diff options
Diffstat (limited to 'stone_soup/crawl-ref/source/monplace.h')
-rw-r--r-- | stone_soup/crawl-ref/source/monplace.h | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/stone_soup/crawl-ref/source/monplace.h b/stone_soup/crawl-ref/source/monplace.h deleted file mode 100644 index ba45fe36d2..0000000000 --- a/stone_soup/crawl-ref/source/monplace.h +++ /dev/null @@ -1,83 +0,0 @@ -/* - * File: monsplace.cc - * Summary: Functions used when placing monsters in the dungeon. - * Written by: Linley Henzell - * - * Change History (most recent first): - * - * <1> -/--/-- LRH Created - */ - - -#ifndef MONPLACE_H -#define MONPLACE_H - -#include "enum.h" -#include "FixVec.h" - -// last updated 13mar2001 {gdl} -/* *********************************************************************** - * called from: acr - lev-pand - monplace - dungeon - * - * Usage: - * mon_type WANDERING_MONSTER, RANDOM_MONSTER, or monster type - * behaviour standard behaviours (BEH_ENSLAVED, etc) - * target MHITYOU, MHITNOT, or monster id - * extra various things like skeleton/zombie types, colours, etc - * summoned monster is summoned? - * px placement x - * py placement y - * level_type LEVEL_DUNGEON, LEVEL_ABYSS, LEVEL_PANDEMONIUM. - * LEVEL_DUNGEON will generate appropriate power monsters - * proximity 0 = no extra restrictions on monster placement - * 1 = try to place the monster near the player - * 2 = don't place the monster near the player - * 3 = place the monster near stairs (regardless of player pos) - * *********************************************************************** */ -int mons_place( int mon_type, char behaviour, int target, bool summoned, - int px, int py, int level_type = LEVEL_DUNGEON, - int proximity = PROX_ANYWHERE, int extra = 250, - int dur = 0 ); - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: acr - debug - decks - effects - fight - it_use3 - item_use - - * items - monstuff - mstuff2 - religion - spell - spells - - * spells2 - spells3 - spells4 - * *********************************************************************** */ -int create_monster( int cls, int dur, int beha, int cr_x, int cr_y, - int hitting, int zsec ); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: misc - monplace - spells3 - * *********************************************************************** */ -bool empty_surrounds( int emx, int emy, unsigned char spc_wanted, - bool allow_centre, FixedVector<char, 2>& empty ); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: ability - acr - items - maps - mstuff2 - spell - spells - * *********************************************************************** */ -int summon_any_demon( char demon_class ); - - -// last update 13mar2001 {gdl} -/* *********************************************************************** - * called from: dungeon monplace - * - * This isn't really meant to be a public function. It is a low level - * monster placement function used by dungeon building routines and - * mons_place(). If you need to put a monster somewhere, use mons_place(). - * Summoned creatures can be created with create_monster(). - * *********************************************************************** */ -bool place_monster( int &id, int mon_type, int power, char behaviour, - int target, bool summoned, int px, int py, bool allow_bands, - int proximity = PROX_ANYWHERE, int extra = 250, - int dur = 0 ); - -monster_type rand_dragon( dragon_class_type type ); - -#endif // MONPLACE_H |