diff options
Diffstat (limited to 'crawl-ref/source')
-rw-r--r-- | crawl-ref/source/dat/descript/skills.txt | 2 | ||||
-rw-r--r-- | crawl-ref/source/mon-util.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/monspeak.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/mstuff2.cc | 4 |
4 files changed, 6 insertions, 4 deletions
diff --git a/crawl-ref/source/dat/descript/skills.txt b/crawl-ref/source/dat/descript/skills.txt index 44fb34a4e4..09510f035d 100644 --- a/crawl-ref/source/dat/descript/skills.txt +++ b/crawl-ref/source/dat/descript/skills.txt @@ -8,6 +8,8 @@ Fighting Apart from making you more proficient in hand-to-hand combat, Fighting also increases your maximum hitpoints. +Fighting can be trained up to level 2 by attacking plants or fungi, +afterwards only real opponents count. %%%% Short Blades diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index 4fc0db2260..7539df4f20 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -6843,7 +6843,7 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet) autotoggle_autopickup(false); } - seen_monster(this); + handle_seen_interrupt(this); } break; diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc index 7c61f323bf..07e284fd19 100644 --- a/crawl-ref/source/monspeak.cc +++ b/crawl-ref/source/monspeak.cc @@ -809,7 +809,7 @@ bool mons_speaks_msg(monsters *monster, const std::string &msg, else { if (you.can_see(monster)) - seen_monster(monster); + handle_seen_interrupt(monster); mpr(line.c_str(), msg_type); } } diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc index 903364dd1e..a6226acecd 100644 --- a/crawl-ref/source/mstuff2.cc +++ b/crawl-ref/source/mstuff2.cc @@ -1138,7 +1138,7 @@ void monster_teleport(monsters *monster, bool instan, bool silent) } if (player_monster_visible(monster) && now_visible) - seen_monster(monster); + handle_seen_interrupt(monster); monster->check_redraw(oldplace); monster->apply_location_effects(oldplace); @@ -2583,7 +2583,7 @@ int clone_mons(const monsters* orig, bool quiet, bool* obvious, mark_interesting_monst(&mon, mon.behaviour); if (you.can_see(&mon)) { - seen_monster(&mon); + handle_seen_interrupt(&mon); viewwindow(true, false); } |