summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-item.txt
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/rltiles/dc-item.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-item.txt1728
1 files changed, 864 insertions, 864 deletions
diff --git a/crawl-ref/source/rltiles/dc-item.txt b/crawl-ref/source/rltiles/dc-item.txt
index 66e64ad254..7ebc8ae46e 100644
--- a/crawl-ref/source/rltiles/dc-item.txt
+++ b/crawl-ref/source/rltiles/dc-item.txt
@@ -1,864 +1,864 @@
-# A note on variations. To create additional variations for weapons or armour,
-# simply create 1-5 images, e.g.:
-#
-# weapon_normal WEP_SOME_WEAPON
-# weapon_shiny
-# weapon_runed
-# weapon_glowing
-# weapon_randart
-#
-# If only the first line has a define on it, then the following images will be
-# considered as variations. If you don't have five, images will be reused for
-# multiple types. Orcish/elven/dwarven equipment are considered separate items
-# with respect to variations and will not share variations with the base
-# equipment. See tilepick.cc for more details.
-
-##### Artefacts (fixed and unrandart)
-%include dc-unrand.txt
-
-#####NORMAL
-%sdir item/weapon
-%rim 1
-##Blunt
-club WPN_CLUB
-mace WPN_MACE
-mace2
-mace_large WPN_GREAT_MACE
-mace_large2
-flail WPN_FLAIL
-flail2
-spiked_flail WPN_SPIKED_FLAIL
-spiked_flail2
-great_flail WPN_GREAT_FLAIL
-great_flail2
-morningstar WPN_MORNINGSTAR
-morningstar2
-eveningstar WPN_EVENINGSTAR
-eveningstar2
-hammer WPN_HAMMER
-hammer2
-ankus WPN_ANKUS
-bullwhip WPN_WHIP
-demon_whip WPN_DEMON_WHIP
-giant_club WPN_GIANT_CLUB
-giant_spiked_club WPN_GIANT_SPIKED_CLUB
-
-##Edged
-knife WPN_KNIFE
-
-dagger WPN_DAGGER
-orcish_dagger WPN_DAGGER_ORC
-elven_dagger WPN_DAGGER_ELF
-
-short_sword WPN_SHORT_SWORD
-short_sword2
-orcish_short_sword WPN_SHORT_SWORD_ORC
-elven_short_sword WPN_SHORT_SWORD_ELF
-
-long_sword2 WPN_LONG_SWORD
-%rim 0
-long_sword3
-%rim 1
-orcish_long_sword WPN_LONG_SWORD_ORC
-
-greatsword WPN_GREAT_SWORD
-greatsword2
-orcish_great_sword WPN_GREAT_SWORD_ORC
-
-falchion WPN_FALCHION
-falchion2
-scimitar WPN_SCIMITAR
-scimitar2
-
-silver_saber WPN_SABRE
-sabre2
-
-quickblade WPN_QUICK_BLADE
-
-katana2 WPN_KATANA
-katana3
-
-double_sword WPN_DOUBLE_SWORD
-triple_sword WPN_TRIPLE_SWORD
-demon_blade WPN_DEMON_BLADE
-
-##Axe
-hand_axe WPN_HAND_AXE
-hand_axe2
-war_axe WPN_WAR_AXE
-war_axe2
-broad_axe WPN_BROAD_AXE
-broad_axe2
-broad_axe3
-battle_axe WPN_BATTLEAXE
-battle_axe2
-battle_axe3
-executioner_axe WPN_EXECUTIONERS_AXE
-executioner_axe2
-
-##Ranged
-blowgun WPN_BLOWGUN
-blowgun2
-sling WPN_SLING
-bow WPN_BOW
-bow2
-crossbow WPN_CROSSBOW
-crossbow2
-hand_crossbow WPN_HAND_CROSSBOW
-hand_crossbow2
-
-##Pole
-quarterstaff WPN_QUARTERSTAFF
-
-elven_spear WPN_SPEAR
-spear2
-trident WPN_TRIDENT
-trident2
-halberd WPN_HALBERD
-halberd2
-scythe WPN_SCYTHE
-scythe2
-glaive WPN_GLAIVE
-glaive2
-orcish_glaive WPN_GLAIVE_ORC
-bardiche WPN_BARDICHE
-bardiche2
-
-demon_trident WPN_DEMON_TRIDENT
-
-# SS new weapons
-%rim 0
-blessed_blade WPN_BLESSED_BLADE
-%rim 1
-longbow WPN_LONGBOW
-lajatang WPN_LAJATANG
-lajatang2
-
-%sdir item/weapon/brands
-%shrink 0
-%rim 0
-i-flaming BRAND_FLAMING
-i-freezing BRAND_FREEZING
-i-holy_wrath BRAND_HOLY_WRATH
-i-electrocution BRAND_ELECTROCUTION
-i-orc_slaying BRAND_ORC_SLAYING
-i-dragon_slaying BRAND_DRAGON_SLAYING
-i-venom BRAND_VENOM
-i-protection BRAND_PROTECTION
-i-draining BRAND_DRAINING
-i-speed BRAND_SPEED
-i-vorpal BRAND_VORPAL
-i-flaming BRAND_FLAME
-i-freezing BRAND_FROST
-i-vampiricism BRAND_VAMPIRICISM
-i-pain BRAND_PAIN
-i-distortion BRAND_DISTORTION
-i-reaching BRAND_REACHING
-i-returning BRAND_RETURNING
-i-chaos BRAND_CHAOS
-i-venom BRAND_POISONED
-i-curare BRAND_CURARE
-%rim 1
-%shrink 1
-%sdir item/weapon
-
-######OBJ_MISSILES
-item/gem/stone MI_STONE
-effect/stone0 MI_STONE0
-sling_bullet MI_SLING_BULLET
-effect/sling_bullet0 MI_SLING_BULLET0
-arrow MI_ARROW
-effect/arrow0 MI_ARROW0
-effect/arrow1 MI_ARROW1
-effect/arrow2 MI_ARROW2
-effect/arrow3 MI_ARROW3
-effect/arrow4 MI_ARROW4
-effect/arrow5 MI_ARROW5
-effect/arrow6 MI_ARROW6
-effect/arrow7 MI_ARROW7
-
-crossbow_bolt MI_BOLT
-effect/bolt0 MI_BOLT0
-effect/bolt1 MI_BOLT1
-effect/bolt2 MI_BOLT2
-effect/bolt3 MI_BOLT3
-effect/bolt4 MI_BOLT4
-effect/bolt5 MI_BOLT5
-effect/bolt6 MI_BOLT6
-effect/bolt7 MI_BOLT7
-
-dart MI_DART
-dart-p MI_DART_P
-effect/dart0 MI_DART0
-effect/dart1 MI_DART1
-effect/dart2 MI_DART2
-effect/dart3 MI_DART3
-effect/dart4 MI_DART4
-effect/dart5 MI_DART5
-effect/dart6 MI_DART6
-effect/dart7 MI_DART7
-
-needle MI_NEEDLE
-needle-p MI_NEEDLE_P
-effect/needle0 MI_NEEDLE0
-effect/needle1 MI_NEEDLE1
-effect/needle2 MI_NEEDLE2
-effect/needle3 MI_NEEDLE3
-effect/needle4 MI_NEEDLE4
-effect/needle5 MI_NEEDLE5
-effect/needle6 MI_NEEDLE6
-effect/needle7 MI_NEEDLE7
-
-javelin MI_JAVELIN
-effect/javelin0 MI_JAVELIN0
-effect/javelin1 MI_JAVELIN1
-effect/javelin2 MI_JAVELIN2
-effect/javelin3 MI_JAVELIN3
-effect/javelin4 MI_JAVELIN4
-effect/javelin5 MI_JAVELIN5
-effect/javelin6 MI_JAVELIN6
-effect/javelin7 MI_JAVELIN7
-
-throwing_net MI_THROWING_NET
-effect/throwing_net0 MI_THROWING_NET0
-effect/throwing_net1 MI_THROWING_NET1
-effect/throwing_net2 MI_THROWING_NET2
-effect/throwing_net3 MI_THROWING_NET3
-effect/throwing_net4 MI_THROWING_NET4
-effect/throwing_net5 MI_THROWING_NET5
-effect/throwing_net6 MI_THROWING_NET6
-effect/throwing_net7 MI_THROWING_NET7
-effect/net_trap TRAP_NET
-
-item/gem/rock MI_LARGE_ROCK
-effect/rock0 MI_LARGE_ROCK0
-
-######OBJ_ARMOUR
-%sdir item/armour
-robe ARM_ROBE
-robe2
-robe3
-
-leather_armor2 ARM_LEATHER_ARMOUR
-breast_plate2
-leather_armor4
-orcish_leather_armor ARM_LEATHER_ARMOUR_ORC
-elven_leather_armor ARM_LEATHER_ARMOUR_ELF
-
-ring_mail ARM_RING_MAIL
-ring_mail2
-orcish_ringmail ARM_RING_MAIL_ORC
-elven_ringmail ARM_RING_MAIL_ELF
-dwarven_ringmail ARM_RING_MAIL_DWA
-
-scale_mail ARM_SCALE_MAIL
-scale_mail2
-elven_scalemail ARM_SCALE_MAIL_ELF
-
-chain_mail1 ARM_CHAIN_MAIL
-chain_mail2
-chain_mail3 ARM_CHAIN_MAIL_ELF
-orcish_chain_mail ARM_CHAIN_MAIL_ORC
-
-splint_mail ARM_SPLINT_MAIL
-banded_mail ARM_BANDED_MAIL
-
-plate_mail2 ARM_PLATE_MAIL
-orcish_platemail ARM_PLATE_MAIL_ORC
-
-crystal_plate_mail ARM_CRYSTAL_PLATE_MAIL
-
-animal_skin ARM_ANIMAL_SKIN
-animal_skin2
-
-troll_hide ARM_TROLL_HIDE
-troll_leather_armour ARM_TROLL_LEATHER_ARMOUR
-green_dragon_scales ARM_DRAGON_HIDE
-green_dragon_scale_mail ARM_DRAGON_ARMOUR
-ice_dragon_hide ARM_ICE_DRAGON_HIDE
-ice_dragon_armour ARM_ICE_DRAGON_ARMOUR
-silver_dragon_scales ARM_STEAM_DRAGON_HIDE
-silver_dragon_scale_mail ARM_STEAM_DRAGON_ARMOUR
-mottled_dragon_hide ARM_MOTTLED_DRAGON_HIDE
-mottled_dragon_armour ARM_MOTTLED_DRAGON_ARMOUR
-blue_dragon_scales ARM_STORM_DRAGON_HIDE
-blue_dragon_scale_mail ARM_STORM_DRAGON_ARMOUR
-gold_dragon_hide ARM_GOLD_DRAGON_HIDE
-gold_dragon_armour ARM_GOLD_DRAGON_ARMOUR
-swamp_dragon_hide ARM_SWAMP_DRAGON_HIDE
-swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR
-
-leather_cloak ARM_CLOAK
-cloak2
-cloak3
-cloak4
-
-%sdir item/armour/bardings
-naga_barding_blue ARM_NAGA_BARDING
-naga_barding_metal
-naga_barding_magenta
-naga_barding_red
-centaur_barding_blue ARM_CENTAUR_BARDING
-centaur_barding_metal
-centaur_barding_magenta
-centaur_barding_red
-
-%sdir item/armour/shields
-#dwarvish_roundshield ARM_BUCKLER
-%rim 0
-buckler ARM_BUCKLER
-buckler2
-buckler3
-%rim 1
-
-elven_shield ARM_SHIELD
-shield_kite2
-shield_round2
-
-large_shield ARM_LARGE_SHIELD
-shield_large2
-shield_kite3
-
-%sdir item/armour/headgear
-#####ARM_HELMET
-elven_leather_helm THELM_CAP
-wizard_hat THELM_WIZARD_HAT
-wizard_hat2
-
-visored_helmet THELM_HELM
-etched_helmet
-helm3
-helm_visor1
-
-%sdir item/armour
-###### GLOVES
-glove1 ARM_GLOVES
-glove3
-glove5
-gauntlet2
-
-###### BOOTS
-boots_brown1 ARM_BOOTS
-jackboots
-boots_stripe1
-boots_green2
-
-###########OBJ_WANDS
-%sdir item/wand
-gem_iron WAND_OFFSET /*iron*/
-gem_brass
-gem_bone
-gem_wood
-gem_copper
-gem_gold
-gem_silver
-gem_bronze
-gem_ivory
-gem_glass
-gem_lead
-gem_plastic
-
-%shrink 0
-%sdir item/wand
-%back i-label
-i-flame WAND_FLAME
-i-frost WAND_FROST
-i-slowing WAND_SLOWING
-i-hasting WAND_HASTING
-i-magic_darts WAND_MAGIC_DARTS
-i-healing WAND_HEALING
-i-paralysis WAND_PARALYSIS
-i-fire WAND_FIRE
-i-cold WAND_COLD
-i-confusion WAND_CONFUSION
-i-invisibility WAND_INVISIBILITY
-i-digging WAND_DIGGING
-i-fireball WAND_FIREBALL
-i-teleportation WAND_TELEPORTATION
-i-lightning WAND_LIGHTNING
-i-polymorph_other WAND_POLYMORPH_OTHER
-i-enslavement WAND_ENSLAVEMENT
-i-draining WAND_DRAINING
-i-random_effects WAND_RANDOM_EFFECTS
-i-disintegration WAND_DISINTEGRATION
-%shrink 1
-
-%back none
-#################OBJ_FOOD
-%sdir item/food
-meat_ration FOOD_MEAT_RATION
-bread_ration FOOD_BREAD_RATION
-pear FOOD_PEAR
-apple FOOD_APPLE
-choko FOOD_CHOKO
-honeycomb FOOD_HONEYCOMB
-lump_of_royal_jelly FOOD_ROYAL_JELLY
-snozzcumber FOOD_SNOZZCUMBER
-pizza FOOD_PIZZA
-apricot FOOD_APRICOT
-orange FOOD_ORANGE
-banana FOOD_BANANA
-strawberry FOOD_STRAWBERRY
-rambutan FOOD_RAMBUTAN
-lemon FOOD_LEMON
-grape FOOD_GRAPE
-sultana FOOD_SULTANA
-lychee FOOD_LYCHEE
-beef_jerky FOOD_BEEF_JERKY
-cheese FOOD_CHEESE
-sausage FOOD_SAUSAGE
-corpse FOOD_CHUNK
-corpse_rotten FOOD_CHUNK_ROTTEN
-bone FOOD_BONE
-#################OBJ_UNKNOWN_I
-##################OBJ_SCROLLS
-%sdir item/scroll
-scroll SCROLL
-
-%back scroll
-%sdir item/scroll
-i-identify SCR_IDENTIFY
-i-teleportation SCR_TELEPORTATION
-i-fear SCR_FEAR
-i-noise SCR_NOISE
-i-remove_curse SCR_REMOVE_CURSE
-i-detect_curse SCR_DETECT_CURSE
-i-summoning SCR_SUMMONING
-i-enchant-weapon1 SCR_ENCHANT_WEAPON_I
-i-enchant_armour SCR_ENCHANT_ARMOUR
-i-torment SCR_TORMENT
-i-random_uselessness SCR_RANDOM_USELESSNESS
-i-curse_weapon SCR_CURSE_WEAPON
-i-curse_armour SCR_CURSE_ARMOUR
-i-immolation SCR_IMMOLATION
-i-blinking SCR_BLINKING
-item/scroll/blank_paper SCR_PAPER
-i-magic_mapping SCR_MAGIC_MAPPING
-i-fog SCR_FOG
-i-acquirement SCR_ACQUIREMENT
-i-enchant-weapon2 SCR_ENCHANT_WEAPON_II
-i-vorpalize-weapon SCR_VORPALISE_WEAPON
-i-recharging SCR_RECHARGING
-i-enchant-weapon3 SCR_ENCHANT_WEAPON_III
-i-holy_word SCR_HOLY_WORD
-i-vulnerability SCR_VULNERABILITY
-%back none
-
-##################OBJ_JEWELLERY
-############ring
-%sdir item/ring
-wooden RING_NORMAL_OFFSET /*wood*/
-silver
-gold
-iron
-steel
-bronze
-brass
-copper
-granite
-ivory
-clay
-tiger_eye
-jade
-glass
-###########random
-agate RING_RANDOM_OFFSET
-clay
-diamond
-emerald
-gold_green
-gold_red
-opal
-pearl
-coral
-gold_blue
-plain_red
-plain_yellow
-plain_black
-bronze
-moonstone
-
-#########ID-ed
-%rim 0
-%shrink 0
-i-regeneration RING_REGENERATION
-i-protection RING_PROTECTION
-i-r-fire RING_PROTECTION_FROM_FIRE
-i-r-poison RING_POISON_RESISTANCE
-i-r-cold RING_PROTECTION_FROM_COLD
-i-str RING_STRENGTH
-i-slaying RING_SLAYING
-i-see-invis RING_SEE_INVISIBLE
-i-invisibility RING_INVISIBILITY
-i-hunger RING_HUNGER
-i-teleport RING_TELEPORTATION
-i-evasion RING_EVASION
-i-s-abil RING_SUSTAIN_ABILITIES
-i-sustenance RING_SUSTENANCE
-i-dex RING_DEXTERITY
-i-int RING_INTELLIGENCE
-i-wizardry RING_WIZARDRY
-i-magical-power RING_MAGICAL_POWER
-i-levitation RING_LEVITATION
-i-life-protection RING_LIFE_PROTECTION
-i-r-magic RING_PROTECTION_FROM_MAGIC
-i-fire RING_FIRE
-i-ice RING_ICE
-i-c-teleport RING_TELEPORT_CONTROL
-%rim 1
-%shrink 1
-
-###amulets
-%sdir item/amulet
-crystal_white AMU_NORMAL_OFFSET /*zirconium*/
-stone3_blue
-face1_gold
-stone3_green
-stone2_red
-eye_magenta
-face2
-penta_orange
-celtic_red
-cameo_blue
-bone_gray
-cylinder_gray
-ring_green
-ring_cyan
-###random
-crystal_green AMU_RANDOM_OFFSET
-cameo_orange
-celtic_blue
-eye_cyan
-penta_green
-ring_red
-stone1_cyan
-stone1_pink
-stone2_green
-stone3_magenta
-celtic_yellow
-stone1_green
-stone2_blue
-crystal_red
-eye_green
-
-%rim 0
-%shrink 0
-### ID-ed amulet
-i-rage AMU_RAGE
-i-r-slow AMU_RESIST_SLOW
-i-clarity AMU_CLARITY
-i-warding AMU_WARDING
-i-r-corrosion AMU_RESIST_CORROSION
-i-gourmand AMU_THE_GOURMAND
-i-conservation AMU_CONSERVATION
-i-c-flight AMU_CONTROLLED_FLIGHT
-i-inaccuracy AMU_INACCURACY
-i-r-mutation AMU_RESIST_MUTATION
-%rim 1
-%shrink 1
-
-####################OBJ_POTIONS
-%sdir item/potion
-clear POTION_OFFSET /*clear*/
-brilliant_blue
-black
-silver
-cyan
-magenta
-orange
-dark
-ruby
-yellow
-emerald
-brown
-pink
-white
-
-%shrink 0
-%sdir item/potion
-%back i-label
-%rim 0
-i-heal POT_HEALING
-i-heal-wounds POT_HEAL_WOUNDS
-i-speed POT_SPEED
-i-might POT_MIGHT
-i-gain-strength POT_GAIN_STRENGTH
-i-gain-dexterity POT_GAIN_DEXTERITY
-i-gain-intelligence POT_GAIN_INTELLIGENCE
-i-levitation POT_LEVITATION
-i-poison POT_POISON
-i-slowing POT_SLOWING
-i-paralysis POT_PARALYSIS
-i-confusion POT_CONFUSION
-i-invisibility POT_INVISIBILITY
-i-porridge POT_PORRIDGE
-i-degeneration POT_DEGENERATION
-i-decay POT_DECAY
-i-water POT_WATER
-i-experience POT_EXPERIENCE
-i-magic POT_MAGIC
-i-restore-abilities POT_RESTORE_ABILITIES
-i-strong-poison POT_STRONG_POISON
-i-berserk-rage POT_BERSERK_RAGE
-i-cure-mutation POT_CURE_MUTATION
-i-mutation POT_MUTATION
-i-resistance POT_RESISTANCE
-i-blood POT_BLOOD
-i-coagulated-blood POT_BLOOD_COAGULATED
-%back none
-%rim 1
-%shrink 1
-
-####################OBJ_UNKNOWN_II
-#####################OBJ_BOOKS
-###0paperback / hardback 16
-%sdir item/book
-book_of_the_dead BOOK_PAPER_OFFSET
-dark_blue
-dark_green
-cyan
-red
-purple
-tan
-light_gray
-dark_gray
-light_blue
-light_green
-turquoise
-pink
-magenta
-yellow
-white
-##########leather 8
-parchment BOOK_LEATHER_OFFSET
-leather
-tan
-plaid
-light_brown
-light_brown
-dark_brown
-dark_brown
-###########metal 8
-bronze BOOK_METAL_OFFSET
-copper
-silver
-gold
-glittering
-metal_blue
-metal_cyan
-metal_green
-############papyrus 1
-cloth BOOK_PAPYRUS
-# randarts
-%sdir item/book/artefact
-wrinkled BOOK_RANDART_OFFSET
-vellum
-velvet
-thick
-buckle
-bookmark
-thin
-
-#####################OBJ_STAVES
-%sdir item/staff
-staff00 STAFF_OFFSET /*curved*/
-staff01
-staff02
-staff03
-staff04
-staff05
-staff06
-staff07
-staff08
-staff09
-
-%shrink 0
-i-staff_wizardry STAFF_WIZARDRY
-i-staff_power STAFF_POWER
-i-staff_fire STAFF_FIRE
-i-staff_cold STAFF_COLD
-i-staff_poison STAFF_POISON
-i-staff_energy STAFF_ENERGY
-i-staff_death STAFF_DEATH
-i-staff_conjuration STAFF_CONJURATION
-i-staff_enchantment STAFF_ENCHANTMENT
-i-staff_summoning STAFF_SUMMONING
-i-staff_air STAFF_AIR
-i-staff_earth STAFF_EARTH
-%rim 0
-i-staff_channeling STAFF_CHANNELING
-%rim 1
-%shrink 1
-
-%sdir item/rod
-rod00 ROD_OFFSET
-rod01
-rod02
-rod03
-rod04
-rod05
-rod06
-rod07
-rod08
-rod09
-
-%shrink 0
-i-rod_smiting ROD_SMITING
-i-rod_summoning ROD_SUMMONING
-i-rod_destruction_fire ROD_DESTRUCTION_FIRE
-i-rod_destruction_ice ROD_DESTRUCTION_ICE
-i-rod_destruction_lightning ROD_DESTRUCTION_LIGHTNING
-i-rod_destruction_inaccuracy ROD_DESTRUCTION_INACCURACY
-i-rod_warding ROD_WARDING
-i-rod_discovery ROD_DISCOVERY
-i-rod_demonology ROD_DEMONOLOGY
-i-rod_striking ROD_STRIKING
-i-rod_venom ROD_VENOM
-%shrink 1
-
-#OBJ_ORBS
-%sdir item/misc
-misc_orb ORB
-misc_orb2
-
-#OBJ_MISCELLANY
-misc_bottle MISC_BOTTLED_EFREET
-misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY
-misc_crystal MISC_CRYSTAL_BALL_OF_FIXATION
-misc_crystal MISC_CRYSTAL_BALL_OF_SEEING
-misc_fan MISC_AIR_ELEMENTAL_FAN
-misc_lamp MISC_LAMP_OF_FIRE
-misc_stone MISC_STONE_OF_EARTH_ELEMENTALS
-misc_lantern MISC_LANTERN_OF_SHADOWS
-misc_horn MISC_HORN_OF_GERYON
-misc_box MISC_EMPTY_EBONY_CASKET
-misc_box MISC_BOX_OF_BEASTS
-misc_disc MISC_DISC_OF_STORMS
-misc_deck MISC_DECK
-%start
-%compose misc_deck
-%compose i-deck_escape
-%finish
-%start
-%compose misc_deck
-%compose i-deck_destruction
-%finish
-%start
-%compose misc_deck
-%compose i-deck_dungeons
-%finish
-%start
-%compose misc_deck
-%compose i-deck_summoning
-%finish
-%start
-%compose misc_deck
-%compose i-deck_wonders
-%finish
-%start
-%compose misc_deck
-%compose i-deck_punishment
-%finish
-%start
-%compose misc_deck
-%compose i-deck_war
-%finish
-%start
-%compose misc_deck
-%compose i-deck_changes
-%finish
-%start
-%compose misc_deck
-%compose i-deck_defense
-%finish
-misc_deck_rare MISC_DECK_RARE
-%start
-%compose misc_deck_rare
-%compose i-deck_escape
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_destruction
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_dungeons
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_summoning
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_wonders
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_punishment
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_war
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_changes
-%finish
-%start
-%compose misc_deck_rare
-%compose i-deck_defense
-%finish
-misc_deck_legendary MISC_DECK_LEGENDARY
-%start
-%compose misc_deck_legendary
-%compose i-deck_escape
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_destruction
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_dungeons
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_summoning
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_wonders
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_punishment
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_war
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_changes
-%finish
-%start
-%compose misc_deck_legendary
-%compose i-deck_defense
-%finish
-misc_rune MISC_RUNE_OF_ZOT
-runes/rune_tartarus MISC_RUNE_TARTARUS
-runes/rune_cocytus MISC_RUNE_COCYTUS
-runes/rune_dis MISC_RUNE_DIS
-runes/rune_gehenna MISC_RUNE_GEHENNA
-runes/rune_cerebov MISC_RUNE_CEREBOV
-runes/rune_gloorx_vloq MISC_RUNE_GLOORX_VLOQ
-runes/rune_mnoleg MISC_RUNE_MNOLEG
-runes/rune_lom_lobon MISC_RUNE_LOM_LOBON
-
-#OBJ_CORPSES
-#handled in dc-corpse.txt
-
-#OBJ_GOLD
-%sdir item/gem
-gold_piece GOLD
-#OBJ_GEMSTONES
+# A note on variations. To create additional variations for weapons or armour,
+# simply create 1-5 images, e.g.:
+#
+# weapon_normal WEP_SOME_WEAPON
+# weapon_shiny
+# weapon_runed
+# weapon_glowing
+# weapon_randart
+#
+# If only the first line has a define on it, then the following images will be
+# considered as variations. If you don't have five, images will be reused for
+# multiple types. Orcish/elven/dwarven equipment are considered separate items
+# with respect to variations and will not share variations with the base
+# equipment. See tilepick.cc for more details.
+
+##### Artefacts (fixed and unrandart)
+%include dc-unrand.txt
+
+#####NORMAL
+%sdir item/weapon
+%rim 1
+##Blunt
+club WPN_CLUB
+mace WPN_MACE
+mace2
+mace_large WPN_GREAT_MACE
+mace_large2
+flail WPN_FLAIL
+flail2
+spiked_flail WPN_SPIKED_FLAIL
+spiked_flail2
+great_flail WPN_GREAT_FLAIL
+great_flail2
+morningstar WPN_MORNINGSTAR
+morningstar2
+eveningstar WPN_EVENINGSTAR
+eveningstar2
+hammer WPN_HAMMER
+hammer2
+ankus WPN_ANKUS
+bullwhip WPN_WHIP
+demon_whip WPN_DEMON_WHIP
+giant_club WPN_GIANT_CLUB
+giant_spiked_club WPN_GIANT_SPIKED_CLUB
+
+##Edged
+knife WPN_KNIFE
+
+dagger WPN_DAGGER
+orcish_dagger WPN_DAGGER_ORC
+elven_dagger WPN_DAGGER_ELF
+
+short_sword WPN_SHORT_SWORD
+short_sword2
+orcish_short_sword WPN_SHORT_SWORD_ORC
+elven_short_sword WPN_SHORT_SWORD_ELF
+
+long_sword2 WPN_LONG_SWORD
+%rim 0
+long_sword3
+%rim 1
+orcish_long_sword WPN_LONG_SWORD_ORC
+
+greatsword WPN_GREAT_SWORD
+greatsword2
+orcish_great_sword WPN_GREAT_SWORD_ORC
+
+falchion WPN_FALCHION
+falchion2
+scimitar WPN_SCIMITAR
+scimitar2
+
+silver_saber WPN_SABRE
+sabre2
+
+quickblade WPN_QUICK_BLADE
+
+katana2 WPN_KATANA
+katana3
+
+double_sword WPN_DOUBLE_SWORD
+triple_sword WPN_TRIPLE_SWORD
+demon_blade WPN_DEMON_BLADE
+
+##Axe
+hand_axe WPN_HAND_AXE
+hand_axe2
+war_axe WPN_WAR_AXE
+war_axe2
+broad_axe WPN_BROAD_AXE
+broad_axe2
+broad_axe3
+battle_axe WPN_BATTLEAXE
+battle_axe2
+battle_axe3
+executioner_axe WPN_EXECUTIONERS_AXE
+executioner_axe2
+
+##Ranged
+blowgun WPN_BLOWGUN
+blowgun2
+sling WPN_SLING
+bow WPN_BOW
+bow2
+crossbow WPN_CROSSBOW
+crossbow2
+hand_crossbow WPN_HAND_CROSSBOW
+hand_crossbow2
+
+##Pole
+quarterstaff WPN_QUARTERSTAFF
+
+elven_spear WPN_SPEAR
+spear2
+trident WPN_TRIDENT
+trident2
+halberd WPN_HALBERD
+halberd2
+scythe WPN_SCYTHE
+scythe2
+glaive WPN_GLAIVE
+glaive2
+orcish_glaive WPN_GLAIVE_ORC
+bardiche WPN_BARDICHE
+bardiche2
+
+demon_trident WPN_DEMON_TRIDENT
+
+# SS new weapons
+%rim 0
+blessed_blade WPN_BLESSED_BLADE
+%rim 1
+longbow WPN_LONGBOW
+lajatang WPN_LAJATANG
+lajatang2
+
+%sdir item/weapon/brands
+%shrink 0
+%rim 0
+i-flaming BRAND_FLAMING
+i-freezing BRAND_FREEZING
+i-holy_wrath BRAND_HOLY_WRATH
+i-electrocution BRAND_ELECTROCUTION
+i-orc_slaying BRAND_ORC_SLAYING
+i-dragon_slaying BRAND_DRAGON_SLAYING
+i-venom BRAND_VENOM
+i-protection BRAND_PROTECTION
+i-draining BRAND_DRAINING
+i-speed BRAND_SPEED
+i-vorpal BRAND_VORPAL
+i-flaming BRAND_FLAME
+i-freezing BRAND_FROST
+i-vampiricism BRAND_VAMPIRICISM
+i-pain BRAND_PAIN
+i-distortion BRAND_DISTORTION
+i-reaching BRAND_REACHING
+i-returning BRAND_RETURNING
+i-chaos BRAND_CHAOS
+i-venom BRAND_POISONED
+i-curare BRAND_CURARE
+%rim 1
+%shrink 1
+%sdir item/weapon
+
+######OBJ_MISSILES
+item/gem/stone MI_STONE
+effect/stone0 MI_STONE0
+sling_bullet MI_SLING_BULLET
+effect/sling_bullet0 MI_SLING_BULLET0
+arrow MI_ARROW
+effect/arrow0 MI_ARROW0
+effect/arrow1 MI_ARROW1
+effect/arrow2 MI_ARROW2
+effect/arrow3 MI_ARROW3
+effect/arrow4 MI_ARROW4
+effect/arrow5 MI_ARROW5
+effect/arrow6 MI_ARROW6
+effect/arrow7 MI_ARROW7
+
+crossbow_bolt MI_BOLT
+effect/bolt0 MI_BOLT0
+effect/bolt1 MI_BOLT1
+effect/bolt2 MI_BOLT2
+effect/bolt3 MI_BOLT3
+effect/bolt4 MI_BOLT4
+effect/bolt5 MI_BOLT5
+effect/bolt6 MI_BOLT6
+effect/bolt7 MI_BOLT7
+
+dart MI_DART
+dart-p MI_DART_P
+effect/dart0 MI_DART0
+effect/dart1 MI_DART1
+effect/dart2 MI_DART2
+effect/dart3 MI_DART3
+effect/dart4 MI_DART4
+effect/dart5 MI_DART5
+effect/dart6 MI_DART6
+effect/dart7 MI_DART7
+
+needle MI_NEEDLE
+needle-p MI_NEEDLE_P
+effect/needle0 MI_NEEDLE0
+effect/needle1 MI_NEEDLE1
+effect/needle2 MI_NEEDLE2
+effect/needle3 MI_NEEDLE3
+effect/needle4 MI_NEEDLE4
+effect/needle5 MI_NEEDLE5
+effect/needle6 MI_NEEDLE6
+effect/needle7 MI_NEEDLE7
+
+javelin MI_JAVELIN
+effect/javelin0 MI_JAVELIN0
+effect/javelin1 MI_JAVELIN1
+effect/javelin2 MI_JAVELIN2
+effect/javelin3 MI_JAVELIN3
+effect/javelin4 MI_JAVELIN4
+effect/javelin5 MI_JAVELIN5
+effect/javelin6 MI_JAVELIN6
+effect/javelin7 MI_JAVELIN7
+
+throwing_net MI_THROWING_NET
+effect/throwing_net0 MI_THROWING_NET0
+effect/throwing_net1 MI_THROWING_NET1
+effect/throwing_net2 MI_THROWING_NET2
+effect/throwing_net3 MI_THROWING_NET3
+effect/throwing_net4 MI_THROWING_NET4
+effect/throwing_net5 MI_THROWING_NET5
+effect/throwing_net6 MI_THROWING_NET6
+effect/throwing_net7 MI_THROWING_NET7
+effect/net_trap TRAP_NET
+
+item/gem/rock MI_LARGE_ROCK
+effect/rock0 MI_LARGE_ROCK0
+
+######OBJ_ARMOUR
+%sdir item/armour
+robe ARM_ROBE
+robe2
+robe3
+
+leather_armor2 ARM_LEATHER_ARMOUR
+breast_plate2
+leather_armor4
+orcish_leather_armor ARM_LEATHER_ARMOUR_ORC
+elven_leather_armor ARM_LEATHER_ARMOUR_ELF
+
+ring_mail ARM_RING_MAIL
+ring_mail2
+orcish_ringmail ARM_RING_MAIL_ORC
+elven_ringmail ARM_RING_MAIL_ELF
+dwarven_ringmail ARM_RING_MAIL_DWA
+
+scale_mail ARM_SCALE_MAIL
+scale_mail2
+elven_scalemail ARM_SCALE_MAIL_ELF
+
+chain_mail1 ARM_CHAIN_MAIL
+chain_mail2
+chain_mail3 ARM_CHAIN_MAIL_ELF
+orcish_chain_mail ARM_CHAIN_MAIL_ORC
+
+splint_mail ARM_SPLINT_MAIL
+banded_mail ARM_BANDED_MAIL
+
+plate_mail2 ARM_PLATE_MAIL
+orcish_platemail ARM_PLATE_MAIL_ORC
+
+crystal_plate_mail ARM_CRYSTAL_PLATE_MAIL
+
+animal_skin ARM_ANIMAL_SKIN
+animal_skin2
+
+troll_hide ARM_TROLL_HIDE
+troll_leather_armour ARM_TROLL_LEATHER_ARMOUR
+green_dragon_scales ARM_DRAGON_HIDE
+green_dragon_scale_mail ARM_DRAGON_ARMOUR
+ice_dragon_hide ARM_ICE_DRAGON_HIDE
+ice_dragon_armour ARM_ICE_DRAGON_ARMOUR
+silver_dragon_scales ARM_STEAM_DRAGON_HIDE
+silver_dragon_scale_mail ARM_STEAM_DRAGON_ARMOUR
+mottled_dragon_hide ARM_MOTTLED_DRAGON_HIDE
+mottled_dragon_armour ARM_MOTTLED_DRAGON_ARMOUR
+blue_dragon_scales ARM_STORM_DRAGON_HIDE
+blue_dragon_scale_mail ARM_STORM_DRAGON_ARMOUR
+gold_dragon_hide ARM_GOLD_DRAGON_HIDE
+gold_dragon_armour ARM_GOLD_DRAGON_ARMOUR
+swamp_dragon_hide ARM_SWAMP_DRAGON_HIDE
+swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR
+
+leather_cloak ARM_CLOAK
+cloak2
+cloak3
+cloak4
+
+%sdir item/armour/bardings
+naga_barding_blue ARM_NAGA_BARDING
+naga_barding_metal
+naga_barding_magenta
+naga_barding_red
+centaur_barding_blue ARM_CENTAUR_BARDING
+centaur_barding_metal
+centaur_barding_magenta
+centaur_barding_red
+
+%sdir item/armour/shields
+#dwarvish_roundshield ARM_BUCKLER
+%rim 0
+buckler ARM_BUCKLER
+buckler2
+buckler3
+%rim 1
+
+elven_shield ARM_SHIELD
+shield_kite2
+shield_round2
+
+large_shield ARM_LARGE_SHIELD
+shield_large2
+shield_kite3
+
+%sdir item/armour/headgear
+#####ARM_HELMET
+elven_leather_helm THELM_CAP
+wizard_hat THELM_WIZARD_HAT
+wizard_hat2
+
+visored_helmet THELM_HELM
+etched_helmet
+helm3
+helm_visor1
+
+%sdir item/armour
+###### GLOVES
+glove1 ARM_GLOVES
+glove3
+glove5
+gauntlet2
+
+###### BOOTS
+boots_brown1 ARM_BOOTS
+jackboots
+boots_stripe1
+boots_green2
+
+###########OBJ_WANDS
+%sdir item/wand
+gem_iron WAND_OFFSET /*iron*/
+gem_brass
+gem_bone
+gem_wood
+gem_copper
+gem_gold
+gem_silver
+gem_bronze
+gem_ivory
+gem_glass
+gem_lead
+gem_plastic
+
+%shrink 0
+%sdir item/wand
+%back i-label
+i-flame WAND_FLAME
+i-frost WAND_FROST
+i-slowing WAND_SLOWING
+i-hasting WAND_HASTING
+i-magic_darts WAND_MAGIC_DARTS
+i-healing WAND_HEALING
+i-paralysis WAND_PARALYSIS
+i-fire WAND_FIRE
+i-cold WAND_COLD
+i-confusion WAND_CONFUSION
+i-invisibility WAND_INVISIBILITY
+i-digging WAND_DIGGING
+i-fireball WAND_FIREBALL
+i-teleportation WAND_TELEPORTATION
+i-lightning WAND_LIGHTNING
+i-polymorph_other WAND_POLYMORPH_OTHER
+i-enslavement WAND_ENSLAVEMENT
+i-draining WAND_DRAINING
+i-random_effects WAND_RANDOM_EFFECTS
+i-disintegration WAND_DISINTEGRATION
+%shrink 1
+
+%back none
+#################OBJ_FOOD
+%sdir item/food
+meat_ration FOOD_MEAT_RATION
+bread_ration FOOD_BREAD_RATION
+pear FOOD_PEAR
+apple FOOD_APPLE
+choko FOOD_CHOKO
+honeycomb FOOD_HONEYCOMB
+lump_of_royal_jelly FOOD_ROYAL_JELLY
+snozzcumber FOOD_SNOZZCUMBER
+pizza FOOD_PIZZA
+apricot FOOD_APRICOT
+orange FOOD_ORANGE
+banana FOOD_BANANA
+strawberry FOOD_STRAWBERRY
+rambutan FOOD_RAMBUTAN
+lemon FOOD_LEMON
+grape FOOD_GRAPE
+sultana FOOD_SULTANA
+lychee FOOD_LYCHEE
+beef_jerky FOOD_BEEF_JERKY
+cheese FOOD_CHEESE
+sausage FOOD_SAUSAGE
+corpse FOOD_CHUNK
+corpse_rotten FOOD_CHUNK_ROTTEN
+bone FOOD_BONE
+#################OBJ_UNKNOWN_I
+##################OBJ_SCROLLS
+%sdir item/scroll
+scroll SCROLL
+
+%back scroll
+%sdir item/scroll
+i-identify SCR_IDENTIFY
+i-teleportation SCR_TELEPORTATION
+i-fear SCR_FEAR
+i-noise SCR_NOISE
+i-remove_curse SCR_REMOVE_CURSE
+i-detect_curse SCR_DETECT_CURSE
+i-summoning SCR_SUMMONING
+i-enchant-weapon1 SCR_ENCHANT_WEAPON_I
+i-enchant_armour SCR_ENCHANT_ARMOUR
+i-torment SCR_TORMENT
+i-random_uselessness SCR_RANDOM_USELESSNESS
+i-curse_weapon SCR_CURSE_WEAPON
+i-curse_armour SCR_CURSE_ARMOUR
+i-immolation SCR_IMMOLATION
+i-blinking SCR_BLINKING
+item/scroll/blank_paper SCR_PAPER
+i-magic_mapping SCR_MAGIC_MAPPING
+i-fog SCR_FOG
+i-acquirement SCR_ACQUIREMENT
+i-enchant-weapon2 SCR_ENCHANT_WEAPON_II
+i-vorpalize-weapon SCR_VORPALISE_WEAPON
+i-recharging SCR_RECHARGING
+i-enchant-weapon3 SCR_ENCHANT_WEAPON_III
+i-holy_word SCR_HOLY_WORD
+i-vulnerability SCR_VULNERABILITY
+%back none
+
+##################OBJ_JEWELLERY
+############ring
+%sdir item/ring
+wooden RING_NORMAL_OFFSET /*wood*/
+silver
+gold
+iron
+steel
+bronze
+brass
+copper
+granite
+ivory
+clay
+tiger_eye
+jade
+glass
+###########random
+agate RING_RANDOM_OFFSET
+clay
+diamond
+emerald
+gold_green
+gold_red
+opal
+pearl
+coral
+gold_blue
+plain_red
+plain_yellow
+plain_black
+bronze
+moonstone
+
+#########ID-ed
+%rim 0
+%shrink 0
+i-regeneration RING_REGENERATION
+i-protection RING_PROTECTION
+i-r-fire RING_PROTECTION_FROM_FIRE
+i-r-poison RING_POISON_RESISTANCE
+i-r-cold RING_PROTECTION_FROM_COLD
+i-str RING_STRENGTH
+i-slaying RING_SLAYING
+i-see-invis RING_SEE_INVISIBLE
+i-invisibility RING_INVISIBILITY
+i-hunger RING_HUNGER
+i-teleport RING_TELEPORTATION
+i-evasion RING_EVASION
+i-s-abil RING_SUSTAIN_ABILITIES
+i-sustenance RING_SUSTENANCE
+i-dex RING_DEXTERITY
+i-int RING_INTELLIGENCE
+i-wizardry RING_WIZARDRY
+i-magical-power RING_MAGICAL_POWER
+i-levitation RING_LEVITATION
+i-life-protection RING_LIFE_PROTECTION
+i-r-magic RING_PROTECTION_FROM_MAGIC
+i-fire RING_FIRE
+i-ice RING_ICE
+i-c-teleport RING_TELEPORT_CONTROL
+%rim 1
+%shrink 1
+
+###amulets
+%sdir item/amulet
+crystal_white AMU_NORMAL_OFFSET /*zirconium*/
+stone3_blue
+face1_gold
+stone3_green
+stone2_red
+eye_magenta
+face2
+penta_orange
+celtic_red
+cameo_blue
+bone_gray
+cylinder_gray
+ring_green
+ring_cyan
+###random
+crystal_green AMU_RANDOM_OFFSET
+cameo_orange
+celtic_blue
+eye_cyan
+penta_green
+ring_red
+stone1_cyan
+stone1_pink
+stone2_green
+stone3_magenta
+celtic_yellow
+stone1_green
+stone2_blue
+crystal_red
+eye_green
+
+%rim 0
+%shrink 0
+### ID-ed amulet
+i-rage AMU_RAGE
+i-r-slow AMU_RESIST_SLOW
+i-clarity AMU_CLARITY
+i-warding AMU_WARDING
+i-r-corrosion AMU_RESIST_CORROSION
+i-gourmand AMU_THE_GOURMAND
+i-conservation AMU_CONSERVATION
+i-c-flight AMU_CONTROLLED_FLIGHT
+i-inaccuracy AMU_INACCURACY
+i-r-mutation AMU_RESIST_MUTATION
+%rim 1
+%shrink 1
+
+####################OBJ_POTIONS
+%sdir item/potion
+clear POTION_OFFSET /*clear*/
+brilliant_blue
+black
+silver
+cyan
+magenta
+orange
+dark
+ruby
+yellow
+emerald
+brown
+pink
+white
+
+%shrink 0
+%sdir item/potion
+%back i-label
+%rim 0
+i-heal POT_HEALING
+i-heal-wounds POT_HEAL_WOUNDS
+i-speed POT_SPEED
+i-might POT_MIGHT
+i-gain-strength POT_GAIN_STRENGTH
+i-gain-dexterity POT_GAIN_DEXTERITY
+i-gain-intelligence POT_GAIN_INTELLIGENCE
+i-levitation POT_LEVITATION
+i-poison POT_POISON
+i-slowing POT_SLOWING
+i-paralysis POT_PARALYSIS
+i-confusion POT_CONFUSION
+i-invisibility POT_INVISIBILITY
+i-porridge POT_PORRIDGE
+i-degeneration POT_DEGENERATION
+i-decay POT_DECAY
+i-water POT_WATER
+i-experience POT_EXPERIENCE
+i-magic POT_MAGIC
+i-restore-abilities POT_RESTORE_ABILITIES
+i-strong-poison POT_STRONG_POISON
+i-berserk-rage POT_BERSERK_RAGE
+i-cure-mutation POT_CURE_MUTATION
+i-mutation POT_MUTATION
+i-resistance POT_RESISTANCE
+i-blood POT_BLOOD
+i-coagulated-blood POT_BLOOD_COAGULATED
+%back none
+%rim 1
+%shrink 1
+
+####################OBJ_UNKNOWN_II
+#####################OBJ_BOOKS
+###0paperback / hardback 16
+%sdir item/book
+book_of_the_dead BOOK_PAPER_OFFSET
+dark_blue
+dark_green
+cyan
+red
+purple
+tan
+light_gray
+dark_gray
+light_blue
+light_green
+turquoise
+pink
+magenta
+yellow
+white
+##########leather 8
+parchment BOOK_LEATHER_OFFSET
+leather
+tan
+plaid
+light_brown
+light_brown
+dark_brown
+dark_brown
+###########metal 8
+bronze BOOK_METAL_OFFSET
+copper
+silver
+gold
+glittering
+metal_blue
+metal_cyan
+metal_green
+############papyrus 1
+cloth BOOK_PAPYRUS
+# randarts
+%sdir item/book/artefact
+wrinkled BOOK_RANDART_OFFSET
+vellum
+velvet
+thick
+buckle
+bookmark
+thin
+
+#####################OBJ_STAVES
+%sdir item/staff
+staff00 STAFF_OFFSET /*curved*/
+staff01
+staff02
+staff03
+staff04
+staff05
+staff06
+staff07
+staff08
+staff09
+
+%shrink 0
+i-staff_wizardry STAFF_WIZARDRY
+i-staff_power STAFF_POWER
+i-staff_fire STAFF_FIRE
+i-staff_cold STAFF_COLD
+i-staff_poison STAFF_POISON
+i-staff_energy STAFF_ENERGY
+i-staff_death STAFF_DEATH
+i-staff_conjuration STAFF_CONJURATION
+i-staff_enchantment STAFF_ENCHANTMENT
+i-staff_summoning STAFF_SUMMONING
+i-staff_air STAFF_AIR
+i-staff_earth STAFF_EARTH
+%rim 0
+i-staff_channeling STAFF_CHANNELING
+%rim 1
+%shrink 1
+
+%sdir item/rod
+rod00 ROD_OFFSET
+rod01
+rod02
+rod03
+rod04
+rod05
+rod06
+rod07
+rod08
+rod09
+
+%shrink 0
+i-rod_smiting ROD_SMITING
+i-rod_summoning ROD_SUMMONING
+i-rod_destruction_fire ROD_DESTRUCTION_FIRE
+i-rod_destruction_ice ROD_DESTRUCTION_ICE
+i-rod_destruction_lightning ROD_DESTRUCTION_LIGHTNING
+i-rod_destruction_inaccuracy ROD_DESTRUCTION_INACCURACY
+i-rod_warding ROD_WARDING
+i-rod_discovery ROD_DISCOVERY
+i-rod_demonology ROD_DEMONOLOGY
+i-rod_striking ROD_STRIKING
+i-rod_venom ROD_VENOM
+%shrink 1
+
+#OBJ_ORBS
+%sdir item/misc
+misc_orb ORB
+misc_orb2
+
+#OBJ_MISCELLANY
+misc_bottle MISC_BOTTLED_EFREET
+misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY
+misc_crystal MISC_CRYSTAL_BALL_OF_FIXATION
+misc_crystal MISC_CRYSTAL_BALL_OF_SEEING
+misc_fan MISC_AIR_ELEMENTAL_FAN
+misc_lamp MISC_LAMP_OF_FIRE
+misc_stone MISC_STONE_OF_EARTH_ELEMENTALS
+misc_lantern MISC_LANTERN_OF_SHADOWS
+misc_horn MISC_HORN_OF_GERYON
+misc_box MISC_EMPTY_EBONY_CASKET
+misc_box MISC_BOX_OF_BEASTS
+misc_disc MISC_DISC_OF_STORMS
+misc_deck MISC_DECK
+%start
+%compose misc_deck
+%compose i-deck_escape
+%finish
+%start
+%compose misc_deck
+%compose i-deck_destruction
+%finish
+%start
+%compose misc_deck
+%compose i-deck_dungeons
+%finish
+%start
+%compose misc_deck
+%compose i-deck_summoning
+%finish
+%start
+%compose misc_deck
+%compose i-deck_wonders
+%finish
+%start
+%compose misc_deck
+%compose i-deck_punishment
+%finish
+%start
+%compose misc_deck
+%compose i-deck_war
+%finish
+%start
+%compose misc_deck
+%compose i-deck_changes
+%finish
+%start
+%compose misc_deck
+%compose i-deck_defense
+%finish
+misc_deck_rare MISC_DECK_RARE
+%start
+%compose misc_deck_rare
+%compose i-deck_escape
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_destruction
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_dungeons
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_summoning
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_wonders
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_punishment
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_war
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_changes
+%finish
+%start
+%compose misc_deck_rare
+%compose i-deck_defense
+%finish
+misc_deck_legendary MISC_DECK_LEGENDARY
+%start
+%compose misc_deck_legendary
+%compose i-deck_escape
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_destruction
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_dungeons
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_summoning
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_wonders
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_punishment
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_war
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_changes
+%finish
+%start
+%compose misc_deck_legendary
+%compose i-deck_defense
+%finish
+misc_rune MISC_RUNE_OF_ZOT
+runes/rune_tartarus MISC_RUNE_TARTARUS
+runes/rune_cocytus MISC_RUNE_COCYTUS
+runes/rune_dis MISC_RUNE_DIS
+runes/rune_gehenna MISC_RUNE_GEHENNA
+runes/rune_cerebov MISC_RUNE_CEREBOV
+runes/rune_gloorx_vloq MISC_RUNE_GLOORX_VLOQ
+runes/rune_mnoleg MISC_RUNE_MNOLEG
+runes/rune_lom_lobon MISC_RUNE_LOM_LOBON
+
+#OBJ_CORPSES
+#handled in dc-corpse.txt
+
+#OBJ_GOLD
+%sdir item/gem
+gold_piece GOLD
+#OBJ_GEMSTONES