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-rw-r--r--crawl-ref/source/view.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index b3ddaad12c..9c3e465c1c 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -707,7 +707,7 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour,
#endif
dungeon_feature_type grid_value = grd(p);
- if (!see_grid(p))
+ if (!see_cell(p))
{
const int remembered = get_envmap_obj(p);
if (remembered < NUM_REAL_FEATURES)
@@ -763,7 +763,7 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour,
const int olddist = grid_distance(you.pos(), mon.pos());
const int newdist = grid_distance(p, mon.pos());
- if (olddist < newdist || !see_grid(env.show, p, mon.pos()))
+ if (olddist < newdist || !see_cell(env.show, p, mon.pos()))
{
blocked_movement = true;
break;
@@ -1738,7 +1738,7 @@ void cloud_grid(void)
if (env.cloud[s].type != CLOUD_NONE)
{
mnc++;
- if (see_grid(env.cloud[s].pos))
+ if (see_cell(env.cloud[s].pos))
_update_cloud_grid(s);
}
}
@@ -1857,7 +1857,7 @@ void blood_smell( int strength, const coord_def& where )
#endif
you.check_awaken(range - player_distance);
// Don't message if you can see the square.
- if (!see_grid(where))
+ if (!see_cell(where))
{
mprf("You smell fresh blood%s.",
_player_vampire_smells_blood(player_distance));
@@ -1950,7 +1950,7 @@ void blood_smell( int strength, const coord_def& where )
// 5. Anything else will look for the exact same character in the level map.
bool is_feature(int feature, const coord_def& where)
{
- if (!env.map(where).object && !see_grid(where))
+ if (!env.map(where).object && !see_cell(where))
return (false);
dungeon_feature_type grid = grd(where);
@@ -2950,7 +2950,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
}
// Realise that this is simply a repackaged version of
-// stuff::see_grid() -- make certain they correlate {dlb}:
+// stuff::see_cell() -- make certain they correlate {dlb}:
bool mons_near(const monsters *monster, unsigned short foe)
{
// Early out -- no foe!
@@ -2974,7 +2974,7 @@ bool mons_near(const monsters *monster, unsigned short foe)
// Must be a monster.
const monsters *myFoe = &menv[foe];
if (myFoe->alive())
- return (monster->mon_see_grid(myFoe->pos()));
+ return (monster->mon_see_cell(myFoe->pos()));
return (false);
}
@@ -4147,7 +4147,7 @@ void viewwindow(bool draw_it, bool do_updates)
const coord_def sep = ep - coord_def(1,1);
#endif
- if (in_bounds(gc) && see_grid(gc))
+ if (in_bounds(gc) && see_cell(gc))
maybe_remove_autoexclusion(gc);
// Print tutorial messages for features in LOS.
@@ -4346,16 +4346,16 @@ void viewwindow(bool draw_it, bool do_updates)
if (flash_colour && buffy[bufcount])
{
buffy[bufcount + 1] =
- see_grid(gc) ? real_colour(flash_colour)
+ see_cell(gc) ? real_colour(flash_colour)
: DARKGREY;
}
else if (Options.target_range > 0 && buffy[bufcount]
&& (grid_distance(you.pos(), gc) > Options.target_range
- || !see_grid(gc)))
+ || !see_cell(gc)))
{
buffy[bufcount + 1] = DARKGREY;
#ifdef USE_TILE
- if (see_grid(gc))
+ if (see_cell(gc))
tileb[bufcount + 1] |= TILE_FLAG_OOR;
#endif
}