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+/*
+ * File: spells1.cc
+ * Summary: Implementations of some additional spells.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef SPELLS1_H
+#define SPELLS1_H
+
+
+#include "externs.h"
+#include "direct.h"
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+bool cast_sure_blade(int power);
+
+
+#if 0
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+char cast_greater_healing(void);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability
+ * *********************************************************************** */
+char cast_greatest_healing(void);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+char cast_lesser_healing(void);
+#endif
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+char cast_healing(int power);
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: beam - it_use3 - spells - spells1
+ * *********************************************************************** */
+void big_cloud(char clouds, char cl_x, char cl_y, int pow, int size);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr (WIZARD only) - item_use - spell
+ * *********************************************************************** */
+void blink(void);
+
+
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+void cast_big_c(int pow, char cty);
+void cast_confusing_touch(int power);
+void cast_cure_poison(int mabil);
+int allowed_deaths_door_hp(void);
+void cast_deaths_door(int pow);
+void cast_fire_storm(int powc);
+bool cast_revivification(int power);
+void cast_berserk(void);
+void cast_ring_of_flames(int power);
+void conjure_flame(int pow);
+void extension(int pow);
+void fireball(int power);
+void stinking_cloud(int pow);
+void abjuration(int pow);
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell - spells1
+ * *********************************************************************** */
+void cast_fly(int power);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell - spells1
+ * *********************************************************************** */
+void cast_insulation(int power);
+void cast_regen(int pow);
+void cast_resist_poison(int power);
+void cast_swiftness(int power);
+void cast_teleport_control(int power);
+void deflection(int pow);
+void ice_armour(int pow, bool extending);
+void missile_prot(int pow);
+void stone_scales(int pow);
+
+// last updated sept 18
+/* ***********************************************************************
+ * called from: religion
+ * *********************************************************************** */
+void antimagic(void);
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr (WIZARD only) - item_use - spell
+ * *********************************************************************** */
+void identify(int power);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - spells1
+ * *********************************************************************** */
+void manage_fire_shield(void);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+void purification(void);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - decks - fight - spell - spells - spells1
+ * *********************************************************************** */
+void random_blink(bool);
+
+
+#endif