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-rw-r--r--crawl-ref/source/spells3.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 8acbea1810..f5c1caa59d 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -346,7 +346,7 @@ void sublimation(int power)
else // no appropriate item wielded
wielded = -1;
}
-
+
if (wielded == -1)
{
if (you.duration[DUR_DEATHS_DOOR])
@@ -385,7 +385,7 @@ void sublimation(int power)
// Simulacrum
//
// This spell extends creating undead to Ice mages, as such it's high
-// level, requires wielding of the material component, and the undead
+// level, requires wielding of the material component, and the undead
// aren't overly powerful (they're also vulnerable to fire). I've put
// back the abjuration level in order to keep down the army sizes again.
//
@@ -476,12 +476,12 @@ void dancing_weapon(int pow, bool force_hostile)
// cursed weapons become hostile
if (item_cursed( you.inv[wpn] ) || force_hostile)
- behavi = BEH_HOSTILE;
-
- summs = create_monster( MONS_DANCING_WEAPON, numsc, behavi,
+ behavi = BEH_HOSTILE;
+
+ summs = create_monster( MONS_DANCING_WEAPON, numsc, behavi,
you.x_pos, you.y_pos, you.pet_target, 1 );
if ( summs == -1 )
- failed = true;
+ failed = true;
}
if ( failed )