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-rw-r--r--crawl-ref/source/religion.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 590a1ce345..605e13f8ec 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -1666,7 +1666,7 @@ static int _tso_blessing_extend_stay(monsters* mon)
// [ds] Disabling permanence for balance reasons, but extending
// duration increase. These numbers are tenths of a player turn.
// Holy monsters get a much bigger boost than random beasties.
- const int base_increase = mon->holiness() == MH_HOLY ? 1100 : 500;
+ const int base_increase = mon->is_holy() ? 1100 : 500;
const int increase = base_increase + random2(base_increase);
return _increase_ench_duration(mon, abj, increase);
}
@@ -3545,7 +3545,7 @@ void set_attack_conducts(god_conduct_trigger conduct[3], const monsters *mon,
_first_attack_was_unchivalric[midx] = true;
}
- if (mon->holiness() == MH_HOLY)
+ if (mon->is_holy())
conduct[2].set(DID_ATTACK_HOLY, mon->hit_dice, known, mon);
_first_attack_conduct[midx] = false;
@@ -5432,7 +5432,7 @@ bool tso_unchivalric_attack_safe_monster(const monsters *mon)
const mon_holy_type holiness = mon->holiness();
return (mons_intel(mon) < I_NORMAL
|| mon->is_evil()
- || holiness != MH_NATURAL && holiness != MH_HOLY);
+ || !mon->is_holy() && holiness != MH_NATURAL);
}
int get_tension(god_type god, bool count_travelling)