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-rw-r--r--crawl-ref/source/view.h43
1 files changed, 40 insertions, 3 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index b36ff18551..26d17ada8c 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -3,6 +3,8 @@
* Summary: Misc function used to render the dungeon.
* Written by: Linley Henzell
*
+ * Modified for Crawl Reference by $Author$ on $Date$
+ *
* Change History (most recent first):
*
* <2> 9/29/99 BCR Added the BORDER_COLOR define
@@ -16,10 +18,13 @@
#include "externs.h"
-
#define BORDER_COLOR BROWN
+void init_char_table(char_set_type set);
+void init_feature_table( void );
+
int get_number_of_lines(void);
+int get_number_of_cols(void);
/* ***********************************************************************
* called from: dump_screenshot - chardump
@@ -69,14 +74,14 @@ void magic_mapping(int map_radius, int proportion);
* called from: acr - effects - it_use2 - it_use3 - item_use - spell -
* spells - spells3 - spells4
* *********************************************************************** */
-void noisy( int loudness, int nois_x, int nois_y );
+bool noisy( int loudness, int nois_x, int nois_y, const char *msg = NULL );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - spells3
* *********************************************************************** */
-void show_map( FixedVector<int, 2>& spec_place );
+void show_map( FixedVector<int, 2>& spec_place, bool travel_mode );
// last updated 12may2000 {dlb}
@@ -108,4 +113,36 @@ void clear_map();
bool is_feature(int feature, int x, int y);
+void set_envmap_char( int x, int y, unsigned char chr );
+void set_envmap_detected_item(int x, int y, bool detected = true);
+void set_envmap_detected_mons(int x, int y, bool detected = true);
+bool is_envmap_detected_item(int x, int y);
+bool is_envmap_detected_mons(int x, int y);
+void set_terrain_mapped( int x, int y );
+void set_terrain_seen( int x, int y );
+bool is_terrain_known( int x, int y );
+bool is_terrain_seen( int x, int y );
+
+void clear_feature_overrides();
+void add_feature_override(const std::string &text);
+void clear_cset_overrides();
+void add_cset_override(char_set_type set, const std::string &overrides);
+
+bool see_grid( int grx, int gry );
+
+std::string screenshot(bool fullscreen = false);
+
+unsigned char get_sightmap_char(int feature);
+unsigned char get_magicmap_char(int feature);
+
+void viewwindow(bool draw_it, bool do_updates);
+
+bool find_ray( int sourcex, int sourcey, int targetx, int targety,
+ bool allow_fallback, ray_def& ray );
+
+#if defined(WIN32CONSOLE) || defined(DOS)
+unsigned short dos_brand( unsigned short colour,
+ unsigned brand = CHATTR_REVERSE);
+#endif
+
#endif