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-rw-r--r--crawl-ref/source/enum.h2
-rw-r--r--crawl-ref/source/makeitem.cc16
-rw-r--r--crawl-ref/source/makeitem.h3
-rw-r--r--crawl-ref/source/religion.cc30
4 files changed, 33 insertions, 18 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 2d1321d89b..12905cb746 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1256,7 +1256,7 @@ enum item_status_flag_type // per item flags: ie. ident status, cursed status
ISFLAG_CURSED = 0x00000100, // cursed
ISFLAG_RESERVED_1 = 0x00000200, // reserved
ISFLAG_RESERVED_2 = 0x00000400, // reserved
- ISFLAG_RESERVED_3 = 0x00000800, // reserved
+ ISFLAG_RESERVED_3 = 0x00000800, // reserved
ISFLAG_CURSE_MASK = 0x00000F00, // mask of all curse related flags
ISFLAG_RANDART = 0x00001000, // special value is seed
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 4fb6754eb9..85de54279c 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -26,7 +26,7 @@
#include "stuff.h"
#include "view.h"
-static void item_set_appearance(item_def &item);
+void item_set_appearance(item_def &item);
static bool got_curare_roll(const int item_level)
{
@@ -2818,7 +2818,7 @@ void init_rod_mp(item_def &item)
item.plus2 = random_range(6, 9) * ROD_CHARGE_MULT;
else
item.plus2 = random_range(9, 14) * ROD_CHARGE_MULT;
-
+
item.plus = item.plus2;
}
@@ -4085,7 +4085,7 @@ armour_type get_random_body_armour_type(int item_level)
armour_type get_random_armour_type(int item_level)
{
int armtype = random2(3);
-
+
if (random2(35) <= item_level + 10)
{
armtype = random2(5);
@@ -4130,7 +4130,7 @@ armour_type get_random_armour_type(int item_level)
armtype = ARM_BOOTS;
break;
}
-
+
if (armtype == ARM_HELMET && one_chance_in(3))
{
armtype = ARM_HELMET + random2(3);
@@ -4148,11 +4148,11 @@ armour_type get_random_armour_type(int item_level)
}
// Sets item appearance to match brands, if any.
-static void item_set_appearance(item_def &item)
+void item_set_appearance(item_def &item)
{
if (get_equip_desc(item) != ISFLAG_NO_DESC)
return;
-
+
switch (item.base_type)
{
case OBJ_WEAPONS:
@@ -4160,7 +4160,7 @@ static void item_set_appearance(item_def &item)
set_equip_desc( item,
(coinflip() ? ISFLAG_GLOWING : ISFLAG_RUNED) );
break;
-
+
case OBJ_ARMOUR:
// if not given a racial type, and special, give shiny/runed/etc desc.
if (get_armour_ego_type( item ) != SPARM_NORMAL
@@ -4170,7 +4170,7 @@ static void item_set_appearance(item_def &item)
{
ISFLAG_GLOWING, ISFLAG_RUNED, ISFLAG_EMBROIDERED_SHINY
};
-
+
set_equip_desc( item, RANDOM_ELEMENT(descs) );
}
break;
diff --git a/crawl-ref/source/makeitem.h b/crawl-ref/source/makeitem.h
index ee74c16f7b..5409f008dc 100644
--- a/crawl-ref/source/makeitem.h
+++ b/crawl-ref/source/makeitem.h
@@ -22,7 +22,7 @@ enum item_make_species_type
MAKE_ITEM_RANDOM_RACE = 250
};
-int items( int allow_uniques, object_class_type force_class, int force_type,
+int items( int allow_uniques, object_class_type force_class, int force_type,
bool dont_place, int item_level, int item_race,
unsigned mapmask = 0, int force_ego = 0 );
@@ -34,5 +34,6 @@ jewellery_type get_random_ring_type();
jewellery_type get_random_amulet_type();
armour_type get_random_body_armour_type(int level);
armour_type get_random_armour_type(int item_level);
+void item_set_appearance(item_def &item);
#endif
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index d08ee595fd..9dff7464af 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -360,13 +360,13 @@ const char* god_lose_power_messages[NUM_GODS][MAX_GOD_ABILITIES] =
"walk on water" }
};
-void altar_prayer(void);
+void altar_prayer();
void dec_penance(god_type god, int val);
void dec_penance(int val);
void inc_penance(god_type god, int val);
void inc_penance(int val);
static bool moral_beings_attitude_change();
-static bool beogh_followers_abandon_you(void);
+static bool beogh_followers_abandon_you();
static void dock_piety(int piety_loss, int penance);
static bool make_god_gifts_disappear(bool level_only = true);
static bool make_god_gifts_neutral(bool level_only = true);
@@ -767,11 +767,18 @@ static bool blessing_wpn(monsters *mon)
if (weapon == NON_ITEM)
return false;
+ bool success;
+
item_def& wpn(mitm[weapon]);
// And enchant or uncurse it.
- return enchant_weapon((coinflip()) ? ENCHANT_TO_HIT
- : ENCHANT_TO_DAM, true, wpn);
+ success = enchant_weapon((coinflip()) ? ENCHANT_TO_HIT
+ : ENCHANT_TO_DAM, true, wpn);
+
+ if (success)
+ item_set_appearance(wpn);
+
+ return success;
}
static bool blessing_ac(monsters* mon)
@@ -783,6 +790,8 @@ static bool blessing_ac(monsters* mon)
if (armour == NON_ITEM && shield == NON_ITEM)
return false;
+ bool success;
+
int slot;
do
@@ -796,7 +805,12 @@ static bool blessing_ac(monsters* mon)
int ac_change;
// And enchant or uncurse it.
- return enchant_armour(ac_change, true, arm);
+ success = enchant_armour(ac_change, true, arm);
+
+ if (success)
+ item_set_appearance(arm);
+
+ return success;
}
static bool blessing_balms(monsters *mon)
@@ -826,7 +840,7 @@ static bool blessing_healing(monsters *mon, bool extra)
return heal_monster(mon, mon->max_hit_points, extra);
}
-static bool beogh_blessing_reinforcement(void)
+static bool beogh_blessing_reinforcement()
{
bool success = false;
@@ -3915,7 +3929,7 @@ static std::string sacrifice_message(god_type god, const item_def &item,
return (replace_all(replace_all(msg, "%", ssuffix), "&", be));
}
-void altar_prayer(void)
+void altar_prayer()
{
// different message than when first joining a religion
mpr( "You prostrate yourself in front of the altar and pray." );
@@ -4501,7 +4515,7 @@ static bool need_free_piety()
}
//jmf: moved stuff from items::handle_time()
-void handle_god_time(void)
+void handle_god_time()
{
if (one_chance_in(100))
{