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Diffstat (limited to 'stone_soup/crawl-ref/source/beam.h')
-rw-r--r-- | stone_soup/crawl-ref/source/beam.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/stone_soup/crawl-ref/source/beam.h b/stone_soup/crawl-ref/source/beam.h deleted file mode 100644 index d081332bb6..0000000000 --- a/stone_soup/crawl-ref/source/beam.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * File: beam.cc - * Summary: Functions related to ranged attacks. - * Written by: Linley Henzell - * - * Change History (most recent first): - * - * <1> -/--/-- LRH Created - */ - - -#ifndef BEAM_H -#define BEAM_H - - -#include "externs.h" - -dice_def calc_dice( int num_dice, int max_damage ); - - -/* *********************************************************************** - * called from: bang - it_use2 - monstuff - mstuff2 - * *********************************************************************** */ -void fire_beam( struct bolt &pbolt, item_def *item = NULL ); - -// last updated 19apr2001 {gdl} -/* *********************************************************************** - * called from: beam - * *********************************************************************** */ -bool nasty_beam( struct monsters *mon, struct bolt &beam ); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: ability - it_use3 - item_use - mstuff2 - religion - - * spells - spells4 - * *********************************************************************** */ -void explosion( struct bolt &pbolt, bool hole_in_the_middle = false ); - - -// last updated 22jan2001 {gdl} -/* *********************************************************************** - * called from: effects - spells2 - spells4 - * *********************************************************************** */ -int mons_adjust_flavoured( struct monsters *monster, struct bolt &pbolt, - int hurted, bool doFlavouredEffects = true ); - - -/* *********************************************************************** - * called from: ability - item_use - spell - * returns true if messages were generated during the enchantment - * *********************************************************************** */ -bool mass_enchantment( int wh_enchant, int pow, int who ); - - -/* *********************************************************************** - * called from: fight - monstuff - mstuff2 - * *********************************************************************** */ -int mons_ench_f2( struct monsters *monster, struct bolt &pbolt ); - - -/* *********************************************************************** - * called from: fight - monstuff - spells2 - * *********************************************************************** */ -void poison_monster( struct monsters *monster, bool fromPlayer, int levels = 1, - bool force = false ); - - -/* *********************************************************************** - * called from: fight - monstuff - spells - spells1 - spells2 - * *********************************************************************** */ -#if 0 -void delete_cloud( int cloud ); -void new_cloud( int cloud, int type, int x, int y, int decay ); - -void place_cloud(unsigned char cl_type, unsigned char ctarget_x, unsigned char ctarget_y, unsigned char cl_range); -#endif - - -/* *********************************************************************** - * called from: monstuff - * *********************************************************************** */ -void fire_tracer( struct monsters *monster, struct bolt &pbolt ); - -bool check_line_of_sight( int sx, int sy, int tx, int ty ); - -/* *********************************************************************** - * called from: monstuff - * *********************************************************************** */ -void mimic_alert( struct monsters *mimic ); - - -void zapping( char ztype, int power, struct bolt &pbolt ); - -int affect(struct bolt &beam, int x, int y); - -#endif |