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Diffstat (limited to 'stone_soup/crawl-ref/docs/versions.txt')
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diff --git a/stone_soup/crawl-ref/docs/versions.txt b/stone_soup/crawl-ref/docs/versions.txt deleted file mode 100644 index d7387c60ca..0000000000 --- a/stone_soup/crawl-ref/docs/versions.txt +++ /dev/null @@ -1,782 +0,0 @@ - Crawl Versions History - - The name after each bug is the person who found it and told me - first. If you find a bug and for some reason don't want to be - credited, just tell me on the bug report. - -First DevTeam Release: 3.40 [23.02.2000] - - This is an abbreviated list of changes. For the full list, see - changes.340. - - Bug Fixes: - - * Fixed Abyss-related crash bug; - * Should now be able to escape the Labyrinth; and - * Players can no longer descend below the 27th level. - - Gameplay and Mechanics: - - * Implemented initfile (see init.txt for explanation of options); - * Added autopickup option (see init.txt for details); - * 'Easy Crawl' -- doors open when running or walking into them; - * 'V' and 'v' commands swapped -- now examine object and version - check, respectively; - * "Over-map" added; - * max hit points ceiling displayed when the player's max is down; - * Information about character's experience pool added to main - screen; - * Implemented new equipment listing commands: ')', ']', and '"'; and - * Removed halving of cost for spellcasting skills. - - Game (re-)Balancing: - - * Three runes (at least) required to enter Realm of Zot; - * Killing creatures created friendly no longer generates xp; - * Skill gain modified for better balance; - * Backstabbing with daggers now much more effective; - * Stealth is now much more effective (try playing thieves again!); - * Resistances to electricity and poison no longer absolute; - * Disarming traps may now trigger them; - * Armor and evasion skills are more effective; - * Great and triple swords now treated as long swords for purposes of - skill (Great Swords skill removed); and - * Berserk mode made more interesting: - + Berserk counter decrements more quickly when not attacking; - + Butchery no longer penalized, resets the penalty counter; - + Eating no longer penalized, does not reset penalty counter; - and - + Added exhaustion counter to track berserk fatigue - - Monster Modifications: - - * Monster AI improved in various ways; - * More info available when examining monsters and when their - enchantments expire; - * A few new low-level monsters added; - * Ghosts inflict less damage, heal more quickly, and may teleport; - and - * Three 'silly' monsters (dorgi, sword, guardian robot) removed. - - Character Changes: - - * Stalkers, assassins, and venom mages now being with knowledge of - Potions of Poison; - * Spriggan assassins and stalkers now allowed; - * Halfling assassins and warpers now allowed; - * Horned characters may wear caps and hats; - * Lessened penalty for use of large shields by giant races; - * Rangers are now called hunters; - * Assassins now begin with unarmed combat, stat modifiers for - thieves and assassins reversed; - * Altered stat modifiers for wizards, making them smarter than other - spellcasters; - * Rebalanced the Gladiator and Fighter classes; - * Lowered the experience penalty for demonspawn characters; - * Kobolds now receive a stat increase every five levels; and - * Spriggans and Halflings now consume less food than before. - - Item Changes: - - * Hand-and-a-half weapons added -- bonus if no shield wielded; - * Added weapons of reaching, permitting attacks two squares over; - * Cekugob no longer confers resistances to fire and cold; - * Worn cloaks no longer prevent donning/removal of body armor; - * Amulet of maintain speed now the amulet of resist slowness; and - * New weapon types: knife, axe, broad axe, spiked flail, great - flail, great mace, trident, demon trident. - - - -3.31-pre [~28.04.1999] - - * An attempt to merge the Mac port with the DOS/Linux code. - - - -Linley's Last: 3.30 [30.03.1999] - - * All known bugs (a *huge* list) fixed; - * Several spells added, mostly to make Earth, Ice, and Air magic - viable in comparison to Fire; - * Numerous rebalancings; - * "Unrandom artefacts" added -- see the source files randart.cc and - unrand.h for details (These are very easy for non-coders to add); - * 'V' command made available in shops; - * Crossbows upgraded; - * Characters lacking magic skills cannot learn spells; - * It's now possible to get level 1 Spellcasting just by reading - scrolls; and - * A whole heap of other stuff. - - - -3.20 [09.02.1999] - - * New races: Demonspawn, Ghoul and Kenku; - * A new God, Yredemnul, and this one is a lot better than Nemelex, - who has also been upgraded a bit) -- another option for Priests - and Death Knights; - * Changes to a few spells, and I finally got around to upgrading the - crappy armour spells; - * Heaps of the usual rebalancing and some new features; and - * Many bugs found by Daniel Ligon and others fixed. - - - -3.11 [31.01.1999] - - * Fixed minor bugs; and - * Tweaked the balance of the early levels and monsters. - - - -3.10 [27.01.1999] - - * New races: Spriggan and Minotaur; - * Added a new and rather strange God; - * Shallow water implemented; - * An Invocations skill was added; - * Invocations are generally much cheaper to use, especially in - piety; - * Random demons in Pandemonium; - * Many, many new monsters and several items added; - * New mutations; - * Plenty of rebalancing done; - * Chaos Knights now have a choice between Xom or Makhleb; - * Centaurs have been toned down a lot (and now require more food); - * Heaps of new minor features; and - * Many bug fixes. - - - -3.02 [~04.01.1999] - - * Certain monsters' attacks upgraded and spells balanced, too; - * Fixes the currently known about bugs and tweaks balance; and - * Only one known bug remaining (an empty macro.txt file can cause a - crash). - - - -3.01 [~01.01.1999] - - * Bugfix release: Version 3.0 was a little bug-ridden, including a - small problem where stats were raised by wearing almost anything. - - - -3.0 [23.12.1998] - - * Fixes all known bugs (but unfortunately invalidates old save); - * Lots of new dungeon features -- new monsters, items, etc.; - * Random artefact armours, rings and amulets; - * Two new races: centaur and demigod; - * Three new classes: stalker, warper and monk; - * Unarmed Combat skill added; - * Ghosts upgraded -- they now remember a little more from past lives; - * Various minor miscellaneous changes have been made -- for example, - the 'x' command now describes items as well as monsters/dungeon - features; - * A new dungeon branch; - * A new God to worship; and - * Sam Jansen has reformatted several modules (including the horrible - dungeon.cc), making them far easier to read and work with. - - - -2.95 [15.12.1998] - - * Fixed the bug in 2.94, by which reloading a level with a mapped - arch on it crashed the game, has been fixed by saving all files in - binary, rather than text, format; - * Gives crusaders the full range of spells in their initial - spellbook; - * Species-skills table in skills2.cc has been converted to an array; - * For source-readers, the horrible dungeon.cc module has been - revised and reformatted by Sam Jansen; and - * A Linux message output bug fixed by Robert Glowczynski. - - - -2.94 [09.12.1998] - - * All known bugs fixed (including, I hope, the notorious Item Link - Error bug); - * Several interface improvements; - * Several rebalancings; and - * File I/O rewritten by Alexey Guzeev -- it's now several times - faster. - - - -2.93 [~23.11.1998] - - * Alexey Guzeev's OS/2 port integrated into the code; and - * Many bugs fixed, and a few new features (mostly user interface). - - - -2.92 [??.??.????] - - * I think I forgot to release this version. - - - -2.91 [17.11.1998] - - * Bug fix version; - * Trolls and Ogres can now choose the Berserker class; - * Random artefacts are now a bit more common; - * Shops contain better items; and - * Source code should now compile properly under Linux (thanks to - Svante). - - - -2.90 [13.11.1998] - - * Juho Snellman's macro-patch was added; - * Random "artefact" weapons added -- these are special weapons with - a wide range of possible abilities; - * Several new items and monsters; - * Hell and the Realm of Zot are now much nastier. - * Considerable balance changes; - * New dungeon formations; - * The 'V' command now gives more specific information for weapons - and armor; - * 'Target previous monster' function is now a bit easier to use; - * You can now command your servants to attack ('!' command); and - * Bugs fixed. - - - -2.83 [31.10.1998] - - * Yet another bugfix release; - * Some new monsters and items; - * Reaver class added; and - * The Dungeon is again only 27 levels deep. - - - -2.82 [24.10.1998] - - * Another bugfix release; and - * Adds some new user-interface features. - - - -2.81 [20.10.1998] - - * Bugfix release. - - - -2.80 [18.10.1998] - - * New species: Draconian (yes, I have been playing too much - Zangband!); - * New classes: Healer, Chaos Knight, Transmuter; - * New monsters, including some which make curse skulls look - completely harmless; - * Religions and altars -- there are 8 or 9 gods who you can worship, - each of whom requires different forms of devotion and offer - different advantages; - * Greatly expanded Transmigration magic, including - self-transformations; - * Several new dungeon branches; - * Necromantic weapons (draining, vampiric, etc) are now more - effective; - * Significant balance changes -- deep levels should be harder now; - * Special abilities ordered in the new 'a' abilities menu; - * New items, spells, monsters, etc. as usual; and - * A number of bugs found in the source by Daniel Ligon were erased. - - - -2.72 [~02.10.1998] - - * Another bug fix version (there seem to be a lot of these); and - * Still a couple more bugs from 2.71 to bash and the balance may - have been a little on the easy side. - - - -2.71 [25.09.1998] - - * Bug fix version. - - - -2.70 [22.09.1998] - - Heaps of new features (I almost called this version 3.0): - - * New species to choose from: Ogre, Troll, Ogre Mage; - * New class: Venom Mage; - * Several huge branches (extra dungeons branching off from the main - one), each containing special new monsters and terrifying vaults; - * New winning conditions; - * Player ghosts; - * Mutations; - * Many new items, spells, monsters; - * Several bugfixes; and - * ... a heap of other stuff. - - - -2.61 [06.09.1998] - - A bug fix version: - - * Levitation is no longer permanent; - * Fixes dropping-worn-armour bug; - * Fixes item destruction bug (when picking up an item from the - middle or bottom of an item pile); - * Fixes poison and sticky flame bugs (neither worked properly); - * Fixes 'program bug' bug; - * The recall message screen no longer crashes the game; - * Paralysis works again; - * Drained dexterity is now displayed properly; - * Some essential files were accidentally omitted from the source - distribution -- they have been replaced; - * Something I forgot to mention for 2.60: most rings no longer use - food -- check them with 'V' when identified; and - * There is a 'little surprise in this release which gives an - indication of what will be in the next big release'. - - - -2.60 [01.09.1998] - - The Source Code Clean-up is finally finished! - - * Functions have been split up into about 30 different modules, - making coding *much* easier; - * All functions are now available from any module; - * An alternative display set for non-IBM graphics displays included - (activate it with a -c command-line switch); - * Several minor balancing changes were made; and - * If the game crashes, you can continue from the last save (unless - it crashed during saving). Your game is autosaved every time you - climb stairs. - - A great number of interface changes were made, many of which were - suggested by Eino Keskitalo and Jim Baranovich. These include: - - * The clumsy '^' untrap command has been replaced by a new use for - the control key; - * The character selection menus have been streamlined, with a new - random option; - * Shop displays are easier to read; - * The old message display has been rendered readable; - * It is now possible to reorder items and spells; and - * Various other things. - - - -2.51 [18.05.1998] - - Purely a bug fix version: - - * Item 1 no longer turns green on saving; - * *Hopefully* the horrible item bug has been permanently removed (at - least parts of it have, anyway); - * Repeatedly casting Deflect Missiles no longer causes problems; - * Skill selection now works properly (there were some problems in - 2.50); and - * A couple of bugs in monster teleportation have been fixed. - - - -2.50 [03.05.1998] - - Changes made: - - * Character classes made much more relevant; - * Class system is back, in a slightly different form. Characters now - gain a certain amount of skills when the gain levels (depending on - which class they are). The old system is still in place but - advancement is slower with it; - * New class: Death Knights; - * Monsters can now use more kinds of items; - * Heaps of items, monsters, spells etc added; - * Naga and Gnome character species added; - * Rings of teleport control now available; - * Levitating across water or lava works properly now; - * Shields are now much more effective; - * All known manifestations of the horrible item bug have been - tracked down and fixed (except for the apparently harmless - items-turning-green thing); and - * Et cetera. - - - -2.41 [~22.04.1998] - - Bugs fixed: - - * The game occasionally crashed in the iron city of Dis; - * Gates out of pandemonium were too rare; - * There were problems with saving and restoring magic points; and - * The source code distribution was extremely confusing. - - - -2.40 [~19.04.1998] - - * Two new races: Kobolds and Mummies; - * Five new classes: Four types of elementalist and a fighter/wizard - [Crusader] class; - * New skills -- elemental magic and traps and doors; - * New spells to go with the new skills and a spell failure system; - * Heaps of spells, items, and monsters added (as usual); - * You now get 1/2 experience for monsters killed by tame monsters; - and - * A large part of the monster and skills code was rewritten and - generally cleaned up by $pellbinder (Wladimir van der Laan). - - - -(2.33) 2.34 [~22.03.1998] - - * A crash bug and some problems with items should be fixed with this - release; and - * I forget right now, but these releases probably just fixed stuff. - - - -2.32 [~15.03.1998] - - * Even more cool stuff fixed; - * Level files are now deleted properly under Windows 95; - * Removed a bug which sometimes caused the dungeon generator to - hang; and - * Compiling no longer generates warnings. - - - -2.31 [~13.03.1998] - - * Lots of cool stuff fixed; - * Fixes the problem with magic missiles and saves; and - * Adds amulets and several new types of armour. - - - -2.30 [~11.03.1998] - - * Lots of cool stuff added; - * New in this version is a character race system with ten races to - choose from and a trove of new monsters and items; and - * Character dump feature implemented in the last version has been - fixed now so you'll be able to swamp the newsgroups and annoy the - regulars with ritualistic weekly reports of your favourite - adventurer. - - - -2.21 [~20.02.1998] - - * Various bugfixes and minor changes; - * Added the ability to produce character dumps (popular with the - newsgroup egocentrics); and - * Among the usual bunch of fixes, characters now get the chance to - disarm traps (especially thieves). - - - -2.20 [~15.02.1998] - - * Added a comprehensive skills system; - * Angband-style vaults and unique monsters; - * Fixed a few very minor bugs and added a vast number of new - features, the Abyss, Pandemonium, etc.; and - * Dungeon architecture is also a lot more varied. - - - -2.11 [~21.01.1998] - - * First Linux release, ported to Linux by Svante Gerhard; - * Updated source tree allows for easier ports onto other Unix - systems; and - * The port will apparently also run on a Sun Sparc running SunOS. - - - -2.10 [30.12.1997] - - Sorry to all of the many people who've been sending me bug reports, - but it's become too tricky to list all bugs and credit their - finder. I'm just getting too much email, and my mail reader has a - strange way of eating some messages and making them very difficult - to find. So from now on, I'll just list some of the major bugs - fixed and major features added: - - * A bug with wearing armour of fire/cold resistance was fixed; - * The properties of several items and spells were tweaked a bit; - * Specialist wizards were made even more powerful in their - discipline; - * The dungeon was made deeper (36 levels now), and lots of new - monsters were added to fill in the deeper levels; - * Several spells (mostly necromancy) were added; - * The dungeon architecture is a bit more varied, especially as you - get deeper; and - * A warning was added to labyrinths ... among other things. - - - -2.03 [22.12.1997] - - This version fixes a few bugs, and puts back the floating point - emulation which was missing from previous version 2 releases - (Daniel Josef Dekok and someone else noticed this). It also removes - the debugging code which was accidentally included. Bugs fixed: - - * Butterfly corpses were coloured black, making them invisible - (Bridget Farace); - * Shadow lanterns were also coloured black, and kept on working even - after you unwielded them (Bridget Farace); - * Items purchased from shops were not identified properly (Lord Gek, - Timo Laitila); - * Scrolls of Acquirement weren't being identified after being read; - * When you got hit by a monster wielding a weapon of draining, - events could become confusing (Timo Laitila); - * Finally, the '5' key on the keypad works as a rest key (Timo - Laitila); and - * Names longer than 8 letters caused problems with saving and - restoring games, especially in Windows 95 (Lord Gek and Timo - Laitila). - - The following new features were also added: - - * When tame creatures kill monsters, you now get 1/3 xp (Howard - Liu); - * Orcish spellcasters have been downgraded a bit (lots of people - recommended this); - * Specialist wizards are now slightly more powerful in their - specialisation, especially with magical staves (I can't find the - usenet post which told me about this); and - * ... A few other minor changes. - - - -2.02 [13.12.1997] - - I'm afraid that 2.01 didn't fully fix the bug in the shop code, but - hopefully this version does. Just about the only differences - between this version and 2.01 are: - - * Pressing 'r', 's', or 't' while in a shop really no longer crashes - the game (Saradon and Bridget Farace); - * If the scores file is not present, a new one is generated. I've - stopped including a scores file in the distribution, so that you - can unpack the zip file into your old crawl directory and keep on - using the old score file; and - * Save games should be compatible with 2.01. - - - -2.01 [12.12.1997] - - I had wanted version 2.0 to be a stable and bug-less release, but - this was not to be. Anyway, 2.01 fixes these bugs: - - * Zapping a wand of polymorph at yourself caused problems (polymorph - self hasn't been implemented anyway) (Saradon); - * Polymorph other didn't work properly; - * Choosing a non-existent item in a shop crashed the game (but only - sometimes, which was why I didn't notice it) (Saradon); - * Spell descriptions weren't working properly (Saradon); - * Some messages were misspelt due to an indiscriminate - search/replace (Adam Horowitz); - * Detect curse didn't detect curses on unrecognised rings (this bug - had been present right from version 1.0); - * Sometimes, a special weapon in the hands of a monster would not - function properly (watch out for creatures wielding weapons of - draining!); - * The use of the control key was not mentioned in the command list - (it opens/closes doors, like in Angband); and - * ... a few others (if I haven't credited someone, please tell me). - - Also, a few new things were added, as suggested by Saradon: A shout - command ('!') to attract your followers (and enemies!), and better - equipment for the enchanter. Also, you are now given a difficulty - message and prompted when memorising spells, so you will know which - spells you won't be able to cast reliably before you memorise them. - - * Scrolls of Acquirement create much better items; and - * Enchanters now get a magical dagger/robe with which to start. - - - -2.0 [09.12.1997] - - There have been so many additions in this version that I'm not - going to list them all, but here is a very incomplete list of bugs - and things rectified: - - * Characters could cause an excessive amount of damage empty-handed - (Bridget Farace); - * Darts didn't fire properly when character not wielding anything - (Bridget Farace); - * Hand crossbows didn't work properly; - * Fireballs always did the same amount of damage (0-27), regardless - of who cast them and how powerful they were; - * Going to Hell could have unexpected results due to an - out-of-bounds reference to levels_exist[]; - * Permanent levels, which are saved when you leave, and to which you - can later return; - * Shops; - * Several new character classes, including Rangers, Assassins, - Summoners, etc.; - * A more interesting Hell; - * New creatures, items, and spells; - * Written descriptions of every single item, spell, and monster in - the game; and - * Several bugs squashed. - - - -1.22 [~06.11.1997] - - * Fixes a minor bug with weapons of slay orc and brings back the old - spell level system. - - - -1.21 [~03.11.1997] - - * Fixes a bug which caused problems with high-level spellcasting. - - - -1.2 [02.11.1997] - - * The monster and cloud location bits have been completely - rewritten, a process which turned out to be rather easier than I - thought it would be. The new system is much more flexible; - * Monsters are now a bit more intelligent, especially in the way - they treat clouds; - * Several monsters have been added; - * Several items and two new classes of items (Carrion and - Miscellaneous) have been added; - * Several spells, most of them necromantic, have been added; - * The Gladiator, Necromancer, and Paladin classes have been added; - * A spell type system has been implemented, and several new staves - to specialise in particular types of magic have been added - (conjuration, summoning etc.); - * New unique items have been added, and a bug (actually, a mistype) - which prevented some from being generated has been removed; - * A few bugs have been removed; and - * Several other changes have been made, too numerous to mention - here. - - - -1.10 [14.10.1997] - - * Several new items and monsters were added; - * Labyrinths were added; - * Magical weapons are now less powerful; - * Some bugs have been fixed -- I forget what they were right now; - and - * The source was released, and Crawl is now under the GPL (see - Licence.txt for details). - - - -1.05 [07.10.1997] - - * A minor display bug was fixed; - * A bug with restoring clouds from saved games was fixed; - * A major bug which caused a segment violation when restoring saved - games if there were any magical traps on the level was finally - discovered and fixed; - * Those pathetic worms you see around level 6 are now nastier, and - jackals now tend to appear in packs; and - * This time, your item memory really does work. - - - -1.04 [06.10.1997] - - * A few really nasty bugs with saved games were fixed. The game - would not save enchantments affecting monsters, and would mess up - the items carried by the monsters (Adam Horowitz); - * A bug with the enchanting/corroding of shields was fixed; - * A '<=' instead of a '<' led to characters not using shields - occasionally blocking trap missiles (Adam Horowitz); - * You can now type '+' or '-' in the map screen to move around - faster (Adam Horowitz); - * The direction function now accepts '.' as well as delete (Adam - Horowitz); - * During your first step while long-walking, you can walk on - anything (still prompts for water, etc., though) (Adam Horowitz); - and - * I think that was all. - - - -1.03 [04.10.1997] - - * Some unique items were added; - * A silly bug, by which your item knowledge was not saved, was fixed - (Darren Hebden); - * Teleport traps now work properly; and - * I think I fixed another bug, but I can't remember. - - - -1.02 [04.10.1997] - - * A few more items and traps have been added; - * The game now uses the rogue keys (hjklyubn) properly; and - * You used to be able to throw and zap straight when confused. No - longer! - - - -1.01 [03.10.1997] - - * Shields were changed; - * Items were made more common; - * Monsters were made less common (this was a bug); - * Cursed weapons were made less common (this was just bad planning); - and - * I changed the name to make it a bit less egotistical. - - Bugs removed include: - - * A debugging feature of the 'x' command was unintentionally left - in; - * The summon scorpions spell summoned a vampire (oops) (Haran - Pilpel); - * Sometimes +50 armour could be generated (oops again) (Haran - Pilpel); - * The inventory item counter was not decremented when you dropped - something! This would lead to you being unable to pick things up - after a while (Darren Hebden); - * A bug with detect curse scrolls (Darren Hebden); - * Slime creatures and jellies were a bit weak; - * Killing normal (not spitting) plants gave you far too much xp; - * Your rate of regeneration was not saved properly; - * About half of the rings could never be generated; - * The 's' command would sometimes make you repeat your last move - (Haran Pilpel); - * I forgot to mention the walk-in-place function in any - documentation; - * I set the level builder to put 100 monsters on each new level for - debugging, and forgot to reset it -- I really should playtest - more!; - * If you tried to cast spell 'z', you cast the identify spell (Lucas - Ackerman); and - * A few more fixes which I forget right now. - - - -Linley's First: 1.00 [02.10.1997] - - * First (rather buggy) version. |