref/source/quiver.cc b/crawl-ref/source/quiver.cc
index 0c290671ea..2b978c0096 100644
--- a/crawl-ref/source/quiver.cc
+++ b/crawl-ref/source/quiver.cc
@@ -3,7 +3,7 @@
* Summary: Player quiver functionality
*
* Last modified by $Author: $ on $Date: $
- *
+ *
* - Only change last_used when actually using
* - Not changing Qv; nobody knows about internals
* - Track last_used of each type so each weapon can do the right thing
@@ -39,14 +39,14 @@ player_quiver::player_quiver()
// *slot_out filled in with the inv slot of the item we would like
// to fire by default. If -1, the inv doesn't contain our desired
// item.
-//
+//
// *item_out filled in with item we would like to fire by default.
// This can be returned even if the item is not in inv (although if
// it is in inv, a reference to the inv item, with accurate count,
// is returned)
//
// This is the item that will be displayed in Qv:
-//
+//
void player_quiver::get_desired_item(const item_def** item_out, int* slot_out) const
{
const int slot = _get_pack_slot(m_last_used_of_type[m_last_used_type]);
@@ -95,7 +95,7 @@ int player_quiver::get_fire_item(std::string* no_item_reason) const
else if (full_fire_order.size() == 0)
{
*no_item_reason = "No suitable missiles.";
- }
+ }
else
{
const int skipped_item = full_fire_order[0];
@@ -124,7 +124,7 @@ void player_quiver::on_item_fired(const item_def& item)
// Otherwise, it goes into last hand-thrown item.
const item_def *weapon = you.weapon();
-
+
if (weapon && item.launched_by(*weapon))
{
const ammo_t t = _get_weapon_ammo_type(weapon);
@@ -138,7 +138,7 @@ void player_quiver::on_item_fired(const item_def& item)
m_last_used_of_type[AMMO_THROW].quantity = 1;
m_last_used_type = AMMO_THROW;
}
-
+
you.redraw_quiver = true;
}
@@ -171,7 +171,7 @@ void player_quiver::on_weapon_changed()
m_last_used_type = _get_weapon_ammo_type(weapon);
}
}
-
+
_maybe_fill_empty_slot();
}
@@ -191,7 +191,7 @@ void player_quiver::on_inv_quantity_changed(int slot, int amt)
else
{
// Maybe matches current stack. Redraw if so.
- //
+ //
const item_def* desired;
int qv_slot; get_desired_item(&desired, &qv_slot);
if (qv_slot == slot)
@@ -213,7 +213,7 @@ void player_quiver::_maybe_fill_empty_slot()
const launch_retval desired_ret =
(slot == AMMO_THROW ? LRET_THROWN : LRET_LAUNCHED);
std::vector<int> order; _get_fire_order(order, false, weapon);
- for (unsigned int i=0; i<order.size(); i++)
+ for (unsigned int i = 0; i < order.size(); i++)
{
if (is_launched(&you, weapon, you.inv[order[i]]) == desired_ret)
{
@@ -231,7 +231,7 @@ void player_quiver::get_fire_order(std::vector<int>& v) const
}
// Get a sorted list of items to show in the fire interface.
-//
+//
// If ignore_inscription_etc, ignore =f and Options.fire_items_start.
// This is used for generating informational error messages, when the
// fire order is empty.
@@ -269,11 +269,12 @@ void player_quiver::_get_fire_order(
continue;
}
- for (unsigned int i_flags=0;
- i_flags<Options.fire_order.size();
+ for (unsigned int i_flags = 0;
+ i_flags < Options.fire_order.size();
i_flags++)
{
- if (_item_matches(item, (fire_type)Options.fire_order[i_flags], launcher))
+ if (_item_matches(item, (fire_type)Options.fire_order[i_flags],
+ launcher))
{
order.push_back( (i_flags<<16) | (i_inv & 0xffff) );
break;
@@ -283,10 +284,8 @@ void player_quiver::_get_fire_order(
std::sort(order.begin(), order.end());
- for (unsigned int i=0; i<order.size(); i++)
- {
+ for (unsigned int i = 0; i < order.size(); i++)
order[i] &= 0xffff;
- }
}
// ----------------------------------------------------------------------
@@ -301,27 +300,25 @@ void player_quiver::save(writer& outf) const
marshallItem(outf, m_last_weapon);
marshallLong(outf, m_last_used_type);
marshallLong(outf, ARRAYSIZE(m_last_used_of_type));
- for (int i=0; i<ARRAYSIZE(m_last_used_of_type); i++)
- {
+
+ for (unsigned int i = 0; i < ARRAYSIZE(m_last_used_of_type); i++)
marshallItem(outf, m_last_used_of_type[i]);
- }
}
void player_quiver::load(reader& inf)
{
const short cooky = unmarshallShort(inf);
ASSERT(cooky == QUIVER_COOKIE); (void)cooky;
-
+
unmarshallItem(inf, m_last_weapon);
m_last_used_type = (ammo_t)unmarshallLong(inf);
ASSERT(m_last_used_type >= AMMO_THROW && m_last_used_type < NUM_AMMO);
- const long count = unmarshallLong(inf);
+ const unsigned long count = unmarshallLong(inf);
ASSERT(count <= ARRAYSIZE(m_last_used_of_type));
- for (int i=0; i<count; i++)
- {
+
+ for (unsigned int i = 0; i < count; i++)
unmarshallItem(inf, m_last_used_of_type[i]);
- }
}
// ----------------------------------------------------------------------
@@ -330,10 +327,10 @@ void player_quiver::load(reader& inf)
preserve_quiver_slots::preserve_quiver_slots()
{
- if (! you.m_quiver) return;
+ if (!you.m_quiver) return;
COMPILE_CHECK(ARRAYSIZE(m_last_used_of_type) ==
ARRAYSIZE(you.m_quiver->m_last_used_of_type), a);
- for (int i=0; i<ARRAYSIZE(m_last_used_of_type); i++)
+ for (unsigned int i = 0; i < ARRAYSIZE(m_last_used_of_type); i++)
{
m_last_used_of_type[i] =
_get_pack_slot(you.m_quiver->m_last_used_of_type[i]);
@@ -343,13 +340,11 @@ preserve_quiver_slots::preserve_quiver_slots()
preserve_quiver_slots::~preserve_quiver_slots()
{
if (! you.m_quiver) return;
- for (int i=0; i<ARRAYSIZE(m_last_used_of_type); i++)
+ for (unsigned int i = 0; i < ARRAYSIZE(m_last_used_of_type); i++)
{
const int slot = m_last_used_of_type[i];
if (slot != -1)
- {
you.m_quiver->m_last_used_of_type[i] = you.inv[slot];
- }
}
you.redraw_quiver = true;
}
@@ -415,7 +410,7 @@ static int _get_pack_slot(const item_def& item)
if (! is_valid_item(item))
return -1;
- for (int i=0; i<ENDOFPACK; i++)
+ for (int i = 0; i < ENDOFPACK; i++)
{
const item_def& inv_item = you.inv[i];
if (inv_item.quantity && _items_similar(item, you.inv[i]))