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+/*
+ * File: spells2.cc
+ * Summary: Implementations of some additional spells.
+ * Written by: Linley Henzell
+ *
+ * Modified for Crawl Reference by $Author$ on $Date$
+ *
+ * Change History (most recent first):
+ *
+ * <1> -/--/-- LRH Created
+ */
+
+#ifndef SPELLS2_H
+#define SPELLS2_H
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+bool brand_weapon(int which_brand, int power);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+int animate_a_corpse(int axps, int ayps, int corps_beh, int corps_hit, int class_allowed);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - it_use3 - monstuff - mstuff2 - spell
+ * *********************************************************************** */
+int animate_dead(int power, int corps_beh, int corps_hit, int actual);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+char burn_freeze(int pow, char b_f);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+int corpse_rot(int power);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: it_use3 - spell
+ * *********************************************************************** */
+int summon_elemental(int pow, int restricted_type, unsigned char unfriendly);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+int vampiric_drain(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+unsigned char detect_creatures( int pow );
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+unsigned char detect_items( int pow );
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+unsigned char detect_traps( int pow );
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: item_use - spell
+ * *********************************************************************** */
+void cast_refrigeration(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: item_use - spell
+ * *********************************************************************** */
+void cast_toxic_radiance(void);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+void cast_twisted(int power, int corps_beh, int corps_hit);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability
+ * *********************************************************************** */
+void drain_life(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+void holy_word(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - food - it_use2 - spell
+ * returns TRUE if a stat was restored.
+ * *********************************************************************** */
+bool restore_stat(unsigned char which_stat, bool suppress_msg);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+void summon_ice_beast_etc(int pow, int ibc);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+void summon_scorpions(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+void summon_small_mammals(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - religion - spell
+ * *********************************************************************** */
+bool summon_swarm( int pow, bool unfriendly, bool god_gift );
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+void summon_things(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: spell
+ * *********************************************************************** */
+void summon_undead(int pow);
+
+
+// last updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - spell
+ * *********************************************************************** */
+void turn_undead(int pow); // what should I use for pow?
+
+
+#endif