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-rw-r--r--crawl-ref/source/tutorial.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index 0a3e4d3529..52e319e5d6 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -691,7 +691,7 @@ void tutorial_death_screen()
std::string text;
mpr( "Condolences! Your character's premature death is a sad, but "
- "common occurence in Crawl. Rest assured that with diligence and "
+ "common occurrence in Crawl. Rest assured that with diligence and "
"playing experience your characters will last longer.",
MSGCH_TUTORIAL);
@@ -1418,7 +1418,7 @@ static void _new_god_conduct()
text.str("");
text << "\nYou can check your god's likes and dislikes, as well as your "
- "current standing and divine abilites, by typing <w>^</w>"
+ "current standing and divine abilities, by typing <w>^</w>"
#ifdef USE_TILE
" (alternatively press <w>Shift</w> while "
"<w>right-clicking</w> on your avatar)"
@@ -2803,7 +2803,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
text << "\nAlternatively, you can dump all information pertaining to "
"your character into a text file with the <w>#</w> command. "
"You can then find said file in the <w>morgue/</w> folder (<w>"
- << you.your_name << ".txt</w>) and read it at your leasure. Also, "
+ << you.your_name << ".txt</w>) and read it at your leisure. Also, "
"such a file will automatically be created upon death (the "
"filename will then also contain the date) but that won't be "
"of much use to you now.";
@@ -2881,7 +2881,7 @@ static std::string _tut_target_mode(bool spells = false)
{
std::string result;
result = "then be taken to target mode with the nearest monster or previous "
- "target already targetted. You can also cycle through all hostile "
+ "target already targeted. You can also cycle through all hostile "
"monsters in sight with <w>+</w> or <w>-</w>. "
"Once you're aiming at the correct monster, simply hit "
"<w>f</w>, <w>Enter</w> or <w>.</w> to shoot at it. "
@@ -3445,7 +3445,7 @@ void tutorial_describe_item(const item_def &item)
break;
case OBJ_MISCELLANY:
- ostr << "Miscellanous items sometimes harbour magical powers. Try "
+ ostr << "Miscellaneous items sometimes harbour magical powers. Try "
"<w>w</w>ielding and e<w>v</w>oking it"
#ifdef USE_TILE
", either of which can be done by clicking on it"
@@ -3579,7 +3579,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
"dangerous task.\n\n"
"You can safely pass over a mechanical trap if "
- "you're flying or leviating.";
+ "you're flying or levitating.";
}
else
{