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+/*
+ * File: traps.h
+ * Summary: Traps related functions.
+ * Written by: Linley Henzell
+ *
+ * Modified for Crawl Reference by $Author: j-p-e-g $ on $Date: 2007-09-03 06:41:30 -0700 (Mon, 03 Sep 2007) $
+ *
+ * Change History (most recent first):
+ *
+ * <1> 9/11/07 MPC Split from misc.h
+ */
+
+#ifndef TRAPS_H
+#define TRAPS_H
+
+#include "enum.h"
+
+struct dist;
+struct bolt;
+class monsters;
+
+bool trap_item(object_class_type base_type, char sub_type,
+ char beam_x, char beam_y);
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void disarm_trap(struct dist &disa);
+void remove_net_from( monsters *mon );
+void free_self_from_net( bool damage_net = true );
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - misc
+ * *********************************************************************** */
+void handle_traps(char trt, int i, bool trap_known);
+int get_trapping_net(int x, int y, bool trapped = true);
+void mark_net_trapping(int x, int y);
+void monster_caught_in_net(monsters *mon, bolt &pbolt);
+void player_caught_in_net(void);
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: misc - mstuff2
+ * *********************************************************************** */
+void itrap(struct bolt &pbolt, int trapped);
+
+// last updated 3jun2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - misc - mstuff2 - spells3
+ * *********************************************************************** */
+int trap_at_xy(int which_x, int which_y);
+
+
+// last updated 3jun2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - misc - mstuff2 - spells2 - spells3
+ * *********************************************************************** */
+dungeon_feature_type trap_category(trap_type type);
+
+int trap_at_xy(int x, int y);
+trap_type trap_type_at_xy(int x, int y);
+
+#endif