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-rw-r--r--crawl-ref/source/spells3.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index c58bf6b3a2..c8e970ceeb 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -89,7 +89,7 @@ bool cast_selective_amnesia(bool force)
break;
}
- // actual handling begins here {dlb}:
+ // Actual handling begins here {dlb}:
const spell_type spell = get_spell_by_letter( keyin );
const int slot = get_spell_slot_by_letter( keyin );
@@ -129,15 +129,15 @@ bool remove_curse(bool suppress_msg)
bool success = false; // whether or not curse(s) removed {dlb}
// Special "wield slot" case - see if you can figure out why {dlb}:
- // ... because only cursed weapons in hand count as cursed -- bwr
+ // ... because only cursed *weapons* in hand count as cursed -- bwr
if (you.equip[EQ_WEAPON] != -1
&& you.inv[you.equip[EQ_WEAPON]].base_type == OBJ_WEAPONS)
{
if (item_cursed( you.inv[you.equip[EQ_WEAPON]] ))
{
+ // Also sets wield_change.
do_uncurse_item( you.inv[you.equip[EQ_WEAPON]] );
success = true;
- you.wield_change = true;
}
}