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-rw-r--r--crawl-ref/source/skills2.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 50ebe1228d..157580c3ee 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -2170,7 +2170,7 @@ void init_skill_order( void )
}
}
-int calc_hp(void)
+int calc_hp(bool real_hp)
{
int hitp;
@@ -2178,14 +2178,14 @@ int calc_hp(void)
hitp += (you.experience_level * you.skills[SK_FIGHTING]) / 5;
// being berserk makes you resistant to damage. I don't know why.
- if (you.duration[DUR_BERSERKER])
+ if (you.duration[DUR_BERSERKER] && !real_hp)
{
hitp *= 15;
hitp /= 10;
}
// some transformations give you extra hp
- switch (you.attribute[ATTR_TRANSFORMATION])
+ switch (you.attribute[ATTR_TRANSFORMATION] && !real_hp)
{
case TRAN_STATUE:
hitp *= 15;
@@ -2213,7 +2213,7 @@ int calc_hp(void)
} // end calc_hp()
-int calc_mp(void)
+int calc_mp(bool real_mp)
{
int enp;
@@ -2240,7 +2240,8 @@ int calc_mp(void)
you.max_magic_points = 50;
// now applied after scaling so that power items are more useful -- bwr
- you.max_magic_points += player_magical_power();
+ if (!real_mp)
+ you.max_magic_points += player_magical_power();
if (you.max_magic_points > 50)
you.max_magic_points = 50 + ((you.max_magic_points - 50) / 2);