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-/*
- * File: defines.h
- * Summary: Various definess used by Crawl.
- * Written by: Linley Henzel
- *
- * Abstract: A variety of miscellaneous constant values are found here.
- * I think we should move the colors into an enum or something
- * because there are in numerical order. But I'm too lazy to
- * do it myself.
- *
- * Copyright © 1999 Brian Robinson. // Me? How come?
- *
- * Change History (most recent first):
- *
- * <4> 7/29/00 JDJ Renamed MNG NON_MONSTER, MNST MAX_MONSTERS, ITEMS MAX_ITEMS,
- * ING NON_ITEM, CLOUDS MAX_CLOUDS, CNG EMPTY_CLOUD, NTRAPS MAX_TRAPS.
- * <3> 9/25/99 CDL linuxlib -> liblinux
- * <2> 6/17/99 BCR indented and added header
- * <1> --/--/-- LRH Created
- */
-
-#ifndef DEFINES_H
-#define DEFINES_H
-
-#define ESCAPE '\x1b' // most ansi-friendly way I can think of defining this.
-
-// there's got to be a better way...
-#ifdef _LIBUNIX_IMPLEMENTATION
-#elif macintosh
-#else
- #ifndef TRUE
- #define TRUE 1
- #endif
-
- #ifndef FALSE
- #define FALSE 0
- #endif
-#endif
-
-
-// max size of inventory array {dlb}:
-#define ENDOFPACK 52
-
-// minimum value for strength required on armour and weapons
-#define STR_REQ_THRESHOLD 10
-
-// max size of monter array {dlb}:
-#define MAX_MONSTERS 200
-// number of monster enchantments
-#define NUM_MON_ENCHANTS 6
-// non-monster for mgrd[][] -- (MNST + 1) {dlb}:
-#define NON_MONSTER 201
-
-#define MAX_SUBTYPES 50
-
-// max size of item list {dlb}:
-#define MAX_ITEMS 500
-// non-item -- (ITEMS + 1) {dlb}
-#define NON_ITEM 501
-
-// max size of cloud array {dlb}:
-#define MAX_CLOUDS 100
-
-// empty cloud -- (CLOUDS + 1) {dlb}:
-#define EMPTY_CLOUD 101
-
-// max x-bound for level generation {dlb}
-#define GXM 80
-// max y-bound for level generation {dlb}
-#define GYM 70
-
-#define LOS_SX 8
-#define LOS_EX 25
-#define LOS_SY 1
-#define LOS_EY 17
-
-#define VIEW_SX 1
-#define VIEW_EX 33
-#define VIEW_SY 1
-#define VIEW_EY 17
-
-#define VIEW_Y_DIFF (((VIEW_EX - VIEW_SX + 1) - (VIEW_EY - VIEW_SY + 1)) / 2)
-
-// View centre must be the same as LOS centre.
-// VIEW_CX == 17
-#define VIEW_CX ((VIEW_SX + VIEW_EX) / 2)
-// VIEW_CY == 9
-#define VIEW_CY ((VIEW_SY + VIEW_EY) / 2)
-
-// max traps per level
-#define MAX_TRAPS 30
-
-// max shops per level
-#define MAX_SHOPS 5
-
-// lowest grid value which can be passed by walking etc.
-#define MINMOVE 31
-
-// lowest grid value which can be seen through
-#define MINSEE 11
-
-// This value is used to make test_hit checks always succeed
-#define AUTOMATIC_HIT 1500
-
-// grids that monsters can see
-#define MONSTER_LOS_RANGE 8
-
-// Maximum charge level for rods
-#define MAX_ROD_CHARGE 17
-#define ROD_CHARGE_MULT 100
-
-// Maximum enchantment on weapons/armour/secondary armours
-// Note: use armour_max_enchant(item) to get the correct limit for item
-#define MAX_WPN_ENCHANT 5
-#define MAX_ARM_ENCHANT 5
-#define MAX_SEC_ENCHANT 2
-
-#define NUM_STAVE_ADJ 9
-
-// some shortcuts:
-#define menv env.mons
-#define mitm env.item
-#define grd env.grid
-#define mgrd env.mgrid
-#define igrd env.igrid
-
-#define ENVF_FLAGS 0xFF00U
-#define ENVF_DETECT_MONS 0x0100U
-#define ENVF_DETECT_ITEM 0x0200U
-
-// This square is known because of detect-creatures/detect-items
-#define ENVF_DETECTED 0x0800U
-
-#define ENVF_COLOR(x) (((x) >> 12) & 0xF)
-
-// (MNG) -- for a reason! see usage {dlb}:
-#define MHITNOT 201
-// (MNG + 1) -- for a reason! see usage {dlb}:
-#define MHITYOU 202
-
-// colors, such pretty colors ...
-#ifndef DOS
- #define BLACK 0
- #define BLUE 1
- #define GREEN 2
- #define CYAN 3
- #define RED 4
- #define MAGENTA 5
- #define BROWN 6
- #define LIGHTGREY 7
- #define DARKGREY 8
- #define LIGHTBLUE 9
- #define LIGHTGREEN 10
- #define LIGHTCYAN 11
- #define LIGHTRED 12
- #define LIGHTMAGENTA 13
- #define YELLOW 14
- #define WHITE 15
-
- #define LIGHTGRAY LIGHTGREY
- #define DARKGRAY DARKGREY
-#else
- #include <conio.h>
- #define LIGHTGREY LIGHTGRAY
- #define DARKGREY DARKGRAY
-#endif
-
-// Colour options... these are used as bit flags along with the colour
-// value in the low byte.
-
-// This is used to signal curses (which has seven base colours) to
-// try to get a brighter version using recommisioned attribute flags.
-#define COLFLAG_CURSES_BRIGHTEN 0x0080
-
-//#ifdef USE_COLOUR_OPTS
-
- #define COLFLAG_FRIENDLY_MONSTER 0x0100
- #define COLFLAG_ITEM_HEAP 0x0200
- #define COLFLAG_WILLSTAB 0x0400
- #define COLFLAG_MAYSTAB 0x0800
-
- enum CHAR_ATTRIBUTES
- {
- CHATTR_NORMAL, /* 0 */
- CHATTR_STANDOUT,
- CHATTR_BOLD,
- CHATTR_BLINK,
- CHATTR_UNDERLINE,
- CHATTR_REVERSE, /* 5 */
- CHATTR_DIM,
- CHATTR_HILITE,
-
- CHATTR_ATTRMASK = 0xF, /* 15 (well, obviously) */
-
- CHATTR_COLMASK = 0xF00 // Mask with this to get extra colour info.
- };
-
-//#endif
-
-#define MINIMUM( xxx, yyy ) (((xxx) < (yyy)) ? (xxx) : (yyy))
-#define MAXIMUM( xxx, yyy ) (((xxx) > (yyy)) ? (xxx) : (yyy))
-
-// Convert capital letters into mystic numbers representing
-// CTRL sequences. This is a macro because a lot of the type
-// it wants to be used in case labels.
-#define CONTROL( xxx ) (xxx - 'A' + 1)
-
-#endif