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-rw-r--r--crawl-ref/source/religion.cc13
1 files changed, 3 insertions, 10 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index d4bdf9c2d6..3ec55a07cc 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -2467,9 +2467,7 @@ void pray()
if (!was_praying)
_do_god_gift(true);
-#if DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "piety: %d (-%d)", you.piety, you.piety_hysteresis );
-#endif
+ dprf("piety: %d (-%d)", you.piety, you.piety_hysteresis );
}
void end_prayer(void)
@@ -3284,10 +3282,7 @@ bool did_god_conduct(conduct_type thing_done, int level, bool known,
// melee). This means high level spells probably work
// pretty much like they used to (use spell, get piety).
piety_change = div_rand_round(level + 10, 80);
-#ifdef DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "Spell practise, level: %d, dpiety: %d",
- level, piety_change);
-#endif
+ dprf("Spell practise, level: %d, dpiety: %d", level, piety_change);
retval = true;
}
break;
@@ -3839,9 +3834,7 @@ bool ely_destroy_weapons()
// item_value() multiplies by quantity.
const int value = item_value(item, true) / item.quantity;
-#ifdef DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "Destroyed weapon value: %d", value);
-#endif
+ dprf("Destroyed weapon value: %d", value);
piety_gain_t pgain = PIETY_NONE;
const bool unholy_weapon = is_unholy_item(item);