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-rw-r--r--stone_soup/crawl-ref/source/itemname.h113
1 files changed, 0 insertions, 113 deletions
diff --git a/stone_soup/crawl-ref/source/itemname.h b/stone_soup/crawl-ref/source/itemname.h
deleted file mode 100644
index 5e7cc49bfe..0000000000
--- a/stone_soup/crawl-ref/source/itemname.h
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- * File: itemname.cc
- * Summary: Misc functions.
- * Written by: Linley Henzell
- *
- * Change History (most recent first):
- *
- * <1> -/--/-- LRH Created
- */
-
-
-#ifndef ITEMNAME_H
-#define ITEMNAME_H
-
-#include "externs.h"
-
-bool is_vowel( const char chr );
-
-/* ***********************************************************************
- * called from: describe - effects - item_use - shopping
- * *********************************************************************** */
-char get_ident_type(char cla, int ty);
-
-
-/* ***********************************************************************
- * called from: acr - chardump - direct - effects - fight - invent -
- * it_use2 - item_use - items - monstuff - mstuff2 - ouch -
- * shopping - spells1 - spells2 - spells3
- * *********************************************************************** */
-char item_name( const item_def &item, char descrip, char buff[ITEMNAME_SIZE],
- bool terse = false );
-
-
-/* ***********************************************************************
- * called from: debug - describe - dungeon - fight - files - item_use -
- * monstuff - mstuff2 - players - spells0
- * *********************************************************************** */
-int property( const item_def &item, int prop_type );
-
-
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-unsigned char check_item_knowledge(void);
-
-
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void clear_ids(void);
-
-
-/* ***********************************************************************
- * called from: direct - fight - food - items - monstuff - religion -
- * shopping
- * *********************************************************************** */
-void it_name(int itn, char des, char buff[ITEMNAME_SIZE], bool terse = false);
-
-/* ***********************************************************************
- * called from: acr - chardump - command - effects - fight - invent -
- * it_use2 - it_use3 - item_use - items - ouch - output -
- * spell - spells1 - spells2 - spells3 - spells4 - transfor
- * *********************************************************************** */
-void in_name(int inn, char des, char buff[ITEMNAME_SIZE], bool terse = false);
-
-/* ***********************************************************************
- * called from: itemname.cc items.cc item_use.cc mstuff2.cc
- * *********************************************************************** */
-void quant_name( const item_def &item, int quant, char des,
- char buff[ITEMNAME_SIZE], bool terse = false );
-
-/* ***********************************************************************
- * bit operations called from a large number of files
- * *********************************************************************** */
-bool item_cursed( const item_def &item );
-bool item_known_cursed( const item_def &item );
-bool item_known_uncursed( const item_def &item );
-// bool fully_indentified( const item_def &item );
-
-bool item_type_known( const item_def &item );
-
-bool set_item_ego_type( item_def &item, int item_type, int ego_type );
-
-int get_weapon_brand( const item_def &item );
-int get_ammo_brand( const item_def &item );
-int get_armour_ego_type( const item_def &item );
-
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void init_properties(void);
-
-int make_name( unsigned long seed, bool all_caps, char buff[ ITEMNAME_SIZE ] );
-
-/* ***********************************************************************
- * called from: files - shopping
- * *********************************************************************** */
-void save_id(char identy[4][50]);
-
-
-/* ***********************************************************************
- * called from: files - item_use - newgame - ouch - shopping - spells1
- * *********************************************************************** */
-void set_ident_type( char cla, int ty, char setting, bool force = false );
-
-
-/* ***********************************************************************
- * called from: dungeon - item_use
- * *********************************************************************** */
-bool hide2armour( unsigned char *which_subtype );
-
-
-#endif