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-rw-r--r--crawl-ref/source/spells1.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 0bcc604378..95a9df1302 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -297,7 +297,7 @@ void cast_chain_lightning(int pow)
{
bolt beam;
- // initialize beam structure
+ // initialise beam structure
beam.name = "lightning arc";
beam.aux_source = "chain lightning";
beam.beam_source = MHITYOU;
@@ -316,7 +316,7 @@ void cast_chain_lightning(int pow)
for (source = you.pos(); pow > 0; pow -= 8 + random2(13), source = target)
{
// infinity as far as this spell is concerned
- // (Range - 1) is used because the distance is randomized and
+ // (Range - 1) is used because the distance is randomised and
// may be shifted by one.
int min_dist = MONSTER_LOS_RANGE - 1;
@@ -339,7 +339,7 @@ void cast_chain_lightning(int pow)
if (!dist)
continue;
- // randomize distance (arcs don't care about a couple of feet)
+ // randomise distance (arcs don't care about a couple of feet)
dist += (random2(3) - 1);
// always ignore targets further than current one
@@ -376,7 +376,7 @@ void cast_chain_lightning(int pow)
if (dist) // i.e., player was not the source
{
- // distance randomized (as above)
+ // distance randomised (as above)
dist += (random2(3) - 1);
// select player if only, closest, or randomly selected