diff options
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r-- | crawl-ref/source/religion.cc | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 8f8679b85f..38964319ef 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -89,7 +89,7 @@ const char *sacrifice[] = { " glows with a rainbow of weird colours and disappears.", // Elyvilon " evaporates.", - // Lucy + // Lugonu " is consumed by the void." }; @@ -160,7 +160,7 @@ const char* god_gain_power_messages[MAX_NUM_GODS][MAX_GOD_ABILITIES] = "call upon Elyvilon for moderate healing", "call upon Elyvilon to restore your abilities", "call upon Elyvilon for incredible healing" }, - // Lucy + // Lugonu { "depart the Abyss - at a permanent cost", "", "summon the demons of the Abyss to your aid", @@ -236,7 +236,7 @@ const char* god_lose_power_messages[MAX_NUM_GODS][MAX_GOD_ABILITIES] = "call upon Elyvilon for moderate healing", "call upon Elyvilon to restore your abilities", "call upon Elyvilon for incredible healing" }, - // Lucy + // Lugonu { "depart the Abyss at will", "", "summon the demons of the Abyss to your aid", @@ -258,7 +258,7 @@ static bool is_evil_god(int god) god == GOD_MAKHLEB || god == GOD_YREDELEMNUL || god == GOD_VEHUMET || - god == GOD_LUCY; + god == GOD_LUGONU; } void dec_penance(int god, int val) @@ -815,8 +815,8 @@ char *god_name( int which_god, bool long_name ) // mv - rewritten case GOD_ELYVILON: sprintf(godname_buff, "Elyvilon%s", long_name ? " the Healer" : ""); break; - case GOD_LUCY: - sprintf(godname_buff, "Lucy"); + case GOD_LUGONU: + sprintf(godname_buff, "Lugonu"); break; default: sprintf(godname_buff, "The Buggy One (%d)", which_god); @@ -1310,7 +1310,7 @@ bool did_god_conduct( int thing_done, int level ) case GOD_OKAWARU: case GOD_MAKHLEB: case GOD_TROG: - case GOD_LUCY: + case GOD_LUGONU: simple_god_message(" accepts your offering."); ret = true; if (random2(level + 10) > 5) @@ -1338,7 +1338,7 @@ bool did_god_conduct( int thing_done, int level ) case GOD_VEHUMET: case GOD_MAKHLEB: case GOD_TROG: - case GOD_LUCY: + case GOD_LUGONU: simple_god_message(" accepts your kill."); ret = true; if (random2(level + 18) > 5) @@ -1358,7 +1358,7 @@ bool did_god_conduct( int thing_done, int level ) case GOD_OKAWARU: case GOD_VEHUMET: case GOD_MAKHLEB: - case GOD_LUCY: + case GOD_LUGONU: simple_god_message(" accepts your kill."); ret = true; if (random2(level + 18) > 4) @@ -1417,7 +1417,7 @@ bool did_god_conduct( int thing_done, int level ) case GOD_KIKUBAAQUDGHA: case GOD_YREDELEMNUL: case GOD_MAKHLEB: - case GOD_LUCY: + case GOD_LUGONU: snprintf( info, INFO_SIZE, " accepts your %skill.", (thing_done == DID_KILL_ANGEL) ? "" : "collateral " ); @@ -1459,7 +1459,7 @@ bool did_god_conduct( int thing_done, int level ) case GOD_KIKUBAAQUDGHA: // note: reapers aren't undead case GOD_VEHUMET: case GOD_MAKHLEB: - case GOD_LUCY: + case GOD_LUGONU: simple_god_message(" accepts your collateral kill."); ret = true; if (random2(level + 10) > 5) @@ -1477,7 +1477,7 @@ bool did_god_conduct( int thing_done, int level ) case GOD_SHINING_ONE: case GOD_VEHUMET: case GOD_MAKHLEB: - case GOD_LUCY: + case GOD_LUGONU: simple_god_message(" accepts your collateral kill."); ret = true; if (random2(level + 10) > 5) @@ -1686,7 +1686,7 @@ void gain_piety(char pgn) if ( you.piety > 160 && old_piety <= 160 && (you.religion == GOD_SHINING_ONE || you.religion == GOD_ZIN || - you.religion == GOD_LUCY) && you.num_gifts[you.religion] == 0 ) + you.religion == GOD_LUGONU) && you.num_gifts[you.religion] == 0 ) simple_god_message( " will now bless your weapon at an altar...once."); if (you.religion == GOD_SIF_MUNA) @@ -1709,7 +1709,7 @@ void lose_piety(char pgn) { if (you.piety <= 160 && old_piety > 160 && (you.religion == GOD_SHINING_ONE || you.religion == GOD_ZIN || - you.religion == GOD_LUCY) && you.num_gifts[you.religion] == 0) + you.religion == GOD_LUGONU) && you.num_gifts[you.religion] == 0) simple_god_message(" is no longer ready to bless your weapon."); for ( int i = 0; i < MAX_GOD_ABILITIES; ++i ) @@ -2194,7 +2194,7 @@ void divine_retribution( int god ) } break; - case GOD_LUCY: + case GOD_LUGONU: // abyssal servant theme if (random2(you.experience_level) > 7 && !one_chance_in(5)) { @@ -2323,7 +2323,7 @@ void excommunication(void) inc_penance( old_god, 50 ); break; - case GOD_LUCY: + case GOD_LUGONU: if ( you.level_type == LEVEL_DUNGEON ) { simple_god_message(" casts you back into the Abyss!", old_god); @@ -2370,7 +2370,7 @@ static bool bless_weapon( int god, int brand, int colour ) mprf( MSGCH_GOD, "Your weapon shines brightly!" ); simple_god_message( " booms: Use this gift wisely!" ); - if ( god != GOD_LUCY ) + if ( god != GOD_LUGONU ) holy_word( 100, true ); delay(1000); @@ -2427,16 +2427,16 @@ void altar_prayer(void) } } - // Lucy blesses weapons with distortion - if (you.religion == GOD_LUCY - && !you.num_gifts[GOD_LUCY] + // Lugonu blesses weapons with distortion + if (you.religion == GOD_LUGONU + && !you.num_gifts[GOD_LUGONU] && !player_under_penance() && you.piety > 160) { const int wpn = get_player_wielded_weapon(); if (wpn != -1 && get_weapon_brand(you.inv[wpn]) != SPWPN_DISTORTION) - bless_weapon(GOD_LUCY, SPWPN_DISTORTION, RED); + bless_weapon(GOD_LUGONU, SPWPN_DISTORTION, RED); } offer_items(); @@ -2602,7 +2602,7 @@ void god_pitch(unsigned char which_god) } } - if ( you.religion == GOD_LUCY ) + if ( you.religion == GOD_LUGONU ) gain_piety(20); // allow instant access to first power redraw_skill( you.your_name, player_title() ); @@ -2712,7 +2712,7 @@ void handle_god_time(void) break; case GOD_MAKHLEB: - case GOD_LUCY: + case GOD_LUGONU: if (one_chance_in(16)) lose_piety(1); if (you.piety < 1) @@ -2772,7 +2772,7 @@ char god_colour( char god ) //mv - added case GOD_MAKHLEB: case GOD_VEHUMET: case GOD_TROG: - case GOD_LUCY: + case GOD_LUGONU: return(LIGHTRED); case GOD_XOM: |