diff options
Diffstat (limited to 'crawl-ref/source/rltiles/dc-item.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-item.txt | 1728 |
1 files changed, 864 insertions, 864 deletions
diff --git a/crawl-ref/source/rltiles/dc-item.txt b/crawl-ref/source/rltiles/dc-item.txt index 66e64ad254..7ebc8ae46e 100644 --- a/crawl-ref/source/rltiles/dc-item.txt +++ b/crawl-ref/source/rltiles/dc-item.txt @@ -1,864 +1,864 @@ -# A note on variations. To create additional variations for weapons or armour,
-# simply create 1-5 images, e.g.:
-#
-# weapon_normal WEP_SOME_WEAPON
-# weapon_shiny
-# weapon_runed
-# weapon_glowing
-# weapon_randart
-#
-# If only the first line has a define on it, then the following images will be
-# considered as variations. If you don't have five, images will be reused for
-# multiple types. Orcish/elven/dwarven equipment are considered separate items
-# with respect to variations and will not share variations with the base
-# equipment. See tilepick.cc for more details.
-
-##### Artefacts (fixed and unrandart)
-%include dc-unrand.txt
-
-#####NORMAL
-%sdir item/weapon
-%rim 1
-##Blunt
-club WPN_CLUB
-mace WPN_MACE
-mace2
-mace_large WPN_GREAT_MACE
-mace_large2
-flail WPN_FLAIL
-flail2
-spiked_flail WPN_SPIKED_FLAIL
-spiked_flail2
-great_flail WPN_GREAT_FLAIL
-great_flail2
-morningstar WPN_MORNINGSTAR
-morningstar2
-eveningstar WPN_EVENINGSTAR
-eveningstar2
-hammer WPN_HAMMER
-hammer2
-ankus WPN_ANKUS
-bullwhip WPN_WHIP
-demon_whip WPN_DEMON_WHIP
-giant_club WPN_GIANT_CLUB
-giant_spiked_club WPN_GIANT_SPIKED_CLUB
-
-##Edged
-knife WPN_KNIFE
-
-dagger WPN_DAGGER
-orcish_dagger WPN_DAGGER_ORC
-elven_dagger WPN_DAGGER_ELF
-
-short_sword WPN_SHORT_SWORD
-short_sword2
-orcish_short_sword WPN_SHORT_SWORD_ORC
-elven_short_sword WPN_SHORT_SWORD_ELF
-
-long_sword2 WPN_LONG_SWORD
-%rim 0
-long_sword3
-%rim 1
-orcish_long_sword WPN_LONG_SWORD_ORC
-
-greatsword WPN_GREAT_SWORD
-greatsword2
-orcish_great_sword WPN_GREAT_SWORD_ORC
-
-falchion WPN_FALCHION
-falchion2
-scimitar WPN_SCIMITAR
-scimitar2
-
-silver_saber WPN_SABRE
-sabre2
-
-quickblade WPN_QUICK_BLADE
-
-katana2 WPN_KATANA
-katana3
-
-double_sword WPN_DOUBLE_SWORD
-triple_sword WPN_TRIPLE_SWORD
-demon_blade WPN_DEMON_BLADE
-
-##Axe
-hand_axe WPN_HAND_AXE
-hand_axe2
-war_axe WPN_WAR_AXE
-war_axe2
-broad_axe WPN_BROAD_AXE
-broad_axe2
-broad_axe3
-battle_axe WPN_BATTLEAXE
-battle_axe2
-battle_axe3
-executioner_axe WPN_EXECUTIONERS_AXE
-executioner_axe2
-
-##Ranged
-blowgun WPN_BLOWGUN
-blowgun2
-sling WPN_SLING
-bow WPN_BOW
-bow2
-crossbow WPN_CROSSBOW
-crossbow2
-hand_crossbow WPN_HAND_CROSSBOW
-hand_crossbow2
-
-##Pole
-quarterstaff WPN_QUARTERSTAFF
-
-elven_spear WPN_SPEAR
-spear2
-trident WPN_TRIDENT
-trident2
-halberd WPN_HALBERD
-halberd2
-scythe WPN_SCYTHE
-scythe2
-glaive WPN_GLAIVE
-glaive2
-orcish_glaive WPN_GLAIVE_ORC
-bardiche WPN_BARDICHE
-bardiche2
-
-demon_trident WPN_DEMON_TRIDENT
-
-# SS new weapons
-%rim 0
-blessed_blade WPN_BLESSED_BLADE
-%rim 1
-longbow WPN_LONGBOW
-lajatang WPN_LAJATANG
-lajatang2
-
-%sdir item/weapon/brands
-%shrink 0
-%rim 0
-i-flaming BRAND_FLAMING
-i-freezing BRAND_FREEZING
-i-holy_wrath BRAND_HOLY_WRATH
-i-electrocution BRAND_ELECTROCUTION
-i-orc_slaying BRAND_ORC_SLAYING
-i-dragon_slaying BRAND_DRAGON_SLAYING
-i-venom BRAND_VENOM
-i-protection BRAND_PROTECTION
-i-draining BRAND_DRAINING
-i-speed BRAND_SPEED
-i-vorpal BRAND_VORPAL
-i-flaming BRAND_FLAME
-i-freezing BRAND_FROST
-i-vampiricism BRAND_VAMPIRICISM
-i-pain BRAND_PAIN
-i-distortion BRAND_DISTORTION
-i-reaching BRAND_REACHING
-i-returning BRAND_RETURNING
-i-chaos BRAND_CHAOS
-i-venom BRAND_POISONED
-i-curare BRAND_CURARE
-%rim 1
-%shrink 1
-%sdir item/weapon
-
-######OBJ_MISSILES
-item/gem/stone MI_STONE
-effect/stone0 MI_STONE0
-sling_bullet MI_SLING_BULLET
-effect/sling_bullet0 MI_SLING_BULLET0
-arrow MI_ARROW
-effect/arrow0 MI_ARROW0
-effect/arrow1 MI_ARROW1
-effect/arrow2 MI_ARROW2
-effect/arrow3 MI_ARROW3
-effect/arrow4 MI_ARROW4
-effect/arrow5 MI_ARROW5
-effect/arrow6 MI_ARROW6
-effect/arrow7 MI_ARROW7
-
-crossbow_bolt MI_BOLT
-effect/bolt0 MI_BOLT0
-effect/bolt1 MI_BOLT1
-effect/bolt2 MI_BOLT2
-effect/bolt3 MI_BOLT3
-effect/bolt4 MI_BOLT4
-effect/bolt5 MI_BOLT5
-effect/bolt6 MI_BOLT6
-effect/bolt7 MI_BOLT7
-
-dart MI_DART
-dart-p MI_DART_P
-effect/dart0 MI_DART0
-effect/dart1 MI_DART1
-effect/dart2 MI_DART2
-effect/dart3 MI_DART3
-effect/dart4 MI_DART4
-effect/dart5 MI_DART5
-effect/dart6 MI_DART6
-effect/dart7 MI_DART7
-
-needle MI_NEEDLE
-needle-p MI_NEEDLE_P
-effect/needle0 MI_NEEDLE0
-effect/needle1 MI_NEEDLE1
-effect/needle2 MI_NEEDLE2
-effect/needle3 MI_NEEDLE3
-effect/needle4 MI_NEEDLE4
-effect/needle5 MI_NEEDLE5
-effect/needle6 MI_NEEDLE6
-effect/needle7 MI_NEEDLE7
-
-javelin MI_JAVELIN
-effect/javelin0 MI_JAVELIN0
-effect/javelin1 MI_JAVELIN1
-effect/javelin2 MI_JAVELIN2
-effect/javelin3 MI_JAVELIN3
-effect/javelin4 MI_JAVELIN4
-effect/javelin5 MI_JAVELIN5
-effect/javelin6 MI_JAVELIN6
-effect/javelin7 MI_JAVELIN7
-
-throwing_net MI_THROWING_NET
-effect/throwing_net0 MI_THROWING_NET0
-effect/throwing_net1 MI_THROWING_NET1
-effect/throwing_net2 MI_THROWING_NET2
-effect/throwing_net3 MI_THROWING_NET3
-effect/throwing_net4 MI_THROWING_NET4
-effect/throwing_net5 MI_THROWING_NET5
-effect/throwing_net6 MI_THROWING_NET6
-effect/throwing_net7 MI_THROWING_NET7
-effect/net_trap TRAP_NET
-
-item/gem/rock MI_LARGE_ROCK
-effect/rock0 MI_LARGE_ROCK0
-
-######OBJ_ARMOUR
-%sdir item/armour
-robe ARM_ROBE
-robe2
-robe3
-
-leather_armor2 ARM_LEATHER_ARMOUR
-breast_plate2
-leather_armor4
-orcish_leather_armor ARM_LEATHER_ARMOUR_ORC
-elven_leather_armor ARM_LEATHER_ARMOUR_ELF
-
-ring_mail ARM_RING_MAIL
-ring_mail2
-orcish_ringmail ARM_RING_MAIL_ORC
-elven_ringmail ARM_RING_MAIL_ELF
-dwarven_ringmail ARM_RING_MAIL_DWA
-
-scale_mail ARM_SCALE_MAIL
-scale_mail2
-elven_scalemail ARM_SCALE_MAIL_ELF
-
-chain_mail1 ARM_CHAIN_MAIL
-chain_mail2
-chain_mail3 ARM_CHAIN_MAIL_ELF
-orcish_chain_mail ARM_CHAIN_MAIL_ORC
-
-splint_mail ARM_SPLINT_MAIL
-banded_mail ARM_BANDED_MAIL
-
-plate_mail2 ARM_PLATE_MAIL
-orcish_platemail ARM_PLATE_MAIL_ORC
-
-crystal_plate_mail ARM_CRYSTAL_PLATE_MAIL
-
-animal_skin ARM_ANIMAL_SKIN
-animal_skin2
-
-troll_hide ARM_TROLL_HIDE
-troll_leather_armour ARM_TROLL_LEATHER_ARMOUR
-green_dragon_scales ARM_DRAGON_HIDE
-green_dragon_scale_mail ARM_DRAGON_ARMOUR
-ice_dragon_hide ARM_ICE_DRAGON_HIDE
-ice_dragon_armour ARM_ICE_DRAGON_ARMOUR
-silver_dragon_scales ARM_STEAM_DRAGON_HIDE
-silver_dragon_scale_mail ARM_STEAM_DRAGON_ARMOUR
-mottled_dragon_hide ARM_MOTTLED_DRAGON_HIDE
-mottled_dragon_armour ARM_MOTTLED_DRAGON_ARMOUR
-blue_dragon_scales ARM_STORM_DRAGON_HIDE
-blue_dragon_scale_mail ARM_STORM_DRAGON_ARMOUR
-gold_dragon_hide ARM_GOLD_DRAGON_HIDE
-gold_dragon_armour ARM_GOLD_DRAGON_ARMOUR
-swamp_dragon_hide ARM_SWAMP_DRAGON_HIDE
-swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR
-
-leather_cloak ARM_CLOAK
-cloak2
-cloak3
-cloak4
-
-%sdir item/armour/bardings
-naga_barding_blue ARM_NAGA_BARDING
-naga_barding_metal
-naga_barding_magenta
-naga_barding_red
-centaur_barding_blue ARM_CENTAUR_BARDING
-centaur_barding_metal
-centaur_barding_magenta
-centaur_barding_red
-
-%sdir item/armour/shields
-#dwarvish_roundshield ARM_BUCKLER
-%rim 0
-buckler ARM_BUCKLER
-buckler2
-buckler3
-%rim 1
-
-elven_shield ARM_SHIELD
-shield_kite2
-shield_round2
-
-large_shield ARM_LARGE_SHIELD
-shield_large2
-shield_kite3
-
-%sdir item/armour/headgear
-#####ARM_HELMET
-elven_leather_helm THELM_CAP
-wizard_hat THELM_WIZARD_HAT
-wizard_hat2
-
-visored_helmet THELM_HELM
-etched_helmet
-helm3
-helm_visor1
-
-%sdir item/armour
-###### GLOVES
-glove1 ARM_GLOVES
-glove3
-glove5
-gauntlet2
-
-###### BOOTS
-boots_brown1 ARM_BOOTS
-jackboots
-boots_stripe1
-boots_green2
-
-###########OBJ_WANDS
-%sdir item/wand
-gem_iron WAND_OFFSET /*iron*/
-gem_brass
-gem_bone
-gem_wood
-gem_copper
-gem_gold
-gem_silver
-gem_bronze
-gem_ivory
-gem_glass
-gem_lead
-gem_plastic
-
-%shrink 0
-%sdir item/wand
-%back i-label
-i-flame WAND_FLAME
-i-frost WAND_FROST
-i-slowing WAND_SLOWING
-i-hasting WAND_HASTING
-i-magic_darts WAND_MAGIC_DARTS
-i-healing WAND_HEALING
-i-paralysis WAND_PARALYSIS
-i-fire WAND_FIRE
-i-cold WAND_COLD
-i-confusion WAND_CONFUSION
-i-invisibility WAND_INVISIBILITY
-i-digging WAND_DIGGING
-i-fireball WAND_FIREBALL
-i-teleportation WAND_TELEPORTATION
-i-lightning WAND_LIGHTNING
-i-polymorph_other WAND_POLYMORPH_OTHER
-i-enslavement WAND_ENSLAVEMENT
-i-draining WAND_DRAINING
-i-random_effects WAND_RANDOM_EFFECTS
-i-disintegration WAND_DISINTEGRATION
-%shrink 1
-
-%back none
-#################OBJ_FOOD
-%sdir item/food
-meat_ration FOOD_MEAT_RATION
-bread_ration FOOD_BREAD_RATION
-pear FOOD_PEAR
-apple FOOD_APPLE
-choko FOOD_CHOKO
-honeycomb FOOD_HONEYCOMB
-lump_of_royal_jelly FOOD_ROYAL_JELLY
-snozzcumber FOOD_SNOZZCUMBER
-pizza FOOD_PIZZA
-apricot FOOD_APRICOT
-orange FOOD_ORANGE
-banana FOOD_BANANA
-strawberry FOOD_STRAWBERRY
-rambutan FOOD_RAMBUTAN
-lemon FOOD_LEMON
-grape FOOD_GRAPE
-sultana FOOD_SULTANA
-lychee FOOD_LYCHEE
-beef_jerky FOOD_BEEF_JERKY
-cheese FOOD_CHEESE
-sausage FOOD_SAUSAGE
-corpse FOOD_CHUNK
-corpse_rotten FOOD_CHUNK_ROTTEN
-bone FOOD_BONE
-#################OBJ_UNKNOWN_I
-##################OBJ_SCROLLS
-%sdir item/scroll
-scroll SCROLL
-
-%back scroll
-%sdir item/scroll
-i-identify SCR_IDENTIFY
-i-teleportation SCR_TELEPORTATION
-i-fear SCR_FEAR
-i-noise SCR_NOISE
-i-remove_curse SCR_REMOVE_CURSE
-i-detect_curse SCR_DETECT_CURSE
-i-summoning SCR_SUMMONING
-i-enchant-weapon1 SCR_ENCHANT_WEAPON_I
-i-enchant_armour SCR_ENCHANT_ARMOUR
-i-torment SCR_TORMENT
-i-random_uselessness SCR_RANDOM_USELESSNESS
-i-curse_weapon SCR_CURSE_WEAPON
-i-curse_armour SCR_CURSE_ARMOUR
-i-immolation SCR_IMMOLATION
-i-blinking SCR_BLINKING
-item/scroll/blank_paper SCR_PAPER
-i-magic_mapping SCR_MAGIC_MAPPING
-i-fog SCR_FOG
-i-acquirement SCR_ACQUIREMENT
-i-enchant-weapon2 SCR_ENCHANT_WEAPON_II
-i-vorpalize-weapon SCR_VORPALISE_WEAPON
-i-recharging SCR_RECHARGING
-i-enchant-weapon3 SCR_ENCHANT_WEAPON_III
-i-holy_word SCR_HOLY_WORD
-i-vulnerability SCR_VULNERABILITY
-%back none
-
-##################OBJ_JEWELLERY
-############ring
-%sdir item/ring
-wooden RING_NORMAL_OFFSET /*wood*/
-silver
-gold
-iron
-steel
-bronze
-brass
-copper
-granite
-ivory
-clay
-tiger_eye
-jade
-glass
-###########random
-agate RING_RANDOM_OFFSET
-clay
-diamond
-emerald
-gold_green
-gold_red
-opal
-pearl
-coral
-gold_blue
-plain_red
-plain_yellow
-plain_black
-bronze
-moonstone
-
-#########ID-ed
-%rim 0
-%shrink 0
-i-regeneration RING_REGENERATION
-i-protection RING_PROTECTION
-i-r-fire RING_PROTECTION_FROM_FIRE
-i-r-poison RING_POISON_RESISTANCE
-i-r-cold RING_PROTECTION_FROM_COLD
-i-str RING_STRENGTH
-i-slaying RING_SLAYING
-i-see-invis RING_SEE_INVISIBLE
-i-invisibility RING_INVISIBILITY
-i-hunger RING_HUNGER
-i-teleport RING_TELEPORTATION
-i-evasion RING_EVASION
-i-s-abil RING_SUSTAIN_ABILITIES
-i-sustenance RING_SUSTENANCE
-i-dex RING_DEXTERITY
-i-int RING_INTELLIGENCE
-i-wizardry RING_WIZARDRY
-i-magical-power RING_MAGICAL_POWER
-i-levitation RING_LEVITATION
-i-life-protection RING_LIFE_PROTECTION
-i-r-magic RING_PROTECTION_FROM_MAGIC
-i-fire RING_FIRE
-i-ice RING_ICE
-i-c-teleport RING_TELEPORT_CONTROL
-%rim 1
-%shrink 1
-
-###amulets
-%sdir item/amulet
-crystal_white AMU_NORMAL_OFFSET /*zirconium*/
-stone3_blue
-face1_gold
-stone3_green
-stone2_red
-eye_magenta
-face2
-penta_orange
-celtic_red
-cameo_blue
-bone_gray
-cylinder_gray
-ring_green
-ring_cyan
-###random
-crystal_green AMU_RANDOM_OFFSET
-cameo_orange
-celtic_blue
-eye_cyan
-penta_green
-ring_red
-stone1_cyan
-stone1_pink
-stone2_green
-stone3_magenta
-celtic_yellow
-stone1_green
-stone2_blue
-crystal_red
-eye_green
-
-%rim 0
-%shrink 0
-### ID-ed amulet
-i-rage AMU_RAGE
-i-r-slow AMU_RESIST_SLOW
-i-clarity AMU_CLARITY
-i-warding AMU_WARDING
-i-r-corrosion AMU_RESIST_CORROSION
-i-gourmand AMU_THE_GOURMAND
-i-conservation AMU_CONSERVATION
-i-c-flight AMU_CONTROLLED_FLIGHT
-i-inaccuracy AMU_INACCURACY
-i-r-mutation AMU_RESIST_MUTATION
-%rim 1
-%shrink 1
-
-####################OBJ_POTIONS
-%sdir item/potion
-clear POTION_OFFSET /*clear*/
-brilliant_blue
-black
-silver
-cyan
-magenta
-orange
-dark
-ruby
-yellow
-emerald
-brown
-pink
-white
-
-%shrink 0
-%sdir item/potion
-%back i-label
-%rim 0
-i-heal POT_HEALING
-i-heal-wounds POT_HEAL_WOUNDS
-i-speed POT_SPEED
-i-might POT_MIGHT
-i-gain-strength POT_GAIN_STRENGTH
-i-gain-dexterity POT_GAIN_DEXTERITY
-i-gain-intelligence POT_GAIN_INTELLIGENCE
-i-levitation POT_LEVITATION
-i-poison POT_POISON
-i-slowing POT_SLOWING
-i-paralysis POT_PARALYSIS
-i-confusion POT_CONFUSION
-i-invisibility POT_INVISIBILITY
-i-porridge POT_PORRIDGE
-i-degeneration POT_DEGENERATION
-i-decay POT_DECAY
-i-water POT_WATER
-i-experience POT_EXPERIENCE
-i-magic POT_MAGIC
-i-restore-abilities POT_RESTORE_ABILITIES
-i-strong-poison POT_STRONG_POISON
-i-berserk-rage POT_BERSERK_RAGE
-i-cure-mutation POT_CURE_MUTATION
-i-mutation POT_MUTATION
-i-resistance POT_RESISTANCE
-i-blood POT_BLOOD
-i-coagulated-blood POT_BLOOD_COAGULATED
-%back none
-%rim 1
-%shrink 1
-
-####################OBJ_UNKNOWN_II
-#####################OBJ_BOOKS
-###0paperback / hardback 16
-%sdir item/book
-book_of_the_dead BOOK_PAPER_OFFSET
-dark_blue
-dark_green
-cyan
-red
-purple
-tan
-light_gray
-dark_gray
-light_blue
-light_green
-turquoise
-pink
-magenta
-yellow
-white
-##########leather 8
-parchment BOOK_LEATHER_OFFSET
-leather
-tan
-plaid
-light_brown
-light_brown
-dark_brown
-dark_brown
-###########metal 8
-bronze BOOK_METAL_OFFSET
-copper
-silver
-gold
-glittering
-metal_blue
-metal_cyan
-metal_green
-############papyrus 1
-cloth BOOK_PAPYRUS
-# randarts
-%sdir item/book/artefact
-wrinkled BOOK_RANDART_OFFSET
-vellum
-velvet
-thick
-buckle
-bookmark
-thin
-
-#####################OBJ_STAVES
-%sdir item/staff
-staff00 STAFF_OFFSET /*curved*/
-staff01
-staff02
-staff03
-staff04
-staff05
-staff06
-staff07
-staff08
-staff09
-
-%shrink 0
-i-staff_wizardry STAFF_WIZARDRY
-i-staff_power STAFF_POWER
-i-staff_fire STAFF_FIRE
-i-staff_cold STAFF_COLD
-i-staff_poison STAFF_POISON
-i-staff_energy STAFF_ENERGY
-i-staff_death STAFF_DEATH
-i-staff_conjuration STAFF_CONJURATION
-i-staff_enchantment STAFF_ENCHANTMENT
-i-staff_summoning STAFF_SUMMONING
-i-staff_air STAFF_AIR
-i-staff_earth STAFF_EARTH
-%rim 0
-i-staff_channeling STAFF_CHANNELING
-%rim 1
-%shrink 1
-
-%sdir item/rod
-rod00 ROD_OFFSET
-rod01
-rod02
-rod03
-rod04
-rod05
-rod06
-rod07
-rod08
-rod09
-
-%shrink 0
-i-rod_smiting ROD_SMITING
-i-rod_summoning ROD_SUMMONING
-i-rod_destruction_fire ROD_DESTRUCTION_FIRE
-i-rod_destruction_ice ROD_DESTRUCTION_ICE
-i-rod_destruction_lightning ROD_DESTRUCTION_LIGHTNING
-i-rod_destruction_inaccuracy ROD_DESTRUCTION_INACCURACY
-i-rod_warding ROD_WARDING
-i-rod_discovery ROD_DISCOVERY
-i-rod_demonology ROD_DEMONOLOGY
-i-rod_striking ROD_STRIKING
-i-rod_venom ROD_VENOM
-%shrink 1
-
-#OBJ_ORBS
-%sdir item/misc
-misc_orb ORB
-misc_orb2
-
-#OBJ_MISCELLANY
-misc_bottle MISC_BOTTLED_EFREET
-misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY
-misc_crystal MISC_CRYSTAL_BALL_OF_FIXATION
-misc_crystal MISC_CRYSTAL_BALL_OF_SEEING
-misc_fan MISC_AIR_ELEMENTAL_FAN
-misc_lamp MISC_LAMP_OF_FIRE
-misc_stone MISC_STONE_OF_EARTH_ELEMENTALS
-misc_lantern MISC_LANTERN_OF_SHADOWS
-misc_horn MISC_HORN_OF_GERYON
-misc_box MISC_EMPTY_EBONY_CASKET
-misc_box MISC_BOX_OF_BEASTS
-misc_disc MISC_DISC_OF_STORMS
-misc_deck MISC_DECK
-%start
-%compose misc_deck
-%compose i-deck_escape
-%finish
-%start
-%compose misc_deck
-%compose i-deck_destruction
-%finish
-%start
-%compose misc_deck
-%compose i-deck_dungeons
-%finish
-%start
-%compose misc_deck
-%compose i-deck_summoning
-%finish
-%start
-%compose misc_deck
-%compose i-deck_wonders
-%finish
-%start
-%compose misc_deck
-%compose i-deck_punishment
-%finish
-%start
-%compose misc_deck
-%compose i-deck_war
-%finish
-%start
-%compose misc_deck
-%compose i-deck_changes
-%finish
-%start
-%compose misc_deck
-%compose i-deck_defense
-%finish
-misc_deck_rare MISC_DECK_RARE
-%start
-%compose misc_deck_rare
-%compose i-deck_escape
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_destruction
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_dungeons
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_summoning
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_wonders
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_punishment
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_war
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_changes
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_defense
-%finish
-misc_deck_legendary MISC_DECK_LEGENDARY
-%start
-%compose misc_deck_legendary
-%compose i-deck_escape
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_destruction
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_dungeons
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_summoning
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_wonders
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_punishment
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_war
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_changes
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_defense
-%finish
-misc_rune MISC_RUNE_OF_ZOT
-runes/rune_tartarus MISC_RUNE_TARTARUS
-runes/rune_cocytus MISC_RUNE_COCYTUS
-runes/rune_dis MISC_RUNE_DIS
-runes/rune_gehenna MISC_RUNE_GEHENNA
-runes/rune_cerebov MISC_RUNE_CEREBOV
-runes/rune_gloorx_vloq MISC_RUNE_GLOORX_VLOQ
-runes/rune_mnoleg MISC_RUNE_MNOLEG
-runes/rune_lom_lobon MISC_RUNE_LOM_LOBON
-
-#OBJ_CORPSES
-#handled in dc-corpse.txt
-
-#OBJ_GOLD
-%sdir item/gem
-gold_piece GOLD
-#OBJ_GEMSTONES
+# A note on variations. To create additional variations for weapons or armour, +# simply create 1-5 images, e.g.: +# +# weapon_normal WEP_SOME_WEAPON +# weapon_shiny +# weapon_runed +# weapon_glowing +# weapon_randart +# +# If only the first line has a define on it, then the following images will be +# considered as variations. If you don't have five, images will be reused for +# multiple types. Orcish/elven/dwarven equipment are considered separate items +# with respect to variations and will not share variations with the base +# equipment. See tilepick.cc for more details. + +##### Artefacts (fixed and unrandart) +%include dc-unrand.txt + +#####NORMAL +%sdir item/weapon +%rim 1 +##Blunt +club WPN_CLUB +mace WPN_MACE +mace2 +mace_large WPN_GREAT_MACE +mace_large2 +flail WPN_FLAIL +flail2 +spiked_flail WPN_SPIKED_FLAIL +spiked_flail2 +great_flail WPN_GREAT_FLAIL +great_flail2 +morningstar WPN_MORNINGSTAR +morningstar2 +eveningstar WPN_EVENINGSTAR +eveningstar2 +hammer WPN_HAMMER +hammer2 +ankus WPN_ANKUS +bullwhip WPN_WHIP +demon_whip WPN_DEMON_WHIP +giant_club WPN_GIANT_CLUB +giant_spiked_club WPN_GIANT_SPIKED_CLUB + +##Edged +knife WPN_KNIFE + +dagger WPN_DAGGER +orcish_dagger WPN_DAGGER_ORC +elven_dagger WPN_DAGGER_ELF + +short_sword WPN_SHORT_SWORD +short_sword2 +orcish_short_sword WPN_SHORT_SWORD_ORC +elven_short_sword WPN_SHORT_SWORD_ELF + +long_sword2 WPN_LONG_SWORD +%rim 0 +long_sword3 +%rim 1 +orcish_long_sword WPN_LONG_SWORD_ORC + +greatsword WPN_GREAT_SWORD +greatsword2 +orcish_great_sword WPN_GREAT_SWORD_ORC + +falchion WPN_FALCHION +falchion2 +scimitar WPN_SCIMITAR +scimitar2 + +silver_saber WPN_SABRE +sabre2 + +quickblade WPN_QUICK_BLADE + +katana2 WPN_KATANA +katana3 + +double_sword WPN_DOUBLE_SWORD +triple_sword WPN_TRIPLE_SWORD +demon_blade WPN_DEMON_BLADE + +##Axe +hand_axe WPN_HAND_AXE +hand_axe2 +war_axe WPN_WAR_AXE +war_axe2 +broad_axe WPN_BROAD_AXE +broad_axe2 +broad_axe3 +battle_axe WPN_BATTLEAXE +battle_axe2 +battle_axe3 +executioner_axe WPN_EXECUTIONERS_AXE +executioner_axe2 + +##Ranged +blowgun WPN_BLOWGUN +blowgun2 +sling WPN_SLING +bow WPN_BOW +bow2 +crossbow WPN_CROSSBOW +crossbow2 +hand_crossbow WPN_HAND_CROSSBOW +hand_crossbow2 + +##Pole +quarterstaff WPN_QUARTERSTAFF + +elven_spear WPN_SPEAR +spear2 +trident WPN_TRIDENT +trident2 +halberd WPN_HALBERD +halberd2 +scythe WPN_SCYTHE +scythe2 +glaive WPN_GLAIVE +glaive2 +orcish_glaive WPN_GLAIVE_ORC +bardiche WPN_BARDICHE +bardiche2 + +demon_trident WPN_DEMON_TRIDENT + +# SS new weapons +%rim 0 +blessed_blade WPN_BLESSED_BLADE +%rim 1 +longbow WPN_LONGBOW +lajatang WPN_LAJATANG +lajatang2 + +%sdir item/weapon/brands +%shrink 0 +%rim 0 +i-flaming BRAND_FLAMING +i-freezing BRAND_FREEZING +i-holy_wrath BRAND_HOLY_WRATH +i-electrocution BRAND_ELECTROCUTION +i-orc_slaying BRAND_ORC_SLAYING +i-dragon_slaying BRAND_DRAGON_SLAYING +i-venom BRAND_VENOM +i-protection BRAND_PROTECTION +i-draining BRAND_DRAINING +i-speed BRAND_SPEED +i-vorpal BRAND_VORPAL +i-flaming BRAND_FLAME +i-freezing BRAND_FROST +i-vampiricism BRAND_VAMPIRICISM +i-pain BRAND_PAIN +i-distortion BRAND_DISTORTION +i-reaching BRAND_REACHING +i-returning BRAND_RETURNING +i-chaos BRAND_CHAOS +i-venom BRAND_POISONED +i-curare BRAND_CURARE +%rim 1 +%shrink 1 +%sdir item/weapon + +######OBJ_MISSILES +item/gem/stone MI_STONE +effect/stone0 MI_STONE0 +sling_bullet MI_SLING_BULLET +effect/sling_bullet0 MI_SLING_BULLET0 +arrow MI_ARROW +effect/arrow0 MI_ARROW0 +effect/arrow1 MI_ARROW1 +effect/arrow2 MI_ARROW2 +effect/arrow3 MI_ARROW3 +effect/arrow4 MI_ARROW4 +effect/arrow5 MI_ARROW5 +effect/arrow6 MI_ARROW6 +effect/arrow7 MI_ARROW7 + +crossbow_bolt MI_BOLT +effect/bolt0 MI_BOLT0 +effect/bolt1 MI_BOLT1 +effect/bolt2 MI_BOLT2 +effect/bolt3 MI_BOLT3 +effect/bolt4 MI_BOLT4 +effect/bolt5 MI_BOLT5 +effect/bolt6 MI_BOLT6 +effect/bolt7 MI_BOLT7 + +dart MI_DART +dart-p MI_DART_P +effect/dart0 MI_DART0 +effect/dart1 MI_DART1 +effect/dart2 MI_DART2 +effect/dart3 MI_DART3 +effect/dart4 MI_DART4 +effect/dart5 MI_DART5 +effect/dart6 MI_DART6 +effect/dart7 MI_DART7 + +needle MI_NEEDLE +needle-p MI_NEEDLE_P +effect/needle0 MI_NEEDLE0 +effect/needle1 MI_NEEDLE1 +effect/needle2 MI_NEEDLE2 +effect/needle3 MI_NEEDLE3 +effect/needle4 MI_NEEDLE4 +effect/needle5 MI_NEEDLE5 +effect/needle6 MI_NEEDLE6 +effect/needle7 MI_NEEDLE7 + +javelin MI_JAVELIN +effect/javelin0 MI_JAVELIN0 +effect/javelin1 MI_JAVELIN1 +effect/javelin2 MI_JAVELIN2 +effect/javelin3 MI_JAVELIN3 +effect/javelin4 MI_JAVELIN4 +effect/javelin5 MI_JAVELIN5 +effect/javelin6 MI_JAVELIN6 +effect/javelin7 MI_JAVELIN7 + +throwing_net MI_THROWING_NET +effect/throwing_net0 MI_THROWING_NET0 +effect/throwing_net1 MI_THROWING_NET1 +effect/throwing_net2 MI_THROWING_NET2 +effect/throwing_net3 MI_THROWING_NET3 +effect/throwing_net4 MI_THROWING_NET4 +effect/throwing_net5 MI_THROWING_NET5 +effect/throwing_net6 MI_THROWING_NET6 +effect/throwing_net7 MI_THROWING_NET7 +effect/net_trap TRAP_NET + +item/gem/rock MI_LARGE_ROCK +effect/rock0 MI_LARGE_ROCK0 + +######OBJ_ARMOUR +%sdir item/armour +robe ARM_ROBE +robe2 +robe3 + +leather_armor2 ARM_LEATHER_ARMOUR +breast_plate2 +leather_armor4 +orcish_leather_armor ARM_LEATHER_ARMOUR_ORC +elven_leather_armor ARM_LEATHER_ARMOUR_ELF + +ring_mail ARM_RING_MAIL +ring_mail2 +orcish_ringmail ARM_RING_MAIL_ORC +elven_ringmail ARM_RING_MAIL_ELF +dwarven_ringmail ARM_RING_MAIL_DWA + +scale_mail ARM_SCALE_MAIL +scale_mail2 +elven_scalemail ARM_SCALE_MAIL_ELF + +chain_mail1 ARM_CHAIN_MAIL +chain_mail2 +chain_mail3 ARM_CHAIN_MAIL_ELF +orcish_chain_mail ARM_CHAIN_MAIL_ORC + +splint_mail ARM_SPLINT_MAIL +banded_mail ARM_BANDED_MAIL + +plate_mail2 ARM_PLATE_MAIL +orcish_platemail ARM_PLATE_MAIL_ORC + +crystal_plate_mail ARM_CRYSTAL_PLATE_MAIL + +animal_skin ARM_ANIMAL_SKIN +animal_skin2 + +troll_hide ARM_TROLL_HIDE +troll_leather_armour ARM_TROLL_LEATHER_ARMOUR +green_dragon_scales ARM_DRAGON_HIDE +green_dragon_scale_mail ARM_DRAGON_ARMOUR +ice_dragon_hide ARM_ICE_DRAGON_HIDE +ice_dragon_armour ARM_ICE_DRAGON_ARMOUR +silver_dragon_scales ARM_STEAM_DRAGON_HIDE +silver_dragon_scale_mail ARM_STEAM_DRAGON_ARMOUR +mottled_dragon_hide ARM_MOTTLED_DRAGON_HIDE +mottled_dragon_armour ARM_MOTTLED_DRAGON_ARMOUR +blue_dragon_scales ARM_STORM_DRAGON_HIDE +blue_dragon_scale_mail ARM_STORM_DRAGON_ARMOUR +gold_dragon_hide ARM_GOLD_DRAGON_HIDE +gold_dragon_armour ARM_GOLD_DRAGON_ARMOUR +swamp_dragon_hide ARM_SWAMP_DRAGON_HIDE +swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR + +leather_cloak ARM_CLOAK +cloak2 +cloak3 +cloak4 + +%sdir item/armour/bardings +naga_barding_blue ARM_NAGA_BARDING +naga_barding_metal +naga_barding_magenta +naga_barding_red +centaur_barding_blue ARM_CENTAUR_BARDING +centaur_barding_metal +centaur_barding_magenta +centaur_barding_red + +%sdir item/armour/shields +#dwarvish_roundshield ARM_BUCKLER +%rim 0 +buckler ARM_BUCKLER +buckler2 +buckler3 +%rim 1 + +elven_shield ARM_SHIELD +shield_kite2 +shield_round2 + +large_shield ARM_LARGE_SHIELD +shield_large2 +shield_kite3 + +%sdir item/armour/headgear +#####ARM_HELMET +elven_leather_helm THELM_CAP +wizard_hat THELM_WIZARD_HAT +wizard_hat2 + +visored_helmet THELM_HELM +etched_helmet +helm3 +helm_visor1 + +%sdir item/armour +###### GLOVES +glove1 ARM_GLOVES +glove3 +glove5 +gauntlet2 + +###### BOOTS +boots_brown1 ARM_BOOTS +jackboots +boots_stripe1 +boots_green2 + +###########OBJ_WANDS +%sdir item/wand +gem_iron WAND_OFFSET /*iron*/ +gem_brass +gem_bone +gem_wood +gem_copper +gem_gold +gem_silver +gem_bronze +gem_ivory +gem_glass +gem_lead +gem_plastic + +%shrink 0 +%sdir item/wand +%back i-label +i-flame WAND_FLAME +i-frost WAND_FROST +i-slowing WAND_SLOWING +i-hasting WAND_HASTING +i-magic_darts WAND_MAGIC_DARTS +i-healing WAND_HEALING +i-paralysis WAND_PARALYSIS +i-fire WAND_FIRE +i-cold WAND_COLD +i-confusion WAND_CONFUSION +i-invisibility WAND_INVISIBILITY +i-digging WAND_DIGGING +i-fireball WAND_FIREBALL +i-teleportation WAND_TELEPORTATION +i-lightning WAND_LIGHTNING +i-polymorph_other WAND_POLYMORPH_OTHER +i-enslavement WAND_ENSLAVEMENT +i-draining WAND_DRAINING +i-random_effects WAND_RANDOM_EFFECTS +i-disintegration WAND_DISINTEGRATION +%shrink 1 + +%back none +#################OBJ_FOOD +%sdir item/food +meat_ration FOOD_MEAT_RATION +bread_ration FOOD_BREAD_RATION +pear FOOD_PEAR +apple FOOD_APPLE +choko FOOD_CHOKO +honeycomb FOOD_HONEYCOMB +lump_of_royal_jelly FOOD_ROYAL_JELLY +snozzcumber FOOD_SNOZZCUMBER +pizza FOOD_PIZZA +apricot FOOD_APRICOT +orange FOOD_ORANGE +banana FOOD_BANANA +strawberry FOOD_STRAWBERRY +rambutan FOOD_RAMBUTAN +lemon FOOD_LEMON +grape FOOD_GRAPE +sultana FOOD_SULTANA +lychee FOOD_LYCHEE +beef_jerky FOOD_BEEF_JERKY +cheese FOOD_CHEESE +sausage FOOD_SAUSAGE +corpse FOOD_CHUNK +corpse_rotten FOOD_CHUNK_ROTTEN +bone FOOD_BONE +#################OBJ_UNKNOWN_I +##################OBJ_SCROLLS +%sdir item/scroll +scroll SCROLL + +%back scroll +%sdir item/scroll +i-identify SCR_IDENTIFY +i-teleportation SCR_TELEPORTATION +i-fear SCR_FEAR +i-noise SCR_NOISE +i-remove_curse SCR_REMOVE_CURSE +i-detect_curse SCR_DETECT_CURSE +i-summoning SCR_SUMMONING +i-enchant-weapon1 SCR_ENCHANT_WEAPON_I +i-enchant_armour SCR_ENCHANT_ARMOUR +i-torment SCR_TORMENT +i-random_uselessness SCR_RANDOM_USELESSNESS +i-curse_weapon SCR_CURSE_WEAPON +i-curse_armour SCR_CURSE_ARMOUR +i-immolation SCR_IMMOLATION +i-blinking SCR_BLINKING +item/scroll/blank_paper SCR_PAPER +i-magic_mapping SCR_MAGIC_MAPPING +i-fog SCR_FOG +i-acquirement SCR_ACQUIREMENT +i-enchant-weapon2 SCR_ENCHANT_WEAPON_II +i-vorpalize-weapon SCR_VORPALISE_WEAPON +i-recharging SCR_RECHARGING +i-enchant-weapon3 SCR_ENCHANT_WEAPON_III +i-holy_word SCR_HOLY_WORD +i-vulnerability SCR_VULNERABILITY +%back none + +##################OBJ_JEWELLERY +############ring +%sdir item/ring +wooden RING_NORMAL_OFFSET /*wood*/ +silver +gold +iron +steel +bronze +brass +copper +granite +ivory +clay +tiger_eye +jade +glass +###########random +agate RING_RANDOM_OFFSET +clay +diamond +emerald +gold_green +gold_red +opal +pearl +coral +gold_blue +plain_red +plain_yellow +plain_black +bronze +moonstone + +#########ID-ed +%rim 0 +%shrink 0 +i-regeneration RING_REGENERATION +i-protection RING_PROTECTION +i-r-fire RING_PROTECTION_FROM_FIRE +i-r-poison RING_POISON_RESISTANCE +i-r-cold RING_PROTECTION_FROM_COLD +i-str RING_STRENGTH +i-slaying RING_SLAYING +i-see-invis RING_SEE_INVISIBLE +i-invisibility RING_INVISIBILITY +i-hunger RING_HUNGER +i-teleport RING_TELEPORTATION +i-evasion RING_EVASION +i-s-abil RING_SUSTAIN_ABILITIES +i-sustenance RING_SUSTENANCE +i-dex RING_DEXTERITY +i-int RING_INTELLIGENCE +i-wizardry RING_WIZARDRY +i-magical-power RING_MAGICAL_POWER +i-levitation RING_LEVITATION +i-life-protection RING_LIFE_PROTECTION +i-r-magic RING_PROTECTION_FROM_MAGIC +i-fire RING_FIRE +i-ice RING_ICE +i-c-teleport RING_TELEPORT_CONTROL +%rim 1 +%shrink 1 + +###amulets +%sdir item/amulet +crystal_white AMU_NORMAL_OFFSET /*zirconium*/ +stone3_blue +face1_gold +stone3_green +stone2_red +eye_magenta +face2 +penta_orange +celtic_red +cameo_blue +bone_gray +cylinder_gray +ring_green +ring_cyan +###random +crystal_green AMU_RANDOM_OFFSET +cameo_orange +celtic_blue +eye_cyan +penta_green +ring_red +stone1_cyan +stone1_pink +stone2_green +stone3_magenta +celtic_yellow +stone1_green +stone2_blue +crystal_red +eye_green + +%rim 0 +%shrink 0 +### ID-ed amulet +i-rage AMU_RAGE +i-r-slow AMU_RESIST_SLOW +i-clarity AMU_CLARITY +i-warding AMU_WARDING +i-r-corrosion AMU_RESIST_CORROSION +i-gourmand AMU_THE_GOURMAND +i-conservation AMU_CONSERVATION +i-c-flight AMU_CONTROLLED_FLIGHT +i-inaccuracy AMU_INACCURACY +i-r-mutation AMU_RESIST_MUTATION +%rim 1 +%shrink 1 + +####################OBJ_POTIONS +%sdir item/potion +clear POTION_OFFSET /*clear*/ +brilliant_blue +black +silver +cyan +magenta +orange +dark +ruby +yellow +emerald +brown +pink +white + +%shrink 0 +%sdir item/potion +%back i-label +%rim 0 +i-heal POT_HEALING +i-heal-wounds POT_HEAL_WOUNDS +i-speed POT_SPEED +i-might POT_MIGHT +i-gain-strength POT_GAIN_STRENGTH +i-gain-dexterity POT_GAIN_DEXTERITY +i-gain-intelligence POT_GAIN_INTELLIGENCE +i-levitation POT_LEVITATION +i-poison POT_POISON +i-slowing POT_SLOWING +i-paralysis POT_PARALYSIS +i-confusion POT_CONFUSION +i-invisibility POT_INVISIBILITY +i-porridge POT_PORRIDGE +i-degeneration POT_DEGENERATION +i-decay POT_DECAY +i-water POT_WATER +i-experience POT_EXPERIENCE +i-magic POT_MAGIC +i-restore-abilities POT_RESTORE_ABILITIES +i-strong-poison POT_STRONG_POISON +i-berserk-rage POT_BERSERK_RAGE +i-cure-mutation POT_CURE_MUTATION +i-mutation POT_MUTATION +i-resistance POT_RESISTANCE +i-blood POT_BLOOD +i-coagulated-blood POT_BLOOD_COAGULATED +%back none +%rim 1 +%shrink 1 + +####################OBJ_UNKNOWN_II +#####################OBJ_BOOKS +###0paperback / hardback 16 +%sdir item/book +book_of_the_dead BOOK_PAPER_OFFSET +dark_blue +dark_green +cyan +red +purple +tan +light_gray +dark_gray +light_blue +light_green +turquoise +pink +magenta +yellow +white +##########leather 8 +parchment BOOK_LEATHER_OFFSET +leather +tan +plaid +light_brown +light_brown +dark_brown +dark_brown +###########metal 8 +bronze BOOK_METAL_OFFSET +copper +silver +gold +glittering +metal_blue +metal_cyan +metal_green +############papyrus 1 +cloth BOOK_PAPYRUS +# randarts +%sdir item/book/artefact +wrinkled BOOK_RANDART_OFFSET +vellum +velvet +thick +buckle +bookmark +thin + +#####################OBJ_STAVES +%sdir item/staff +staff00 STAFF_OFFSET /*curved*/ +staff01 +staff02 +staff03 +staff04 +staff05 +staff06 +staff07 +staff08 +staff09 + +%shrink 0 +i-staff_wizardry STAFF_WIZARDRY +i-staff_power STAFF_POWER +i-staff_fire STAFF_FIRE +i-staff_cold STAFF_COLD +i-staff_poison STAFF_POISON +i-staff_energy STAFF_ENERGY +i-staff_death STAFF_DEATH +i-staff_conjuration STAFF_CONJURATION +i-staff_enchantment STAFF_ENCHANTMENT +i-staff_summoning STAFF_SUMMONING +i-staff_air STAFF_AIR +i-staff_earth STAFF_EARTH +%rim 0 +i-staff_channeling STAFF_CHANNELING +%rim 1 +%shrink 1 + +%sdir item/rod +rod00 ROD_OFFSET +rod01 +rod02 +rod03 +rod04 +rod05 +rod06 +rod07 +rod08 +rod09 + +%shrink 0 +i-rod_smiting ROD_SMITING +i-rod_summoning ROD_SUMMONING +i-rod_destruction_fire ROD_DESTRUCTION_FIRE +i-rod_destruction_ice ROD_DESTRUCTION_ICE +i-rod_destruction_lightning ROD_DESTRUCTION_LIGHTNING +i-rod_destruction_inaccuracy ROD_DESTRUCTION_INACCURACY +i-rod_warding ROD_WARDING +i-rod_discovery ROD_DISCOVERY +i-rod_demonology ROD_DEMONOLOGY +i-rod_striking ROD_STRIKING +i-rod_venom ROD_VENOM +%shrink 1 + +#OBJ_ORBS +%sdir item/misc +misc_orb ORB +misc_orb2 + +#OBJ_MISCELLANY +misc_bottle MISC_BOTTLED_EFREET +misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY +misc_crystal MISC_CRYSTAL_BALL_OF_FIXATION +misc_crystal MISC_CRYSTAL_BALL_OF_SEEING +misc_fan MISC_AIR_ELEMENTAL_FAN +misc_lamp MISC_LAMP_OF_FIRE +misc_stone MISC_STONE_OF_EARTH_ELEMENTALS +misc_lantern MISC_LANTERN_OF_SHADOWS +misc_horn MISC_HORN_OF_GERYON +misc_box MISC_EMPTY_EBONY_CASKET +misc_box MISC_BOX_OF_BEASTS +misc_disc MISC_DISC_OF_STORMS +misc_deck MISC_DECK +%start +%compose misc_deck +%compose i-deck_escape +%finish +%start +%compose misc_deck +%compose i-deck_destruction +%finish +%start +%compose misc_deck +%compose i-deck_dungeons +%finish +%start +%compose misc_deck +%compose i-deck_summoning +%finish +%start +%compose misc_deck +%compose i-deck_wonders +%finish +%start +%compose misc_deck +%compose i-deck_punishment +%finish +%start +%compose misc_deck +%compose i-deck_war +%finish +%start +%compose misc_deck +%compose i-deck_changes +%finish +%start +%compose misc_deck +%compose i-deck_defense +%finish +misc_deck_rare MISC_DECK_RARE +%start +%compose misc_deck_rare +%compose i-deck_escape +%finish +%start +%compose misc_deck_rare +%compose i-deck_destruction +%finish +%start +%compose misc_deck_rare +%compose i-deck_dungeons +%finish +%start +%compose misc_deck_rare +%compose i-deck_summoning +%finish +%start +%compose misc_deck_rare +%compose i-deck_wonders +%finish +%start +%compose misc_deck_rare +%compose i-deck_punishment +%finish +%start +%compose misc_deck_rare +%compose i-deck_war +%finish +%start +%compose misc_deck_rare +%compose i-deck_changes +%finish +%start +%compose misc_deck_rare +%compose i-deck_defense +%finish +misc_deck_legendary MISC_DECK_LEGENDARY +%start +%compose misc_deck_legendary +%compose i-deck_escape +%finish +%start +%compose misc_deck_legendary +%compose i-deck_destruction +%finish +%start +%compose misc_deck_legendary +%compose i-deck_dungeons +%finish +%start +%compose misc_deck_legendary +%compose i-deck_summoning +%finish +%start +%compose misc_deck_legendary +%compose i-deck_wonders +%finish +%start +%compose misc_deck_legendary +%compose i-deck_punishment +%finish +%start +%compose misc_deck_legendary +%compose i-deck_war +%finish +%start +%compose misc_deck_legendary +%compose i-deck_changes +%finish +%start +%compose misc_deck_legendary +%compose i-deck_defense +%finish +misc_rune MISC_RUNE_OF_ZOT +runes/rune_tartarus MISC_RUNE_TARTARUS +runes/rune_cocytus MISC_RUNE_COCYTUS +runes/rune_dis MISC_RUNE_DIS +runes/rune_gehenna MISC_RUNE_GEHENNA +runes/rune_cerebov MISC_RUNE_CEREBOV +runes/rune_gloorx_vloq MISC_RUNE_GLOORX_VLOQ +runes/rune_mnoleg MISC_RUNE_MNOLEG +runes/rune_lom_lobon MISC_RUNE_LOM_LOBON + +#OBJ_CORPSES +#handled in dc-corpse.txt + +#OBJ_GOLD +%sdir item/gem +gold_piece GOLD +#OBJ_GEMSTONES |