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-rw-r--r--crawl-ref/source/describe.cc3
-rw-r--r--crawl-ref/source/newgame.cc8
2 files changed, 7 insertions, 4 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 2453580e1c..c8fc8ba202 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -2603,6 +2603,9 @@ static std::string _monster_stat_description(const monsters& mon)
for (unsigned int i = 0; i < ARRAYSZ(resists); ++i)
{
int level = resist.get_resist_level(resists[i]);
+ if (resists[i] == MR_RES_FIRE && resist.hellfire)
+ level = 3;
+
if (level != 0)
{
const char* attackname = _get_resist_name(resists[i]);
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index c69a75c469..b9c0e38228 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -5478,10 +5478,10 @@ bool _give_items_skills()
break;
case JOB_VENOM_MAGE:
- // Give them a useful weapon they can poison if they want.
- _newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_SHORT_SWORD);
- _newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
- _newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_YOUNG_POISONERS);
+ // Venom Mages don't need a starting weapon since acquiring a weapon
+ // to poison should be easy, and Sting is *powerful*.
+ _newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
+ _newgame_make_item(1, EQ_NONE, OBJ_BOOKS, BOOK_YOUNG_POISONERS);
you.skills[SK_POISON_MAGIC] = 4;
you.skills[SK_SPELLCASTING] = 1;