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Diffstat (limited to 'stone_soup/crawl-ref/source/itemname.h')
-rw-r--r-- | stone_soup/crawl-ref/source/itemname.h | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/stone_soup/crawl-ref/source/itemname.h b/stone_soup/crawl-ref/source/itemname.h deleted file mode 100644 index 5e7cc49bfe..0000000000 --- a/stone_soup/crawl-ref/source/itemname.h +++ /dev/null @@ -1,113 +0,0 @@ -/* - * File: itemname.cc - * Summary: Misc functions. - * Written by: Linley Henzell - * - * Change History (most recent first): - * - * <1> -/--/-- LRH Created - */ - - -#ifndef ITEMNAME_H -#define ITEMNAME_H - -#include "externs.h" - -bool is_vowel( const char chr ); - -/* *********************************************************************** - * called from: describe - effects - item_use - shopping - * *********************************************************************** */ -char get_ident_type(char cla, int ty); - - -/* *********************************************************************** - * called from: acr - chardump - direct - effects - fight - invent - - * it_use2 - item_use - items - monstuff - mstuff2 - ouch - - * shopping - spells1 - spells2 - spells3 - * *********************************************************************** */ -char item_name( const item_def &item, char descrip, char buff[ITEMNAME_SIZE], - bool terse = false ); - - -/* *********************************************************************** - * called from: debug - describe - dungeon - fight - files - item_use - - * monstuff - mstuff2 - players - spells0 - * *********************************************************************** */ -int property( const item_def &item, int prop_type ); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -unsigned char check_item_knowledge(void); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -void clear_ids(void); - - -/* *********************************************************************** - * called from: direct - fight - food - items - monstuff - religion - - * shopping - * *********************************************************************** */ -void it_name(int itn, char des, char buff[ITEMNAME_SIZE], bool terse = false); - -/* *********************************************************************** - * called from: acr - chardump - command - effects - fight - invent - - * it_use2 - it_use3 - item_use - items - ouch - output - - * spell - spells1 - spells2 - spells3 - spells4 - transfor - * *********************************************************************** */ -void in_name(int inn, char des, char buff[ITEMNAME_SIZE], bool terse = false); - -/* *********************************************************************** - * called from: itemname.cc items.cc item_use.cc mstuff2.cc - * *********************************************************************** */ -void quant_name( const item_def &item, int quant, char des, - char buff[ITEMNAME_SIZE], bool terse = false ); - -/* *********************************************************************** - * bit operations called from a large number of files - * *********************************************************************** */ -bool item_cursed( const item_def &item ); -bool item_known_cursed( const item_def &item ); -bool item_known_uncursed( const item_def &item ); -// bool fully_indentified( const item_def &item ); - -bool item_type_known( const item_def &item ); - -bool set_item_ego_type( item_def &item, int item_type, int ego_type ); - -int get_weapon_brand( const item_def &item ); -int get_ammo_brand( const item_def &item ); -int get_armour_ego_type( const item_def &item ); - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -void init_properties(void); - -int make_name( unsigned long seed, bool all_caps, char buff[ ITEMNAME_SIZE ] ); - -/* *********************************************************************** - * called from: files - shopping - * *********************************************************************** */ -void save_id(char identy[4][50]); - - -/* *********************************************************************** - * called from: files - item_use - newgame - ouch - shopping - spells1 - * *********************************************************************** */ -void set_ident_type( char cla, int ty, char setting, bool force = false ); - - -/* *********************************************************************** - * called from: dungeon - item_use - * *********************************************************************** */ -bool hide2armour( unsigned char *which_subtype ); - - -#endif |