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-rw-r--r--crawl-ref/source/viewgeom.h29
1 files changed, 7 insertions, 22 deletions
diff --git a/crawl-ref/source/viewgeom.h b/crawl-ref/source/viewgeom.h
index 72e68ce3ec..6913849679 100644
--- a/crawl-ref/source/viewgeom.h
+++ b/crawl-ref/source/viewgeom.h
@@ -1,29 +1,19 @@
#ifndef VIEWGEOM_H
#define VIEWGEOM_H
-template<typename T>
class crawl_view_buffer
{
public:
- crawl_view_buffer() : buffer(NULL) {}
- ~crawl_view_buffer() { delete [] buffer; }
-
- void size(const coord_def &sz)
- {
- delete [] buffer;
- buffer = new T[sz.x * sz.y * 2];
- }
-
- operator T * () { return (buffer); }
+ crawl_view_buffer();
+ ~crawl_view_buffer();
+ void size(const coord_def &size);
+ operator screen_buffer_t * () { return (buffer); }
+ void draw();
private:
- T *buffer;
+ screen_buffer_t *buffer;
};
-#ifdef USE_TILE
-typedef unsigned int tile_buffer_t;
-#endif
-
struct crawl_view_geometry
{
public:
@@ -38,12 +28,7 @@ public:
coord_def mlistp; // Left-top pos of the monster list.
coord_def mlistsz; // Size of the monster list.
- crawl_view_buffer<screen_buffer_t> vbuf;
- // Buffer for drawing the main game map.
-#ifdef USE_TILE
- crawl_view_buffer<tile_buffer_t> tbuf;
- // Tiles buffer.
-#endif
+ crawl_view_buffer vbuf; // Buffer for drawing the main game map.
coord_def vgrdc; // What grid pos is at the centre of the view
// usually you.pos().