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-rw-r--r--crawl-ref/source/dat/descript/skills.txt2
-rw-r--r--crawl-ref/source/mon-util.cc2
-rw-r--r--crawl-ref/source/monspeak.cc2
-rw-r--r--crawl-ref/source/mstuff2.cc4
4 files changed, 6 insertions, 4 deletions
diff --git a/crawl-ref/source/dat/descript/skills.txt b/crawl-ref/source/dat/descript/skills.txt
index 44fb34a4e4..09510f035d 100644
--- a/crawl-ref/source/dat/descript/skills.txt
+++ b/crawl-ref/source/dat/descript/skills.txt
@@ -8,6 +8,8 @@ Fighting
Apart from making you more proficient in hand-to-hand combat, Fighting
also increases your maximum hitpoints.
+Fighting can be trained up to level 2 by attacking plants or fungi,
+afterwards only real opponents count.
%%%%
Short Blades
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 4fc0db2260..7539df4f20 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -6843,7 +6843,7 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet)
autotoggle_autopickup(false);
}
- seen_monster(this);
+ handle_seen_interrupt(this);
}
break;
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc
index 7c61f323bf..07e284fd19 100644
--- a/crawl-ref/source/monspeak.cc
+++ b/crawl-ref/source/monspeak.cc
@@ -809,7 +809,7 @@ bool mons_speaks_msg(monsters *monster, const std::string &msg,
else
{
if (you.can_see(monster))
- seen_monster(monster);
+ handle_seen_interrupt(monster);
mpr(line.c_str(), msg_type);
}
}
diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc
index 903364dd1e..a6226acecd 100644
--- a/crawl-ref/source/mstuff2.cc
+++ b/crawl-ref/source/mstuff2.cc
@@ -1138,7 +1138,7 @@ void monster_teleport(monsters *monster, bool instan, bool silent)
}
if (player_monster_visible(monster) && now_visible)
- seen_monster(monster);
+ handle_seen_interrupt(monster);
monster->check_redraw(oldplace);
monster->apply_location_effects(oldplace);
@@ -2583,7 +2583,7 @@ int clone_mons(const monsters* orig, bool quiet, bool* obvious,
mark_interesting_monst(&mon, mon.behaviour);
if (you.can_see(&mon))
{
- seen_monster(&mon);
+ handle_seen_interrupt(&mon);
viewwindow(true, false);
}