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-rw-r--r--crawl-ref/source/stuff.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index 1f1ab72a38..0d6368fb83 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -1244,7 +1244,7 @@ bool player_can_hear(const coord_def& p)
}
// Returns true if inside the area the player can move and dig (ie exclusive).
-bool in_bounds( int x, int y )
+bool in_bounds(int x, int y)
{
return (x > X_BOUND_1 && x < X_BOUND_2
&& y > Y_BOUND_1 && y < Y_BOUND_2);
@@ -1253,7 +1253,7 @@ bool in_bounds( int x, int y )
// Returns true if inside the area the player can map (ie inclusive).
// Note that terrain features should be in_bounds() leaving an outer
// ring of rock to frame the level.
-bool map_bounds( int x, int y )
+bool map_bounds(int x, int y)
{
return (x >= X_BOUND_1 && x <= X_BOUND_2
&& y >= Y_BOUND_1 && y <= Y_BOUND_2);
@@ -1261,22 +1261,22 @@ bool map_bounds( int x, int y )
coord_def random_in_bounds()
{
- return coord_def( random_range(MAPGEN_BORDER, GXM - MAPGEN_BORDER - 1),
- random_range(MAPGEN_BORDER, GYM - MAPGEN_BORDER - 1) );
+ return coord_def(random_range(MAPGEN_BORDER, GXM - MAPGEN_BORDER - 1),
+ random_range(MAPGEN_BORDER, GYM - MAPGEN_BORDER - 1));
}
// Returns a random location in (x_pos, y_pos)... the grid will be
// DNGN_FLOOR if clear, and NON_MONSTER if empty. Exclusive tells
// if we're using in_bounds() or map_bounds() restriction.
-void random_in_bounds( int &x_pos, int &y_pos, int terr,
- bool empty, bool excl )
+void random_in_bounds(int &x_pos, int &y_pos, int terr,
+ bool empty, bool excl)
{
bool done = false;
do
{
- x_pos = X_BOUND_1 + random2( X_WIDTH - 2 * excl ) + 1 * excl;
- y_pos = Y_BOUND_1 + random2( Y_WIDTH - 2 * excl ) + 1 * excl;
+ x_pos = X_BOUND_1 + random2(X_WIDTH - 2 * excl) + 1 * excl;
+ y_pos = Y_BOUND_1 + random2(Y_WIDTH - 2 * excl) + 1 * excl;
if (terr == DNGN_RANDOM)
done = true;
@@ -1287,7 +1287,7 @@ void random_in_bounds( int &x_pos, int &y_pos, int terr,
done = true;
else if (empty
&& mgrd[x_pos][y_pos] != NON_MONSTER
- && (coord_def(x_pos,y_pos) != you.pos()))
+ && (coord_def(x_pos, y_pos) != you.pos()))
{
done = true;
}
@@ -1298,7 +1298,7 @@ void random_in_bounds( int &x_pos, int &y_pos, int terr,
unsigned char random_colour(void)
{
return (1 + random2(15));
-} // end random_colour()
+}
unsigned char random_uncommon_colour()
{