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-rw-r--r--crawl-ref/source/view.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 075b058599..a14738ea47 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -1574,10 +1574,10 @@ void blood_smell( int strength, int blood_x, int blood_y )
blood_x, blood_y, range);
#endif
- // of the player species, only vampires can smell blood
+ // Of the player species, only Vampires can smell blood.
if (you.species == SP_VAMPIRE)
{
- // whether they actually do so, depends on their hunger state
+ // Whether they actually do so, depends on their hunger state.
int vamp_strength = strength - 2 * (you.hunger_state - 1);
if (vamp_strength > 0)
{
@@ -1594,7 +1594,7 @@ void blood_smell( int strength, int blood_x, int blood_y )
you.x_pos, you.y_pos, player_distance);
#endif
you.check_awaken(range - player_distance);
- // don't message if you can see the square
+ // Don't message if you can see the square.
if (!see_grid(blood_x, blood_y))
{
mprf("You smell fresh blood%s.",
@@ -1616,7 +1616,7 @@ void blood_smell( int strength, int blood_x, int blood_y )
if (distance(monster->x, monster->y, blood_x, blood_y) <= range)
{
- // let sleeping hounds lie
+ // Let sleeping hounds lie.
if (mons_is_sleeping(monster)
&& mons_species(monster->type) != MONS_VAMPIRE)
{