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-rw-r--r--crawl-ref/source/dat/descript/gods.txt235
-rw-r--r--crawl-ref/source/describe.cc4
2 files changed, 117 insertions, 122 deletions
diff --git a/crawl-ref/source/dat/descript/gods.txt b/crawl-ref/source/dat/descript/gods.txt
index e2e378ed25..410d11b908 100644
--- a/crawl-ref/source/dat/descript/gods.txt
+++ b/crawl-ref/source/dat/descript/gods.txt
@@ -16,53 +16,51 @@ Buggy
%%%%
Zin
-Zin is a God for those focused on inner strength. Followers must remain
-pure of body and soul, and thus abstain from the use of necromancy and
-mutations, and from the consumption of corpses of intelligent beings.
-They may preach to the unenlightened, and can ultimately gain a divine
-refuge. Zin values selflessness and appreciates long-standing faith.
-Zin's followers can safely convert to Elyvilon and the Shining One.
+Zin is a God for those focused on inner strength. Followers must remain pure
+of body and soul, and thus abstain from the use of necromancy and mutations,
+and from the consumption of corpses of intelligent beings. They may preach to
+the unenlightened, and can ultimately gain a divine refuge. Zin deeply values
+selflessness and appreciates long-standing faith. Zin's followers can safely
+convert to Elyvilon and the Shining One.
%%%%
The Shining One
-The Shining One is a powerful deity on an endless crusade against all
-evil. Followers and their allies may be granted various blessings upon
-slaying unholy creatures. Worshippers must never use evil magic, and
-are expected to prove their moral superiority by fighting honourably
-and sacrificing evil items. Long-standing persistence is appreciated.
-The Shining One does not mind shifting worship to Elyvilon or Zin.
+The Shining One is a powerful deity on an endless crusade against all evil.
+Followers and their allies may be granted various blessings upon mercilessly
+slaying unholy creatures. Worshippers must never use evil magic, and are
+expected to prove their moral superiority by fighting honourably and also by
+sacrificing evil items. Long-standing persistence is appreciated. The Shining
+One does not mind shifting worship to Elyvilon or Zin.
%%%%
Kikubaaqudgha
-Kikubaaqudgha is a terrible Demon-God, served by those who seek
-knowledge of the powers of death. Followers gain special powers over
-the undead, and especially favoured servants can call on mighty demons
-to slay their foes. Kikubaaqudgha is evil, and requires the deaths of
-living creatures as often as possible, but is not interested in the
-offering of corpses.
+Kikubaaqudgha is a terrible Demon-God, served by those who seek knowledge of
+the powers of death. Followers gain special powers over the undead, and
+especially favoured servants can call on mighty demons to slay their foes.
+Kikubaaqudgha is evil, and requires the deaths of living creatures as often
+as possible, but is not interested in the offering of corpses.
%%%%
Yredelemnul
-Yredelemnul is an evil God worshipped by those who seek powers over
-death and the undead without having to learn to use necromancy.
-Followers can raise legions of servile undead and gain a number of
-other useful (if unpleasant) powers. Yredelemnul appreciates killing,
-but prefers corpses to be put to use rather than sacrificed.
+Yredelemnul is an evil God worshipped by those who seek powers over death and
+the undead without having to learn to use necromancy. Followers can raise
+legions of servile undead and gain a number of other useful (if unpleasant)
+powers. Yredelemnul appreciates killing, but prefers corpses to be put to use
+rather than sacrificed.
%%%%
Xom
-Xom is a wild and unpredictable God of chaos, who seeks not worshippers
-but playthings to toy with. Many choose to follow Xom in the hope of
-receiving fabulous rewards and mighty powers, but Xom is nothing if not
-capricious.
+Xom is a wild and unpredictable God of chaos, who seeks not worshippers but
+playthings to toy with. Many choose to follow Xom in the hope of receiving
+fabulous rewards and mighty powers, but Xom is nothing if not capricious.
%%%%
Vehumet
-Vehumet is a God of the destructive powers of magic. Followers gain
-various useful powers to enhance their command of the hermetic arts,
-and the most favoured stand to gain access to some of the fearsome
-spells in Vehumet's library. One's devotion to Vehumet can be proven by
-the causing of as much carnage and destruction as possible.
+Vehumet is a God of the destructive powers of magic. Followers gain various
+useful powers to enhance their command of the hermetic arts, and the most
+favoured stand to gain access to some of the fearsome spells in Vehumet's
+library. One's devotion to Vehumet can be proven by the causing of as much
+carnage and destruction as possible.
%%%%
Okawaru
@@ -73,153 +71,146 @@ Okawaru despises those who harm their allies.
%%%%
Makhleb
-Makhleb the Destroyer is a fearsome God of chaos and violent death.
-Followers, who must constantly appease Makhleb with blood, stand to
-gain various powers of death and destruction. The Destroyer is evil,
-and appreciates sacrifices of corpses.
+Makhleb the Destroyer is a fearsome God of chaos and violent death. Followers,
+who must constantly appease Makhleb with blood, stand to gain various powers
+of death and destruction. The Destroyer is evil, and appreciates sacrifices of
+corpses.
%%%%
Sif Muna
-Sif Muna the Loreminder is a contemplative but powerful deity, served by
-those who seek magical knowledge. The Loreminder appreciates the
-training of spell casting skills.
+Sif Muna the Loreminder is a contemplative but powerful deity, served by those
+who seek magical knowledge. The Loreminder appreciates the training of spell
+casting skills.
%%%%
Trog
-Trog is an ancient God of anger and violence. Followers are expected to
-kill in Trog's name and sacrifice the dead, and in return gain power in
-battle and occasional rewards. Trog hates all wizards, and loves to see
-their spellbooks burn. Followers are forbidden the use of spell magic.
+Trog is an ancient God of anger and violence. Followers are expected to kill in
+Trog's name and sacrifice the dead, and in return gain power in battle and also
+occasional rewards. Trog hates all wizards, and loves to see their spellbooks
+burn. Followers are forbidden the use of spell magic.
%%%%
Nemelex Xobeh
-Nemelex is a strange and unpredictable trickster God, whose powers can
-be invoked through the magical packs of cards painted in the ichor of
-demons. Followers are expected to sedulously sacrifice valuable items,
-the type of which will influence the gifts. Followers are also advised
-to trust in the cards and use them as much as possible. However, the
-Trickster can ensure that fortune favours the bold.
+Nemelex is a strange and unpredictable trickster God, whose powers can be
+invoked through the magical packs of cards painted in the ichor of demons.
+Followers are expected to sedulously sacrifice valuable items, the type of
+which will influence the gifts. Followers are also advised to trust in the
+cards and use them as much as possible. However, the Trickster can ensure
+that fortune favours the bold.
%%%%
Elyvilon
-Elyvilon the Healer welcomes all good souls who are prepared for long
-worship and devotion. Those individuals can expect to gain powerful
-healing abilities. The Healer prefers a creed of pacifism, and helps
-worshippers avoid bloodshed. Elyvilon appreciates the destruction of
-weapons. Being a good God, Elyvilon does not mind if worshippers shift
-to one of the two allied Gods, Zin or the Shining One.
+Elyvilon the Healer welcomes all good souls who are prepared for long worship
+and devotion. Those individuals can expect to gain powerful healing abilities.
+The Healer prefers a creed of pacifism, and helps worshippers avoid bloodshed.
+Elyvilon appreciates the destruction of weapons. Being a good God, Elyvilon
+does not mind if worshippers shift to one of the two allied Gods, Zin or the
+Shining One.
%%%%
Lugonu
-Lugonu the Unformed revels in the chaos of the Abyss. Followers are
-sent out to cause bloodshed and corruption in the overworld, and must
-do so unflaggingly to earn this evil God's favour.
+Lugonu the Unformed revels in the chaos of the Abyss. Followers are sent out to
+cause bloodshed and corruption in the overworld, and must do so unflaggingly to
+earn this evil God's favour.
%%%%
Beogh
-Beogh is the deity worshipped by the cave orcs native to parts of the
-dungeon. Only orcs may devote their service to Beogh, and must prove
-their devotion by bloodshed and sacrifice. Devout followers of Beogh
-can smite their foes, and especially fervent devotees of Beogh may even
-gain followers of their own, for the orcs still look for their Messiah.
+Beogh is the deity worshipped by the cave orcs native to parts of the dungeon.
+Only orcs may devote their service to Beogh, and must prove their devotion by
+bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and
+especially fervent devotees of Beogh may even gain followers of their own, for
+the orcs still look for their Messiah.
%%%%
Zin powers
-Zin grants followers the ability to preach to the unenlightened masses
-with various results. Later, followers will gain the power to help them
-purify and strengthen their body, and eventually they can find
-temporary safety in a divine refuge. Apart from that, Zin may
-occasionally directly intervene to save a follower's life.
+Zin grants followers the ability to preach to the unenlightened masses with
+various results. Later, followers will gain the power to help them purify and
+strengthen their body, and eventually they can find temporary safety in a
+divine refuge. Apart from that, Zin may occasionally directly intervene to
+save a follower's life.
%%%%
The Shining One powers
-Followers will gain use of a divine shield to protect them in battle.
-Later, they can hurl blasts of cleansing flame that are particularly
-effective against unholy creatures, and, eventually, they can ask
-the Shining One to send them help in the form of a Daeva, a powerful
-divine being. The Shining One may occasionally directly intervene to
-save a follower's life.
+Followers will gain use of a divine shield to protect them in battle. Later,
+they can hurl blasts of cleansing flame that are particularly effective against
+unholy creatures, and, eventually, they can ask the Shining One to send them
+help in the form of a Daeva, a powerful divine being. The Shining One may
+occasionally directly intervene to save a follower's life.
%%%%
Kikubaaqudgha powers
-Kikubaaqudgha offers the power to recall your undead followers to your
-near surroundings, will protect you against side effects of necromantic
-magic, and allow you to permanently enslave undead creatures.
-Eventually, you can summon an emissary of death to fight with you.
+Kikubaaqudgha offers the power to recall your undead followers to your near
+surroundings, will protect you against side effects of necromantic magic, and
+allow you to permanently enslave undead creatures. Eventually, you can summon
+an emissary of death to fight with you.
%%%%
Yredelemnul powers
-Yredelemnul gives you the power to raise corpses to fight on your side,
-to recall your undead followers to your vicinity, and to drain the life
-force of living creatures. Eventually, you'll gain the power to sway
-hostile undeads' loyalties and make them fight for you instead.
-Yredelemnul will also sporadically gift you with stronger undead
-servants. Sometimes, Yredelemnul may directly intervene to save a
-follower's life.
+Yredelemnul gives you the power to raise corpses to fight on your side, to
+recall your undead followers to your vicinity, and to drain the life force of
+living creatures. Eventually, you'll gain the power to sway hostile undeads'
+loyalties and make them fight for you instead. Yredelemnul will sporadically
+gift you with stronger undead servants. Sometimes, Yredelemnul may directly
+intervene to save a follower's life.
%%%%
Xom powers
-To worship Xom is to live riskily. In a good mood Xom may shower you
-with gifts, while at other times this capricious god could decide to
-"spice things up a little" and send you to your doom. If you prove
-yourself the stronger, so much the better; if not, well, there'll be
-other playthings...
+To worship Xom is to live riskily. In a good mood Xom may shower you with
+gifts, while at other times this capricious god could decide to "spice things
+up a little" and send you to your doom. If you prove yourself the stronger,
+so much the better; if not, well, there'll be other playthings...
%%%%
# no active powers of Vehumet
%%%%
Okawaru powers
-Followers will soon gain the ability to temporarily increase their
-strength, and, much later, to haste themselves. Okawaru will eventually
-gift followers with weapons and armour.
+Followers will soon gain the ability to temporarily increase their strength,
+and, much later, to haste themselves. Okawaru will eventually gift followers
+with weapons and armour.
%%%%
Makhleb powers
-Makhleb offers followers various means to inflict immense damage, and to
-call in help from powerful demons.
+Makhleb offers followers various means to inflict immense damage, and to call
+in help from powerful demons. They will gain power upon killing beings.
%%%%
Sif Muna powers
-Followers of Sif Muna can channel magical energy when they need it the
-most, and they gain a power to forget any spell at will, so as to learn
-new ones. Sif Muna protects spellcasters against the negative effects
-of miscasting a spell. Over time, followers will receive any spellbook
-to be found in the realm.
+Followers of Sif Muna can channel magical energy when they need it the most,
+and they gain a power to forget any spell at will, so as to learn new ones.
+Sif Muna protects spellcasters against the negative effects of miscasting a
+spell. Over time, followers will get any spellbook to be found in the realm.
%%%%
Trog powers
-Trog offers various powers to help you in battle, namely the ability to
-go berserk at will, and the ability to make wounds heal more quickly.
-Later, followers may call in powerful raging allies. Eventually, Trog
-will gift followers with weapons focused on damage.
+Trog offers various powers to help you in battle, namely the ability to go
+berserk at will, and the ability to make wounds heal more quickly. Later,
+followers may call in powerful raging allies. Eventually, Trog will gift
+followers with weapons focused on damage.
%%%%
Nemelex Xobeh powers
-Followers of Nemelex Xobeh gain various ways to influence fate when
-playing cards.
+The Trickster's followers gain various ways to influence fate when playing cards.
%%%%
Elyvilon powers
-The healer god offers followers various means to heal themselves and
-others, including ones to rid their body from effects surpassing those
-of simple damage. Elyvilon will occasionally directly intervene to
-save a follower's life, and is almost certain to do so during prayer.
+The healer god offers followers various means to heal themselves and others,
+including ones to rid their body from effects surpassing those of simple
+damage. Elyvilon will occasionally directly intervene to save a follower's
+life, and is almost certain to do so during prayer.
%%%%
Lugonu powers
-Followers of Lugonu gain powers to depart the Abyss at will, to banish
-monsters there, and eventually to gate themselves into this realm of
-chaos - at the cost of a part of their soul. Apart from that, they may
-cause great damage to monsters, and gain an ability to corrupt the
-ordered world, enabling them to open a gate for creatures of the Abyss
-to pass through.
+Followers of Lugonu gain powers to depart the Abyss at will, to banish monsters
+there, and eventually to gate themselves into this realm of chaos - at the cost
+of a part of their soul. Apart from that, they can cause distortional damage to
+monsters, and gain an ability to corrupt the ordered world, enabling them to
+open a gate for creatures of the Abyss to pass through.
%%%%
Beogh powers
-Beogh encourages followers to make use of orcish gear found in the
-dungeon. Followers can smite their foes, and may even gain orcish
-followers of their own, who may be blessed by Beogh in battle, and can
-be recalled within a level as needed. Eventually, they'll gain the power
-to walk on water. Beogh will sometimes directly intervene to save a
-follower's life.
+Beogh encourages followers to make use of orcish gear found in the dungeon.
+Followers can smite their foes, and may even gain orcish followers of their
+own, who may be blessed by Beogh in battle, and can be recalled within a
+level as needed. Eventually, they'll gain the power to walk on water. Beogh
+will sometimes directly intervene to save a follower's life.
%%%%
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 98ac74a2d3..43df0b090a 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -2775,6 +2775,10 @@ static void _detailed_god_description(god_type which_god)
"piety.";
break;
+ case GOD_ZIN:
+ broken = "Zin will feed starving followers upon <w>p</w>rayer.";
+ break;
+
case GOD_ELYVILON:
broken = "Using your healing abilities on monsters may turn hostile "
"ones neutral. Pacification works better on natural beasts "