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-rw-r--r--stone_soup/crawl-ref/source/files.h92
1 files changed, 0 insertions, 92 deletions
diff --git a/stone_soup/crawl-ref/source/files.h b/stone_soup/crawl-ref/source/files.h
deleted file mode 100644
index a2d357cac8..0000000000
--- a/stone_soup/crawl-ref/source/files.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * File: files.cc
- * Summary: Functions used to save and load levels/games.
- * Written by: Linley Henzell and Alexey Guzeev
- *
- * Change History (most recent first):
- *
- * <1> -/--/-- LRH Created
- */
-
-
-#ifndef FILES_H
-#define FILES_H
-
-#include "FixAry.h"
-#include <stdio.h>
-#include <string>
-
-// referenced in files - newgame - ouch - overmap:
-#define MAX_LEVELS 50
-// referenced in files - newgame - ouch - overmap:
-#define MAX_BRANCHES 30 // there must be a way this can be extracted from other data
-
-
-// referenced in files - newgame - ouch:
-extern FixedArray<bool, MAX_LEVELS, MAX_BRANCHES> tmp_file_pairs;
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - misc
- * *********************************************************************** */
-#if 0
-void load( unsigned char stair_taken, bool moving_level,
- bool was_a_labyrinth, char old_level, bool want_followers,
- bool is_new_game, char where_were_you2 );
-#endif
-
-bool travel_load_map( char branch, int absdepth );
-
-std::string get_savedir_filename(const char *pre, const char *suf,
- const char *ext);
-
-std::string get_prefs_filename();
-
-void load( unsigned char stair_taken, int load_mode, bool was_a_labyrinth,
- char old_level, char where_were_you2 );
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - libmac - misc
- * *********************************************************************** */
-void save_game(bool leave_game);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void restore_game(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: ouch
- * *********************************************************************** */
-void save_ghost( bool force = false );
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: files hiscores
- * *********************************************************************** */
-void make_filename( char *buf, const char *prefix, int level, int where,
- bool isLabyrinth, bool isGhost );
-
-
-void writeShort(FILE *file, short s);
-
-short readShort(FILE *file);
-
-void writeByte(FILE *file, unsigned char byte);
-
-unsigned char readByte(FILE *file);
-
-void writeString(FILE* file, const std::string &s);
-
-std::string readString(FILE *file);
-
-void writeLong(FILE* file, long num);
-
-long readLong(FILE *file);
-
-#endif