diff options
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r-- | crawl-ref/source/spells4.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index a3443587ff..cc79bf91d4 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -258,7 +258,7 @@ static int shatter_monsters(int x, int y, int pow, int garbage) break; } - int damage = roll_dice( dam_dice ) - random2( menv[monster].armour_class ); + int damage = roll_dice( dam_dice ) - random2( menv[monster].ac ); if (damage > 0) player_hurt_monster( monster, damage ); @@ -1186,7 +1186,7 @@ void cast_ignite_poison(int pow) } // player is poisoned - damage += roll_dice( you.poison, 6 ); + damage += roll_dice( you.poisoning, 6 ); if (damage) { @@ -1209,10 +1209,10 @@ void cast_ignite_poison(int pow) ouch( damage, 0, KILLED_BY_TARGETTING ); - if (you.poison > 0) + if (you.poisoning > 0) { mpr( "You feel that the poison has left your system." ); - you.poison = 0; + you.poisoning = 0; } } @@ -2859,8 +2859,8 @@ void cast_far_strike(int pow) struct monsters *monster = &menv[ mgrd[targ.tx][targ.ty] ]; // apply monster's AC - if (monster->armour_class > 0) - damage -= random2( 1 + monster->armour_class ); + if (monster->ac > 0) + damage -= random2( 1 + monster->ac ); #if 0 // Removing damage limiter since it's categorized at level 4 right now. |