diff options
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r-- | crawl-ref/source/religion.h | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h index 3a24511bcf..5148e2203e 100644 --- a/crawl-ref/source/religion.h +++ b/crawl-ref/source/religion.h @@ -123,36 +123,6 @@ bool feawn_passthrough(const monsters * target); bool feawn_protects(const monsters * target); bool feawn_protects_species(int mc); bool feawn_neutralises(const monsters * target); -bool is_holy_item(const item_def& item); -bool is_evil_item(const item_def& item); -bool is_chaotic_item(const item_def& item); -bool is_holy_discipline(int discipline); -bool is_evil_discipline(int discipline); -bool is_holy_spell(spell_type spell, god_type god = GOD_NO_GOD); -bool is_evil_spell(spell_type spell, god_type god = GOD_NO_GOD); -bool is_chaotic_spell(spell_type spell, god_type god = GOD_NO_GOD); -bool is_hasty_spell(spell_type spell, god_type god = GOD_NO_GOD); -bool is_any_spell(spell_type spell, god_type god = GOD_NO_GOD); -bool is_spellbook_type(const item_def& item, bool book_or_rod, - bool (*suitable)(spell_type spell, god_type god) = - is_any_spell, - god_type god = you.religion); -bool is_holy_spellbook(const item_def& item); -bool is_evil_spellbook(const item_def& item); -bool is_chaotic_spellbook(const item_def& item); -bool god_hates_spellbook(const item_def& item); -bool is_holy_rod(const item_def& item); -bool is_evil_rod(const item_def& item); -bool is_chaotic_rod(const item_def& item); -bool god_hates_rod(const item_def& item); -conduct_type good_god_hates_item_handling(const item_def &item); -conduct_type god_hates_item_handling(const item_def &item); -bool god_hates_spell_type(spell_type spell, god_type god = you.religion); - -// NOTE: As of now, these two functions only say if a god won't give a -// spell/school when giving a gift. -bool god_dislikes_spell_type(spell_type spell, god_type god = you.religion); -bool god_dislikes_spell_discipline(int discipline, god_type god = you.religion); bool vehumet_supports_spell(spell_type spell); |