diff options
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index 53e8c0f96d..a6318293b8 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -242,8 +242,8 @@ static formatted_string tut_starting_info(unsigned int width) << " " << get_class_name(get_tutorial_job(Options.tutorial_type)) << " safely through the depths of the dungeon, retrieving the " - "fabled orb of Zot and returning it to the surface. " - " In the beginning, however, let discovery be your " + "fabled Orb of Zot and returning it to the surface. " + "In the beginning, however, let discovery be your " "main goal. Try to delve as deeply as possible but beware; " "death lurks around every corner." EOL EOL "For the moment, just remember the following keys " @@ -258,7 +258,7 @@ static formatted_string tut_starting_info(unsigned int width) EOL " <lightblue>readme.txt</lightblue> - " "A very short guide to Crawl." EOL - " <lightblue>manual.txt</lightblue> - " + " <lightblue>crawl_manual.txt</lightblue> - " "This contains all details on races, magic, skills, etc." EOL " <lightblue>crawl_options.txt</lightblue> - " "Crawl's interface is highly configurable. This document " EOL @@ -712,7 +712,7 @@ void tutorial_finished() case 2: text = "The interface can be greatly customised. All options are " "explained in the file <w>crawl_options.txt<magenta> which " - "can be found in the <w>/docs<magenta> directory. The " + "can be found in the <w>docs<magenta> directory. The " "options themselves are set in <w>init.txt<magenta> or " "<w>.crawlrc<magenta>. Crawl will complain if it can't " "find either file.\n"; @@ -896,8 +896,8 @@ void tutorial_first_monster(const monsters &mon) text += colour_to_tag(col); text += ch; text += "<magenta> is a monster, usually depicted by a letter. Some typical " - "early monsters look like <brown>r<magenta>, <w>g<magenta>, " - "<lightgray>b<magenta> or <brown>K<magenta>. " + "early monsters look like <brown>r<magenta>, <lightgray>g<magenta>, " + "<darkgray>b<magenta> or <brown>K<magenta>. " #else // need to highlight monster const coord_def ep = grid2view(coord_def(mon.x, mon.y)); @@ -962,7 +962,7 @@ void tutorial_first_item(const item_def &item) const coord_def ep = grid2view(coord_def(item.x, item.y)); tile_place_cursor(ep.x-1,ep.y-1,true); #endif - text += "is an item. If you move there and press <w>g<magenta> or " + text += " is an item. If you move there and press <w>g<magenta> or " "<w>,<magenta> you will pick it up. " #ifndef USE_TILE "Generally, items are shown by " |