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-rw-r--r--stone_soup/crawl-ref/source/itemprop.h142
1 files changed, 0 insertions, 142 deletions
diff --git a/stone_soup/crawl-ref/source/itemprop.h b/stone_soup/crawl-ref/source/itemprop.h
deleted file mode 100644
index aa565a8ddf..0000000000
--- a/stone_soup/crawl-ref/source/itemprop.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * File: itemname.cc
- * Summary: Misc functions.
- * Written by: Brent Ross
- *
- * Change History (most recent first):
- *
- * <1> -/--/-- BWR Created
- */
-
-
-#ifndef ITEMPROP_H
-#define ITEMPROP_H
-
-#include "externs.h"
-
-void init_properties(void);
-
-// cursed:
-bool item_cursed( const item_def &item );
-bool item_known_cursed( const item_def &item );
-bool item_known_uncursed( const item_def &item );
-void do_curse_item( item_def &item );
-void do_uncurse_item( item_def &item );
-
-// ident:
-bool item_ident( const item_def &item, unsigned long flags );
-void set_ident_flags( item_def &item, unsigned long flags );
-void unset_ident_flags( item_def &item, unsigned long flags );
-
-// racial item and item descriptions:
-void set_equip_race( item_def &item, unsigned long flags );
-void set_equip_desc( item_def &item, unsigned long flags );
-unsigned long get_equip_race( const item_def &item );
-unsigned long get_equip_desc( const item_def &item );
-
-// helmet functions:
-void set_helmet_type( item_def &item, short flags );
-void set_helmet_desc( item_def &item, short flags );
-void set_helmet_random_desc( item_def &item );
-
-short get_helmet_type( const item_def &item );
-short get_helmet_desc( const item_def &item );
-
-bool is_helmet_type( const item_def &item, short val );
-
-// ego items:
-bool set_item_ego_type( item_def &item, int item_type, int ego_type );
-int get_weapon_brand( const item_def &item );
-int get_armour_ego_type( const item_def &item );
-int get_ammo_brand( const item_def &item );
-
-// armour functions:
-int armour_max_enchant( const item_def &item );
-bool armour_is_hide( const item_def &item, bool inc_made = false );
-bool armour_not_shiny( const item_def &item );
-int armour_str_required( const item_def &arm );
-
-equipment_type get_armour_slot( const item_def &item );
-
-bool jewellery_is_amulet( const item_def &item );
-bool check_jewellery_size( const item_def &item, size_type size );
-
-bool hide2armour( item_def &item );
-
-bool base_armour_is_light( const item_def &item );
-int fit_armour_size( const item_def &item, size_type size );
-bool check_armour_size( const item_def &item, size_type size );
-bool check_armour_shape( const item_def &item, bool quiet );
-
-// weapon functions:
-int weapon_rarity( int w_type );
-
-int cmp_weapon_size( const item_def &item, size_type size );
-bool check_weapon_tool_size( const item_def &item, size_type size );
-int fit_weapon_wieldable_size( const item_def &item, size_type size );
-bool check_weapon_wieldable_size( const item_def &item, size_type size );
-
-int fit_item_throwable_size( const item_def &item, size_type size );
-
-bool check_weapon_shape( const item_def &item, bool quiet, bool check_id = false );
-
-int weapon_ev_bonus( const item_def &wpn, int skill, size_type body, int dex,
- bool hide_hidden = false );
-
-int get_inv_wielded( void );
-int get_inv_hand_tool( void );
-int get_inv_in_hand( void );
-
-hands_reqd_type hands_reqd( const item_def &item, size_type size );
-bool is_double_ended( const item_def &item );
-
-int double_wpn_awkward_speed( const item_def &item );
-
-bool is_demonic( const item_def &item );
-
-int get_vorpal_type( const item_def &item );
-int get_damage_type( const item_def &item );
-bool does_damage_type( const item_def &item, int dam_type );
-
-int weapon_str_weight( const item_def &wpn );
-int weapon_dex_weight( const item_def &wpn );
-int weapon_impact_mass( const item_def &wpn );
-int weapon_str_required( const item_def &wpn, bool half );
-
-skill_type weapon_skill( const item_def &item );
-skill_type weapon_skill( int wclass, int wtype );
-
-skill_type range_skill( const item_def &item );
-skill_type range_skill( int wclass, int wtype );
-
-// launcher and ammo functions:
-bool is_range_weapon( const item_def &item );
-bool is_range_weapon_type( weapon_type wtype );
-missile_type fires_ammo_type( const item_def &item );
-const char * ammo_name( const item_def &bow );
-bool is_throwable( const item_def &wpn );
-launch_retval is_launched( int being_id, const item_def &ammo, bool msg = false );
-
-// staff/rod functions:
-bool item_is_rod( const item_def &item );
-bool item_is_staff( const item_def &item );
-
-// ring functions:
-int ring_has_pluses( const item_def &item );
-
-// food functions:
-bool food_is_meat( const item_def &item );
-bool food_is_veg( const item_def &item );
-int food_value( const item_def &item );
-int food_turns( const item_def &item );
-bool can_cut_meat( const item_def &item );
-
-// generic item property functions:
-bool is_tool( const item_def &item );
-int property( const item_def &item, int prop_type );
-int item_mass( const item_def &item );
-size_type item_size( const item_def &item );
-
-bool is_colourful_item( const item_def &item );
-
-#endif