diff options
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index ed18a4536c..4f6f78d4f5 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -18,45 +18,45 @@ // initfile.cc (str_to_colour)! enum element_type { - EC_FIRE = 32, // fiery colours (must be first and > highest colour) - EC_ICE, // icy colours - EC_EARTH, // earthy colours - EC_ELECTRICITY, // electrical side of air - EC_AIR, // non-electric and general air magic - EC_POISON, // used only for venom mage and stalker stuff - EC_WATER, // used only for the elemental - EC_MAGIC, // general magical effect - EC_MUTAGENIC, // transmute, poly, radiation effects - EC_WARP, // teleportation and anything similar - EC_ENCHANT, // magical enhancements - EC_HEAL, // holy healing (not necromantic stuff) - EC_HOLY, // general "good" god effects - EC_DARK, // darkness - EC_DEATH, // currently only assassin (and equal to EC_NECRO) - EC_NECRO, // necromancy stuff - EC_UNHOLY, // demonology stuff - EC_VEHUMET, // vehumet's odd-ball colours - EC_BEOGH, // Beogh altar colours - EC_CRYSTAL, // colours of crystal - EC_BLOOD, // colours of blood - EC_SMOKE, // colours of smoke - EC_SLIME, // colours of slime - EC_JEWEL, // colourful - EC_ELVEN, // used for colouring elf fabric items - EC_DWARVEN, // used for colouring dwarf fabric items - EC_ORCISH, // used for colouring orc fabric items - EC_GILA, // gila monster colours - EC_FLOOR, // colour of the area's floor - EC_ROCK, // colour of the area's rock - EC_STONE, // colour of the area's stone - EC_MIST, // colour of mist - EC_SHIMMER_BLUE, // shimmering colours of blue. - EC_DECAY, // colour of decay/swamp - EC_SILVER, // colour of silver - EC_GOLD, // colour of gold - EC_IRON, // colour of iron - EC_BONE, // colour of bone - EC_RANDOM // any colour (except BLACK) + ETC_FIRE = 32, // fiery colours (must be first and > highest colour) + ETC_ICE, // icy colours + ETC_EARTH, // earthy colours + ETC_ELECTRICITY, // electrical side of air + ETC_AIR, // non-electric and general air magic + ETC_POISON, // used only for venom mage and stalker stuff + ETC_WATER, // used only for the elemental + ETC_MAGIC, // general magical effect + ETC_MUTAGENIC, // transmute, poly, radiation effects + ETC_WARP, // teleportation and anything similar + ETC_ENCHANT, // magical enhancements + ETC_HEAL, // holy healing (not necromantic stuff) + ETC_HOLY, // general "good" god effects + ETC_DARK, // darkness + ETC_DEATH, // currently only assassin (and equal to ETC_NECRO) + ETC_NECRO, // necromancy stuff + ETC_UNHOLY, // demonology stuff + ETC_VEHUMET, // vehumet's oddball colours + ETC_BEOGH, // Beogh altar colours + ETC_CRYSTAL, // colours of crystal + ETC_BLOOD, // colours of blood + ETC_SMOKE, // colours of smoke + ETC_SLIME, // colours of slime + ETC_JEWEL, // colourful + ETC_ELVEN, // used for colouring elf fabric items + ETC_DWARVEN, // used for colouring dwarf fabric items + ETC_ORCISH, // used for colouring orc fabric items + ETC_GILA, // gila monster colours + ETC_FLOOR, // colour of the area's floor + ETC_ROCK, // colour of the area's rock + ETC_STONE, // colour of the area's stone + ETC_MIST, // colour of mist + ETC_SHIMMER_BLUE, // shimmering colours of blue. + ETC_DECAY, // colour of decay/swamp + ETC_SILVER, // colour of silver + ETC_GOLD, // colour of gold + ETC_IRON, // colour of iron + ETC_BONE, // colour of bone + ETC_RANDOM // any colour (except BLACK) }; void init_char_table(char_set_type set); @@ -101,7 +101,7 @@ int multibyte_strlen(const std::string &s); void get_item_symbol(unsigned int object, unsigned *ch, unsigned short *colour); -// Applies EC_ colour substitutions and brands. +// Applies ETC_ colour substitutions and brands. unsigned real_colour(unsigned raw_colour); int get_mons_colour(const monsters *mons); |