diff options
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 075b058599..a14738ea47 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -1574,10 +1574,10 @@ void blood_smell( int strength, int blood_x, int blood_y ) blood_x, blood_y, range); #endif - // of the player species, only vampires can smell blood + // Of the player species, only Vampires can smell blood. if (you.species == SP_VAMPIRE) { - // whether they actually do so, depends on their hunger state + // Whether they actually do so, depends on their hunger state. int vamp_strength = strength - 2 * (you.hunger_state - 1); if (vamp_strength > 0) { @@ -1594,7 +1594,7 @@ void blood_smell( int strength, int blood_x, int blood_y ) you.x_pos, you.y_pos, player_distance); #endif you.check_awaken(range - player_distance); - // don't message if you can see the square + // Don't message if you can see the square. if (!see_grid(blood_x, blood_y)) { mprf("You smell fresh blood%s.", @@ -1616,7 +1616,7 @@ void blood_smell( int strength, int blood_x, int blood_y ) if (distance(monster->x, monster->y, blood_x, blood_y) <= range) { - // let sleeping hounds lie + // Let sleeping hounds lie. if (mons_is_sleeping(monster) && mons_species(monster->type) != MONS_VAMPIRE) { |