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-rw-r--r--crawl-ref/source/acr.cc12
-rw-r--r--crawl-ref/source/tile1.cc4
2 files changed, 11 insertions, 5 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index b7b440ea8f..f2f3225a51 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3649,9 +3649,13 @@ static void open_door(int move_x, int move_y, bool check_confused)
// Even if some of the door is out of LOS, we want the entire
// door to be updated. Hitting this case requires a really big
// door!
- // Should set_terrain_changed() be used, too?
if (is_terrain_seen(dc))
+ {
set_envmap_obj(dc.x, dc.y, DNGN_OPEN_DOOR);
+#ifdef USE_TILE
+ tile_place_tile_bk(dc.x, dc.y, TILE_DNGN_OPEN_DOOR);
+#endif
+ }
}
you.turn_is_over = true;
}
@@ -3775,9 +3779,13 @@ static void close_door(int door_x, int door_y)
// Even if some of the door is out of LOS once it's closed (or even
// if some of it is out of LOS when it's open), we want the entire
// door to be updated.
- // Should set_terrain_changed() be used, too?
if (is_terrain_seen(dc))
+ {
set_envmap_obj(dc.x, dc.y, DNGN_CLOSED_DOOR);
+#ifdef USE_TILE
+ tile_place_tile_bk(dc.x, dc.y, TILE_DNGN_CLOSED_DOOR);
+#endif
+ }
}
you.turn_is_over = true;
}
diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc
index 6c2feea8b4..06e3342603 100644
--- a/crawl-ref/source/tile1.cc
+++ b/crawl-ref/source/tile1.cc
@@ -3431,10 +3431,8 @@ void tile_init_flavor()
bool door_left = (x > 0 && grd[x-1][y] == grd[x][y]);
bool door_right = (x < GXM - 1 && grd[x+1][y] == grd[x][y]);
- bool door_up = (y > 0 && grd[x][y-1] == grd[x][y]);
- bool door_down = (y < GYM - 1 && grd[x][y+1] == grd[x][y]);
- if ((door_left || door_right) && !door_up && !door_down)
+ if (door_left || door_right)
{
int target;
if (door_left && door_right)