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diff --git a/stone_soup/crawl-ref/readme.txt b/stone_soup/crawl-ref/readme.txt deleted file mode 100644 index 3174052c27..0000000000 --- a/stone_soup/crawl-ref/readme.txt +++ /dev/null @@ -1,151 +0,0 @@ - Crawl Quick-Start Guide - (Copyright 1999 Linley Henzell) - -So, you want to start playing Crawl straight away without bothering with the -manual? Read this, the guide to starting Crawl with a minimum of preparation. -When you get some more time, you can read crawl.txt in the Docs directory -for more detailed information. - -I suggest printing it out and following its instructions while playing your -first few games (you can also press '?' while playing for a list of commands). - - INTRODUCTION TO CRAWL - -Crawl is a large and very random game of subterranean exploration in a fantasy -world of magic and frequent violence. Your quest is to travel into the depths -of the Dungeon (which is different each time you play) and retrieve the Orb of -Zot. - -Crawl is an RPG of the 'rogue-like' type, one of the descendants of Rogue. Its -graphics are simple but highly informative, designed to be understood at a -glance, and control is exercised largely through one-keystroke commands. - - STARTING OUT - -After starting the program you will be greeted with a message asking for your -name. Don't spend too much time over this, as your first character will *not* -last very long (sorry, but it's true). - -Next you are given menus of species and character classes from which to -choose. A dwarf, orc, ogre or troll Fighter is a good bet. Elves are quite -fragile, humans are pretty average at everything, and the weirder species are -mostly too tricky for beginning players. Finally, you may be given a choice of -weapons. I suggest an axe (axes are fun). - -Now you are in the game. The game screen has three parts: - - the Map takes up the upper left part of the screen. In its very centre is -the @ sign which represents You. The coloured parts of the Map are the parts -you can see, while places which you have visited before but cannot currently -see are shown in grey. - - the Message box is the large part of the screen below the map. It describes -events as they happen and asks you questions from time to time. - - the Stats area (to the right of the Map) contains various indicators of -your health and abilities. - - EXPLORING - -Try walking around, using either the numeric keypad (turn numlock off) or the -hjklyubn keys. To move in a given direction until you reach something -interesting or see a hostile creature, press shift and the direction. - -If you want to know what a certain character on the screen represents, you can -use the 'x' (examine) command to get a short description. You use the 'o' -(open) command to open doors, and the '<' (up) and '>' (down) commands to -climb staircases. Sometimes doors are hidden, and must be searched out by -standing next to walls and resting (a number of commands do the same thing: -'s', '.' (period), delete, or '5' on the numeric keypad). - -The Dungeon gets more dangerous (but more interesting!) as you go down. If you -get lost you can access a map of the whole level you are on with the 'X' -command, which uses the whole screen. - - ITEMS - - After walking around for a while, you will no doubt come across some items -laying around (you may come across some monsters as well; for help in dealing -with them skip to the Monsters section). You can pick up items with the 'g' -(get) or ',' commands and drop them again with 'd' (drop), and the 'i' -(inventory) command shows you what you're carrying. - -There are several different types of items: - - - Weapons, represented by the ) sign. Wield them with the 'w' (wield) -command. Some weapons are cursed and cannot be un-wielded without the use of -magic. - - - Armour (]). Wear it with the 'W' (Wear) command, and remove it with 'T' -(Take off). Heavier armours give more protection, but may hamper your ability -to fight and to dodge attacks aimed at you. - - - Ammunition (also the ) sign). Throw it with 't' (throw). Darts are meant to -be thrown by hand; other missiles need an appropriate launcher to be wielded -(eg arrows are much more effective when shot with a bow). - - - Wands (/), Scrolls (?) and Potions (!) can be very valuable, but have -limited uses (scrolls and potions can only be used once each, wands contain -only a certain number of charges). Wands are 'z'apped, scrolls are 'r'ead and -potions are 'q'uaffed. - Unfortunately, you won't at first know what a wand, scroll or potion does; it -will only be described by its physical appearance. But once you have used, for -example, a potion of healing, you will in future recognise all potions of -healing. - - - Rings (=) and Amulets (") often contain powerful magic, but it can be -difficult to work out exactly what one does. They are put on with 'P' (Put on) -and removed with 'R' (remove), but can, like weapons, be cursed. - - - Food (%) is vital to your survival. Eat it with the 'e' (eat) command when -hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'D' -(Dissect) command), but not all of them are healthful, and many species of -player-character dislike eating raw flesh unless very hungry. - - - Money ($) can be used to buy stuff in shops, and increases your score if -you escape. - -There are a few other types of item, but you will discover these as you play. - -One vital command to remember when dealing with items is 'V' (View), which -gives you a short description of any item. Use it on everything you find. The -magical Scroll of Identify can also help for identifying magical items of -uncertain nature. - - MONSTERS - -You will also run into monsters (most of which are represented by letters of -the alphabet). You can attack a monster by trying to move into the square it -is occupying. - -When you are wounded you lose hit points (displayed near the top of the stats -list); these return gradually over time through the natural process of -healing. If you lose all of your hp you Die. - -To survive, you will need to develop a few basic tactics: - - Never fight more than one monster if you can help it. Always back into a -corridor so that they must fight you one-on-one. - - If you are badly wounded, you can run away from monsters to buy some time. -Try losing them in corridors, or find a place where you can run around in -circles to heal while the monster chases you. - - Rest between encounters. The 's', '.', delete or keypad-5 commands make you -rest for one turn, while pressing '5' or shift-and-keypad-5 make you rest for -a longer time (you will stop resting when fully healed). - - Learn when to run away from things you can't handle - this is important! - - DEATH - -Before long, you'll probably end up dead. - -Death in Crawl is permanent; you cannot just reload a saved game and start -again where you left off. The 'S' (Save) command exists only to let you leave -a game part-way through and come back to it later. Quitting ('Q') is a way of -committing suicide if you can't even be bothered to help your character escape -from the Dungeon alive. - - - -Well, that's it for the quick-start guide. This should help you through your -first few games, but Crawl is extremely (some would say excessively) complex -and cannot be adequately described in so short a document. So when you feel -ready to start playing with magic, skills, religions, the arcane intricacies -of the initfile and a whole heap of other stuff, glance through the manual. -Happy Crawling! - |