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-rw-r--r--crawl-ref/source/spells4.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 462aa582d9..556024aa99 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1918,24 +1918,24 @@ static int rot_undead(int x, int y, int pow, int garbage)
// rot, discorporeal undead don't rot. if you wanna
// insist that monsters get the same treatment as
// players, I demand my player mummies get to worship
- // the evil mummy & orc god.
+ // the evil mummy & orc gods.
switch (menv[mon].type)
{
- case MONS_NECROPHAGE:
case MONS_ZOMBIE_SMALL:
- case MONS_LICH:
- case MONS_MUMMY:
- case MONS_VAMPIRE:
case MONS_ZOMBIE_LARGE:
- case MONS_WIGHT:
- case MONS_GHOUL:
- case MONS_BORIS:
- case MONS_ANCIENT_LICH:
- case MONS_VAMPIRE_KNIGHT:
- case MONS_VAMPIRE_MAGE:
+ case MONS_MUMMY:
case MONS_GUARDIAN_MUMMY:
case MONS_GREATER_MUMMY:
case MONS_MUMMY_PRIEST:
+ case MONS_GHOUL:
+ case MONS_NECROPHAGE:
+ case MONS_VAMPIRE:
+ case MONS_VAMPIRE_KNIGHT:
+ case MONS_VAMPIRE_MAGE:
+ case MONS_LICH:
+ case MONS_ANCIENT_LICH:
+ case MONS_WIGHT:
+ case MONS_BORIS:
break;
case MONS_ROTTING_HULK:
default: