diff options
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index b3ddaad12c..9c3e465c1c 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -707,7 +707,7 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour, #endif dungeon_feature_type grid_value = grd(p); - if (!see_grid(p)) + if (!see_cell(p)) { const int remembered = get_envmap_obj(p); if (remembered < NUM_REAL_FEATURES) @@ -763,7 +763,7 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour, const int olddist = grid_distance(you.pos(), mon.pos()); const int newdist = grid_distance(p, mon.pos()); - if (olddist < newdist || !see_grid(env.show, p, mon.pos())) + if (olddist < newdist || !see_cell(env.show, p, mon.pos())) { blocked_movement = true; break; @@ -1738,7 +1738,7 @@ void cloud_grid(void) if (env.cloud[s].type != CLOUD_NONE) { mnc++; - if (see_grid(env.cloud[s].pos)) + if (see_cell(env.cloud[s].pos)) _update_cloud_grid(s); } } @@ -1857,7 +1857,7 @@ void blood_smell( int strength, const coord_def& where ) #endif you.check_awaken(range - player_distance); // Don't message if you can see the square. - if (!see_grid(where)) + if (!see_cell(where)) { mprf("You smell fresh blood%s.", _player_vampire_smells_blood(player_distance)); @@ -1950,7 +1950,7 @@ void blood_smell( int strength, const coord_def& where ) // 5. Anything else will look for the exact same character in the level map. bool is_feature(int feature, const coord_def& where) { - if (!env.map(where).object && !see_grid(where)) + if (!env.map(where).object && !see_cell(where)) return (false); dungeon_feature_type grid = grd(where); @@ -2950,7 +2950,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, } // Realise that this is simply a repackaged version of -// stuff::see_grid() -- make certain they correlate {dlb}: +// stuff::see_cell() -- make certain they correlate {dlb}: bool mons_near(const monsters *monster, unsigned short foe) { // Early out -- no foe! @@ -2974,7 +2974,7 @@ bool mons_near(const monsters *monster, unsigned short foe) // Must be a monster. const monsters *myFoe = &menv[foe]; if (myFoe->alive()) - return (monster->mon_see_grid(myFoe->pos())); + return (monster->mon_see_cell(myFoe->pos())); return (false); } @@ -4147,7 +4147,7 @@ void viewwindow(bool draw_it, bool do_updates) const coord_def sep = ep - coord_def(1,1); #endif - if (in_bounds(gc) && see_grid(gc)) + if (in_bounds(gc) && see_cell(gc)) maybe_remove_autoexclusion(gc); // Print tutorial messages for features in LOS. @@ -4346,16 +4346,16 @@ void viewwindow(bool draw_it, bool do_updates) if (flash_colour && buffy[bufcount]) { buffy[bufcount + 1] = - see_grid(gc) ? real_colour(flash_colour) + see_cell(gc) ? real_colour(flash_colour) : DARKGREY; } else if (Options.target_range > 0 && buffy[bufcount] && (grid_distance(you.pos(), gc) > Options.target_range - || !see_grid(gc))) + || !see_cell(gc))) { buffy[bufcount + 1] = DARKGREY; #ifdef USE_TILE - if (see_grid(gc)) + if (see_cell(gc)) tileb[bufcount + 1] |= TILE_FLAG_OOR; #endif } |