diff options
Diffstat (limited to 'stone_soup/crawl-ref/docs/buglist.txt')
-rw-r--r-- | stone_soup/crawl-ref/docs/buglist.txt | 423 |
1 files changed, 0 insertions, 423 deletions
diff --git a/stone_soup/crawl-ref/docs/buglist.txt b/stone_soup/crawl-ref/docs/buglist.txt deleted file mode 100644 index c9a33b3b8c..0000000000 --- a/stone_soup/crawl-ref/docs/buglist.txt +++ /dev/null @@ -1,423 +0,0 @@ - Bugs Outstanding - - -Compiling - - -COMP01. [unknown - no date]: -makefile.sgi for IRIX does not work -- no clue why - -COMP02. [unknown - no date]: -DJGPP may puke up a lung on some of the very long functions if -compiled using certain options -- sometimes simply running make -again will work; sometimes changing the options will force compile - - - - -Critical Errors - - -CRIT01. [BCR - 10 Jan 2000]: weird crash bug: trying ctrl-numbers -(for control movement under Linux) from the top of the keyboard and -ctrl-4 apparently kills the program -- ran it in the debugger and -it said it got a SIGQUIT signal in libc_read - -CRIT02. [unknown - no date]: -skeletal warrior cast a spell and seg-faulted the game in the Abyss - -CRIT03. [unknown - no date]: -sometimes leaving the Abyss through an exit sends game into an -infinite loop -- hard to replicate, though - -CRIT04. [unknown - no date]: -using stairs/portals sometimes misplaces the player, either into -solid rock or onto bogus levels -- e.g., level 28 of the dungeon, -level -1 of a sub-dungeon - -CRIT06. [jmf - 31 mar 2000]: -Taking down stairs onto new level sometimes hangs the game. -Hard to replicate. - -CRIT07. [jmf - 31 mar 2000]: -Dungeons sometimes generated that feature off-the-edge corrodors. -Monsters or player moving too close causes segfault. - - -Platform Specific - - -PLAT01. [unknown - no date]: -Linux: various odd effects when playing in term -- may be -terminfo's fault - -PLAT02. [DLB - 12 Jan 2000]: -Playing under Linux, I am encountering an atrocious "garbaging" of -the screen in Wizmode -- the screen fails to update properly after -using the wizmode help function (&-?) ... has anyone else -encountered this. Also, keypad support is very spotty under Linux, -or at least mine ... - - [BCR - 12 Jan 2000]: - Yeah, Linux support is still far from perfect. I've never been able - to get shift or ctrl numpad keys to work in Linux, and have had - various display problems. The wizmode help actually uses the same - function as the regular help, so it should behave the same. - - [DLB - 20 Mar 2000]: - Still no support under Linux console for keypad when in 'X'-map - mode - -PLAT03. [BWR - 13 Jan 2000]: -The escape key no longer seems to be cancelling my actions (ie. -looking at spell lists, maps, etc.). This is a desired feature -because I typically don't trust space in roguelike games. (This is -under Solaris.) - - [DLB - 13 Jan 2000]: - I noticed this "feature" under Linux, as well ... guess I am not - the only one. - - [BWR - 18 Jan 2000]: - I've looked at the escape problem and the problem is that at some - point the keypad( stdscr, FALSE ) line turns into a TRUE. This ends - up cooking escapes (it has to pause for a bit to wait to see if its - an escape sequence and this screws up all the checks for escape). - I've moved this into the #ifndef SOLARIS block with the scrollok. - Everybody here uses roguelike keys except for those people who are - luck to get terminals that will output the actual numbers in one of - their modes, or have hacked their xmodmap to handle the keypad (to - do pretty much the same). - -PLAT04. [BWR - 20 Mar 2000]: -There's one other bug that we seem to have here (under Solaris). -Occasionally the game hangs when changing levels. At first it was -only happening to one person, so I thought it had something to do -with his environment (I know he's giving incorrect term types to -get colour, as well as doing some magic with xmodmap to get the -keypad to work on some terminals), but it did happen to me once so -I know its real. Nothing really special about the stairs I used, -they were regular dungeon (I've noticed his games have hanged in -sub-branches) and I had no monsters around me. This could be a -problem with either level generation (I was going to a new level) -or with the save level function. Don't have much time to look at -either... keep your eyes open for it, if it doesn't happen anywhere -else, its probably with the SOLARIS or SAVE_GAME_DIR code. - -PLAT05. [BCR - 9 Mar 2000]: -Its not a big deal, but 2 and 8 on the numpad still don't work with -ctrl for disarming traps. We should at least stick it in the -buglist. (This is under Windows NT.) - - [LRH - 13 Mar 2000]: - Re: the bug with ctrl-2 and -8 not working: IIRC The last time this - happened it was as a result of the keyin variable in which - keypresses entered in the main input loop are stored having been - set either signed or unsigned, I don't remember which (just that it - was the wrong one). The problem is that the values for ctrl-2/ 8 - are above 127, so when the variable declaration was changed they - either started or stopped wrapping. - Of course, it's a while since I've done any coding, so don't - believe everything I say. - - [BCR - 13 Mar 2000]: - I spent some time debugging today and it seems that the ctrl-8/2 - problem under NT is a library bug. The external getch() function - doesn't return when you hit those keys. This maybe be a DJGPP - thing. I have the borland compiler on this comp too, so if I get - some time I will try setting it up and seeing if the problem is the - same there as well... - - - - -Display - - -DISP01. [Graeme Dice <grdice@home.com> - 10 Jan 2000]: -(small, cosmetic) bug with the new, cool XP-left-for-skills -display: when one gains skills such that 3-4 digits of XP are -removed, the right parenthesis is not removed (^R fixes) - -DISP02. [unknown - no date]: -missing space when printing gold amounts? - -DISP03. [unknown - no date]: -hunger status not redrawn with level change -- happens when -engorged and I think also when full - - [BWR - no date] - should be fixed now - - [JDJ - no date] - still not fixed - -DISP04. [unknown - no date]: -check for screen length problems and fix them -- e.g., map -centering is still off base, line 12 (should this be shifted for -longer windows?) - -DISP05. [BWR - 18 Jan 2000]: -Speaking of the help screen, the help for the fast scroll on the -map screen is still wrong: the commands are +/- not +/& like it -implies. - -DISP06. [Tloma Desk - 7 Feb 2000]: -When gaining level during zapping some bolt towards the top of the -screen, part of bolt is drawn at the bottom of the screen. - -DISP07. [DLB - 17 Mar 2000]: -the key for list weapons is not displayed after issuing a '?' -command - -DISP08. [DLB - 18 Mar 2000]: -The spell "Detect creatures" should be "Detect Creatures" (both -words capitalized) when viewing list of spells known. - - - - -Items - - -ITEM01. [LRH - 12 Jan 2000]: -When you eat a poisonous corpse while poison resistant, it always -makes you ill (ie diseased) -- Should this be fixed? - - [BWR - 12 Jan 2000]: - Almost certainly. Doesn't make sense to punish players like this. - -ITEM02. [unknown - no date]: -"-5 stone" heavily enchanted to do *more* damage and costs 100 - -ITEM03. [unknown - no date]: -jewelry shop generated "+6", a missile weapon - -ITEM04. [unknown - no date]: -found "an amulet of Cekugob" (an unrandart) that should identify as -"the amulet of Cekugob" -- a 'V' check indicated none of its -powers, but at least some of them were being applied to my -character - -ITEM05. [unknown - no date]: -an item is cursed if its "iplus" value is "big enough" -- however, -"big enough" is >80 in some places, >130 in others, and perhaps ->120 in others (I'm not sure about the >120; I recall seeing it but -can't find it now). Right now I have an artifact ring that I can't -uncurse since the value used when uncursing is 130 and the value -used when sticking is 80 -- the uncursing code checks against 80 on -one hand and against 130 on the other - -ITEM06. [CDL - 18 Mar 2000]: -I had just had a level 7 Spriggan Venom Mage, with all of his 24 -HP, die from reading a scroll of immolation. The official cause of -death was listed as "killed by bad targetting". - - [DLB - 18 Mar 2000]: - Appears that item_use::read_scroll() for - SCR_IMMOLATION hands off a value of beam.thing_thrown as KILL_YOU - to bang::explosion() and is eventually handled by these lines: - - if ( beam[0].thing_thrown == KILL_YOU - || beam[0].thing_thrown == KILL_YOU_MISSILE ) - ouch(hurted, 0, KILLED_BY_TARGETTING); - else if (beam[0].flavour == BEAM_SPORE) // cdl - ouch(hurted, 0, KILLED_BY_SPORE); - else - ouch(hurted, beam[0].beam_source, KILLED_BY_BEAM); - - Problem is, there is no KILLED_BY_EXPLOSION, so unless someone - wants to add that case, KILLED_BY_BURNING (now used by "liquid - flames" in acr.cc only) would be the closest fit ... - Maybe a better long-term solution would be to add to the KILLER - enum cases for KILL_YOU_EXPLOSION and KILL_MON_EXPLOSION and work - from there ??? Right now KILL_YOU and KILL_MON serve double duty - for both direct (non-missile) and explosion kills -- separate them - out??? - -ITEM07. [Tloma Desk - 7 Feb 2000]: -Magical staves are identified by fighting with them. - -ITEM08. [Tloma Desk - 7 Feb 2000]: -Weapon descriptions are not complete - "It's ... enchanted to do -more damage." part is missing - -ITEM09. [<taran@hotmail.com> - 17 Mar 2000]: -Reading scroll of detect curse discovers artifact names. - -ITEM10. [CDL - 19 Mar 2000]: -My current character has a spell staff of destruction with these -spells: - - Spells Type Level - a - Throw Frost Ice/Conjuration 2 - b - Bolt of Cold Ice/Conjuration 5 - c - Lightning Bolt Air/Conjuration 6 - -I am unable to cast Throw Frost with it, but can cast the other two -spells. I can't figure out the problem, but when I added enough -print statements, the problem went away. :( -There's something odd going on here, as -dungeon::spellbook_template() gets called once with "spellbook" 13, -rather than with 53 (the above staff). - - - - -Monsters - - -MONS01. [unknown - no date]: -artefact weapons of Holy Wrath wielded by undead - -MONS02. [unknown - no date]: -monsters shout upon seeing a player who cannot see them - -MONS03. [BWR - 13 Jan 2000]: -Another thing that was noticed in this version. Polymorphing -Sigmund (or any other named monster) resulted in "a giant beetle" -changing its form. My guess is some confusion on which table is -being indexed. - -MONS04. [BWR - 27 Jan 2000]: -On the subject of summoning, a little thing (bug) that has been -noticed around here... summoned monsters that die overtop of -corpses, take the corpse with them. - -MONS05. [<taran@hotmail.com> - 17 Mar 2000]: -You can use Yedremewhatewer "enslave undead" invocation to enslave -shapeshifter acting as an undead. When it changes, the enslavement -stays. I am not certain if this is a bug or a feature. - - - - -Characters - - -PLYR01. [unknown - no date]: -currently possible to gain zero hp when gaining a level -- -safeguards should exist to prevent negative values, if not -guaranteeing at least 1 hp per level - -PLYR02. [BWR - 12 Feb 2000]: -calc_hp() and calc_ep() need to be called before you.hp is set so -that race-classes that start with 5 Fighting don't start with 18/19 -hps (see Ogre Fighters). - - - - -Inventory - - -INVN01. [unknown - no date]: -full inventory doesn't account for possible item stacking or for -picking up gold - - [DLB - 19 Mar 2000]: - When a player's pack is full, he/she is unable to pick up gold from - the ground. This, at least should be allowable, if not also item - stacking (see parent comment). - -INVN02. [unknown - no date]: -inventory count bug: inventory counter occasionally gets out of -sync (should either be moved or fixed) - - - - -Combat Related - - -COMB01. [unknown - no date]: -EV seems to get screwed up after transforms -- it seems to get at -the transform value when the player has no armour (calculated -correctly once armour is on) - - - - -Magic - - -MAGI01. [LRH - 12 Jan 2000]: -The burn_freeze function (which covers the spells burn, freeze, -crush and arc) doesn't set a friendly creature targetted by it to -hostile. It should. And I really should have gotten around to -implementing these spells for monsters, so that ghosts can use -them. - -MAGI02. [LRH - 13 Jan 2000]: -Summon Shadow Creatures is now Ice/Summoning -- this seems very -odd. - - [BWR - 13 Jan 2000]: - Same here. - -MAGI03. [CDL - 18 Mar 2000]: -This is in player.cc: - -if (you.sure_blade) -{ - if (you.confusing_touch > 15) - mpr( "You have a strong bond with your blade." ); - else if (you.confusing_touch > 5) - mpr( "You have a bond with your blade." ); - else - mpr( "Your bond with your blade is waning." ); -} - -The "confusing_touch"es in the body should probably be -"sure_blade"s. - - - - -Teleportation - - -TELE01. [unknown - no date]: -if you have teleport control you'll see a prompt that says: -"You may choose your destination (press '.' or delete to select)." -I somehow got into the habit of immediately blowing by this prompt -without ever reading it so I was always flailing around whenever I -tried to teleport. I've changed show_map() so that it accepts '\r' -as well as '.' (which should be much more intuitive) but I don't -see a check for the delete key in show_map() so I think the prompt -is wrong - -TELE02. [unknown - no date]: -teleport control is really wacky -- I'd expect to be able to use -the return key to select the square but it seems to key off one of -the keypad keys - - - - -Targeting - - -TARG01. [unknown - no date]: -targeting is off at times (possible rounding errors) - -TARG02. [unknown - no date]: -fired beams sometimes take the wrong route and can't hit targets in -LOS - - - - -Codebase - - -CODE01. [unknown - no date]: -in monsters enum, values 250 to 310 should be reserved for Uniques, -but 260 to 280 are occupied by other monsters -- should move them -if it won't mess anything else up (if moved, remember to alter -ouch.cc check for placing 'a' is put in front of the unique's name -in the scores) -- not really a bug. - -CODE02. [unknown - no date]: -from the code, it appears that dropping items takes zero time - |