summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tile2.cc
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r--crawl-ref/source/tile2.cc204
1 files changed, 97 insertions, 107 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index 79be158bc0..2f69cffb06 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -26,7 +26,6 @@
#include "spells3.h"
#include "stuff.h"
#include "tiles.h"
-#include "tilecount-dngn.h"
#include "transfor.h"
static int wall_flavors = 0;
@@ -87,54 +86,54 @@ void WallIdx(int &wall, int &floor, int &special)
{
case BLUE:
case LIGHTBLUE:
- wall = IDX_WALL_ZOT_BLUE;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_BLUE;
+ floor = TILE_FLOOR_TOMB;
break;
case RED:
case LIGHTRED:
- wall = IDX_WALL_ZOT_RED;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_RED;
+ floor = TILE_FLOOR_TOMB;
break;
case MAGENTA:
case LIGHTMAGENTA:
- wall = IDX_WALL_ZOT_MAGENTA;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_MAGENTA;
+ floor = TILE_FLOOR_TOMB;
break;
case GREEN:
case LIGHTGREEN:
- wall = IDX_WALL_ZOT_GREEN;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_GREEN;
+ floor = TILE_FLOOR_TOMB;
break;
case CYAN:
case LIGHTCYAN:
- wall = IDX_WALL_ZOT_CYAN;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_CYAN;
+ floor = TILE_FLOOR_TOMB;
break;
case BROWN:
case YELLOW:
- wall = IDX_WALL_ZOT_YELLOW;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_YELLOW;
+ floor = TILE_FLOOR_TOMB;
break;
case BLACK:
case WHITE:
default:
- wall = IDX_WALL_ZOT_GRAY;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_GRAY;
+ floor = TILE_FLOOR_TOMB;
break;
}
unsigned int seen = you.get_place_info(LEVEL_PANDEMONIUM).levels_seen;
if ((seen + env.rock_colour) % 3 == 1)
- wall = IDX_WALL_FLESH;
+ wall = TILE_WALL_FLESH;
if ((seen + env.floor_colour) % 3 == 1)
- floor = IDX_FLOOR_NERVES;
+ floor = TILE_FLOOR_NERVES;
return;
}
@@ -144,34 +143,34 @@ void WallIdx(int &wall, int &floor, int &special)
{
case YELLOW:
case BROWN:
- wall = IDX_WALL_HIVE;
+ wall = TILE_WALL_HIVE;
break;
case RED:
case LIGHTRED:
- wall = IDX_WALL_PEBBLE_RED;
+ wall = TILE_WALL_PEBBLE_RED;
break;
case GREEN:
case LIGHTGREEN:
- wall = IDX_WALL_SLIME;
+ wall = TILE_WALL_SLIME;
break;
case BLUE:
- wall = IDX_WALL_ICE;
+ wall = TILE_WALL_ICE;
break;
case LIGHTGREY:
case WHITE:
- wall = IDX_WALL_HALL;
+ wall = TILE_WALL_HALL;
break;
default:
- wall = IDX_WALL_UNDEAD;
+ wall = TILE_WALL_UNDEAD;
break;
}
- floor = IDX_FLOOR_NERVES;
+ floor = TILE_FLOOR_NERVES;
return;
}
else if (you.level_type == LEVEL_LABYRINTH)
{
- wall = IDX_WALL_UNDEAD;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_UNDEAD;
+ floor = TILE_FLOOR_TOMB;
return;
}
else if (you.level_type == LEVEL_PORTAL_VAULT)
@@ -185,42 +184,42 @@ void WallIdx(int &wall, int &floor, int &special)
switch (colour)
{
case BLUE:
- wall = IDX_WALL_BAZAAR_GRAY;
- floor = IDX_FLOOR_BAZAAR_GRASS;
- special = IDX_FLOOR_BAZAAR_GRASS1_SPECIAL;
+ wall = TILE_WALL_BAZAAR_GRAY;
+ floor = TILE_FLOOR_BAZAAR_GRASS;
+ special = TILE_FLOOR_BAZAAR_GRASS1_SPECIAL;
return;
case RED:
// Reds often have lava, which looks ridiculous
// next to grass or dirt, so we'll use existing
// floor and wall tiles here.
- wall = IDX_WALL_PEBBLE_RED;
- floor = IDX_FLOOR_VAULT;
- special = IDX_FLOOR_BAZAAR_VAULT_SPECIAL;
+ wall = TILE_WALL_PEBBLE_RED;
+ floor = TILE_FLOOR_VAULT;
+ special = TILE_FLOOR_BAZAAR_VAULT_SPECIAL;
return;
case LIGHTBLUE:
- wall = IDX_WALL_HIVE;
- floor = IDX_FLOOR_BAZAAR_GRASS;
- special = IDX_FLOOR_BAZAAR_GRASS2_SPECIAL;
+ wall = TILE_WALL_HIVE;
+ floor = TILE_FLOOR_BAZAAR_GRASS;
+ special = TILE_FLOOR_BAZAAR_GRASS2_SPECIAL;
return;
case GREEN:
- wall = IDX_WALL_BAZAAR_STONE;
- floor = IDX_FLOOR_BAZAAR_GRASS;
- special = IDX_FLOOR_BAZAAR_GRASS1_SPECIAL;
+ wall = TILE_WALL_BAZAAR_STONE;
+ floor = TILE_FLOOR_BAZAAR_GRASS;
+ special = TILE_FLOOR_BAZAAR_GRASS1_SPECIAL;
return;
case MAGENTA:
- wall = IDX_WALL_BAZAAR_STONE;
- floor = IDX_FLOOR_BAZAAR_DIRT;
- special = IDX_FLOOR_BAZAAR_DIRT_SPECIAL;
+ wall = TILE_WALL_BAZAAR_STONE;
+ floor = TILE_FLOOR_BAZAAR_DIRT;
+ special = TILE_FLOOR_BAZAAR_DIRT_SPECIAL;
return;
default:
- wall = IDX_WALL_VAULT;
- floor = IDX_FLOOR_VAULT;
- special = IDX_FLOOR_BAZAAR_VAULT_SPECIAL;
+ wall = TILE_WALL_VAULT;
+ floor = TILE_FLOOR_VAULT;
+ special = TILE_FLOOR_BAZAAR_VAULT_SPECIAL;
return;
}
}
@@ -232,118 +231,118 @@ void WallIdx(int &wall, int &floor, int &special)
switch (you.where_are_you)
{
case BRANCH_MAIN_DUNGEON:
- wall = IDX_WALL_NORMAL;
- floor = IDX_FLOOR_NORMAL;
+ wall = TILE_WALL_NORMAL;
+ floor = TILE_FLOOR_NORMAL;
return;
case BRANCH_HIVE:
- wall = IDX_WALL_HIVE;
- floor = IDX_FLOOR_HIVE;
+ wall = TILE_WALL_HIVE;
+ floor = TILE_FLOOR_HIVE;
return;
case BRANCH_VAULTS:
- wall = IDX_WALL_VAULT;
- floor = IDX_FLOOR_VAULT;
+ wall = TILE_WALL_VAULT;
+ floor = TILE_FLOOR_VAULT;
return;
case BRANCH_ECUMENICAL_TEMPLE:
- wall = IDX_WALL_VINES;
- floor = IDX_FLOOR_VINES;
+ wall = TILE_WALL_VINES;
+ floor = TILE_FLOOR_VINES;
return;
case BRANCH_ELVEN_HALLS:
case BRANCH_HALL_OF_BLADES:
- wall = IDX_WALL_HALL;
- floor = IDX_FLOOR_HALL;
+ wall = TILE_WALL_HALL;
+ floor = TILE_FLOOR_HALL;
return;
case BRANCH_TARTARUS:
case BRANCH_CRYPT:
case BRANCH_VESTIBULE_OF_HELL:
- wall = IDX_WALL_UNDEAD;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_UNDEAD;
+ floor = TILE_FLOOR_TOMB;
return;
case BRANCH_TOMB:
- wall = IDX_WALL_TOMB;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_TOMB;
+ floor = TILE_FLOOR_TOMB;
return;
case BRANCH_DIS:
- wall = IDX_WALL_ZOT_CYAN;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_CYAN;
+ floor = TILE_FLOOR_TOMB;
return;
case BRANCH_GEHENNA:
- wall = IDX_WALL_ZOT_RED;
- floor = IDX_FLOOR_ROUGH_RED;
+ wall = TILE_WALL_ZOT_RED;
+ floor = TILE_FLOOR_ROUGH_RED;
return;
case BRANCH_COCYTUS:
- wall = IDX_WALL_ICE;
- floor = IDX_FLOOR_ICE;
+ wall = TILE_WALL_ICE;
+ floor = TILE_FLOOR_ICE;
return;
case BRANCH_ORCISH_MINES:
- wall = IDX_WALL_ORC;
- floor = IDX_FLOOR_ORC;
+ wall = TILE_WALL_ORC;
+ floor = TILE_FLOOR_ORC;
return;
case BRANCH_LAIR:
- wall = IDX_WALL_LAIR;
- floor = IDX_FLOOR_LAIR;
+ wall = TILE_WALL_LAIR;
+ floor = TILE_FLOOR_LAIR;
return;
case BRANCH_SLIME_PITS:
- wall = IDX_WALL_SLIME;
- floor = IDX_FLOOR_SLIME;
+ wall = TILE_WALL_SLIME;
+ floor = TILE_FLOOR_SLIME;
return;
case BRANCH_SNAKE_PIT:
- wall = IDX_WALL_SNAKE;
- floor = IDX_FLOOR_SNAKE;
+ wall = TILE_WALL_SNAKE;
+ floor = TILE_FLOOR_SNAKE;
return;
case BRANCH_SWAMP:
- wall = IDX_WALL_SWAMP;
- floor = IDX_FLOOR_SWAMP;
+ wall = TILE_WALL_SWAMP;
+ floor = TILE_FLOOR_SWAMP;
return;
case BRANCH_SHOALS:
if (depth == branch_depth)
- wall = IDX_WALL_VINES;
+ wall = TILE_WALL_VINES;
else
- wall = IDX_WALL_YELLOW_ROCK;
+ wall = TILE_WALL_YELLOW_ROCK;
- floor = IDX_FLOOR_SAND_STONE;
+ floor = TILE_FLOOR_SAND_STONE;
return;
case BRANCH_HALL_OF_ZOT:
if (you.your_level - you.branch_stairs[7] <= 1)
{
- wall = IDX_WALL_ZOT_YELLOW;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_YELLOW;
+ floor = TILE_FLOOR_TOMB;
return;
}
switch (you.your_level - you.branch_stairs[7])
{
case 2:
- wall = IDX_WALL_ZOT_GREEN;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_GREEN;
+ floor = TILE_FLOOR_TOMB;
return;
case 3:
- wall = IDX_WALL_ZOT_CYAN;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_CYAN;
+ floor = TILE_FLOOR_TOMB;
return;
case 4:
- wall = IDX_WALL_ZOT_BLUE;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_BLUE;
+ floor = TILE_FLOOR_TOMB;
return;
case 5:
default:
- wall = IDX_WALL_ZOT_MAGENTA;
- floor = IDX_FLOOR_TOMB;
+ wall = TILE_WALL_ZOT_MAGENTA;
+ floor = TILE_FLOOR_TOMB;
return;
}
@@ -357,30 +356,21 @@ void WallIdx(int &wall, int &floor, int &special)
// the compiler will issue a warning when new branches are created.
}
- wall = IDX_WALL_NORMAL;
- floor = IDX_FLOOR_NORMAL;
+ wall = TILE_WALL_NORMAL;
+ floor = TILE_FLOOR_NORMAL;
}
void TileLoadWall(bool wizard)
{
- int wall_idx;
- int floor_idx;
- int special_idx;
- WallIdx(wall_idx, floor_idx, special_idx);
+ WallIdx(wall_tile_idx, floor_tile_idx, special_tile_idx);
// Number of flavors are generated automatically...
- // TODO enne - link floor tile index to the right location rather than
- // starting at floor normal
- floor_tile_idx = tile_DNGN_start[floor_idx];
- floor_flavors = tile_DNGN_count[floor_idx];
+ floor_flavors = tile_dngn_count[floor_tile_idx];
+ wall_flavors = tile_dngn_count[wall_tile_idx];
- wall_tile_idx = tile_DNGN_start[wall_idx];
- wall_flavors = tile_DNGN_count[wall_idx];
-
- if (special_idx != -1)
+ if (special_tile_idx != -1)
{
- special_tile_idx = tile_DNGN_start[special_idx];
- special_flavors = tile_DNGN_count[special_idx];
+ special_flavors = tile_dngn_count[special_tile_idx];
}
else
{
@@ -527,9 +517,9 @@ void TilePlayerEdit()
}
dolls_data dolls[DOLLS_MAX], undo_dolls[DOLLS_MAX];
- int copy_doll[TILEP_PARTS_TOTAL];
+ int copy_doll[TILEP_PART_MAX];
- //int parts[TILEP_PARTS_TOTAL];
+ //int parts[TILEP_PART_MAX];
int i, j, x, y, kin, done = 0;
int cur_doll = 0;
int pre_part = 0;
@@ -976,7 +966,7 @@ void TileGhostInit(const struct ghost_demon &ghost)
for (y = 0; y < TILE_X; y++)
mask[x + y*TILE_X] = (x+y)&1;
- for (x = 0; x < TILEP_PARTS_TOTAL; x++)
+ for (x = 0; x < TILEP_PART_MAX; x++)
{
doll.parts[x] = 0;
current_parts[x] = 0;
@@ -985,7 +975,7 @@ void TileGhostInit(const struct ghost_demon &ghost)
ghost.xl, doll.parts);
tilep_job_default (ghost.job, g_gender, doll.parts);
- for (x = TILEP_PART_CLOAK; x < TILEP_PARTS_TOTAL; x++)
+ for (x = TILEP_PART_CLOAK; x < TILEP_PART_MAX; x++)
{
if (doll.parts[x] == TILEP_SHOW_EQUIP)
{