diff options
Diffstat (limited to 'stone_soup/crawl-ref/source/monspeak.cc')
-rw-r--r-- | stone_soup/crawl-ref/source/monspeak.cc | 2325 |
1 files changed, 0 insertions, 2325 deletions
diff --git a/stone_soup/crawl-ref/source/monspeak.cc b/stone_soup/crawl-ref/source/monspeak.cc deleted file mode 100644 index dd1b9b6ad8..0000000000 --- a/stone_soup/crawl-ref/source/monspeak.cc +++ /dev/null @@ -1,2325 +0,0 @@ -/* - * File: monspeak.cc - * Summary: Functions to handle speaking monsters - * - * Change History (most recent first): - * - * <1> 01/09/00 BWR Created - */ - -#include "AppHdr.h" -#include "monspeak.h" - -#include <stdlib.h> -#include <string.h> -#include <stdio.h> - -#ifdef DOS -#include <conio.h> -#endif - -#include "externs.h" - -#include "beam.h" -#include "debug.h" -#include "fight.h" -#include "insult.h" -#include "itemname.h" -#include "misc.h" -#include "monplace.h" -#include "monstuff.h" -#include "mon-util.h" -#include "mstuff2.h" -#include "player.h" -#include "spells2.h" -#include "spells4.h" -#include "stuff.h" -#include "view.h" - -// returns true if something is said -bool mons_speaks(struct monsters *monster) -{ - int temp_rand; // probability determination - - // This function is a little bit of a problem for the message channels - // since some of the messages it generates are "fake" warning to - // scare the player. In order to accomidate this intent, we're - // falsely categorizing various things in the function as spells and - // danger warning... everything else just goes into the talk channel -- bwr - int msg_type = MSGCH_TALK; - - const char *m_name = ptr_monam(monster, DESC_CAP_THE); - strcpy(info, m_name); - - if (mons_has_ench(monster, ENCH_INVIS)) - return false; - // invisible monster tries to remain unnoticed - - //mv: if it's also invisible, program never gets here - if (silenced(monster->x, monster->y)) - { - if (!one_chance_in(3)) - return false; // while silenced, don't bother so often - - if (mons_has_ench(monster, ENCH_CONFUSION)) - { - temp_rand = random2(10); - strcat(info, (temp_rand < 4) ? " gestures wildly." : - (temp_rand == 4) ? " looks confused." : - (temp_rand == 5) ? " grins evilly." : - (temp_rand == 6) ? " smiles happily." : - (temp_rand == 7) ? " cries." - : " says something but you don't hear anything."); - } - else if (monster->behaviour == BEH_FLEE) - { - temp_rand = random2(10); - strcat(info, - (temp_rand < 3) ? " glances furtively about." : - (temp_rand == 3) ? " opens its mouth, as if shouting." : - (temp_rand == 4) ? " looks around." : - (temp_rand == 5) ? " appears indecisive." : - (temp_rand == 6) ? " ponders the situation." - : " seems to says something."); - } - // disregard charmed critters.. they're not too expressive - else if (monster->attitude == ATT_FRIENDLY) - { - temp_rand = random2(10); - strcat(info, (temp_rand < 3) ? " gives you a thumbs up." : - (temp_rand == 3) ? " looks at you." : - (temp_rand == 4) ? " waves at you." : - (temp_rand == 5) ? " smiles happily.": - (temp_rand == 6) ? " winks at you." - : " says something you can't hear."); - } - else - { - temp_rand = random2(10); - strcat(info, (temp_rand < 3) ? " gestures." : - (temp_rand == 3) ? " gestures obscenely." : - (temp_rand == 4) ? " grins." : - (temp_rand == 5) ? " looks angry." : - (temp_rand == 6) ? " seems to be listening." - : " says something but you don't hear anything."); - } //end switch silenced monster's behaviour - - mpr(info, MSGCH_TALK); - return true; - } // end silenced monster - - // charmed monsters aren't too expressive - if (mons_has_ench(monster, ENCH_CHARM)) - return false; - - if (mons_has_ench(monster, ENCH_CONFUSION)) - { - if (mons_holiness( monster ) == MH_DEMONIC - && monster->type != MONS_IMP) - { - return (false); - } - - if (mons_friendly(monster)) - { - switch (random2(18)) // speaks for friendly confused monsters - { - case 0: - strcat(info, " prays for help."); - break; - case 1: - strcat(info, " screams, \"Help!\""); - break; - case 2: - strcat(info, " shouts, \"I'm losing control!\""); - break; - case 3: - strcat(info, " shouts, \"What's happening?\""); - break; - case 4: - case 5: - strcat(info, " gestures wildly."); - break; - case 6: - strcat(info, " cries."); - break; - case 7: - strcat(info, " shouts, \"Yeah!\""); - break; - case 8: - strcat(info, " sings."); - break; - case 9: - strcat(info, " laughs crazily."); - break; - case 10: - strcat(info, " ponders the situation."); - break; - case 11: - strcat(info, " grins madly."); - break; - case 12: - strcat(info, " looks very confused."); - break; - case 13: - strcat(info, " mumbles something."); - break; - case 14: - strcat(info, " giggles crazily."); - break; - case 15: - strcat(info, " screams, \""); - strcat(info, you.your_name); - strcat(info, "! Help!\""); - break; - case 16: - strcat(info, " screams, \""); - strcat(info, you.your_name); - strcat(info, "! What's going on?\""); - break; - case 17: - strcat(info, " says, \""); - strcat(info, you.your_name); - strcat(info, ", I'm little bit confused.\""); - break; - } - } - else - { - switch (random2(23)) // speaks for unfriendly confused monsters - { - case 0: - strcat(info, " yells, \"Get them off of me!\""); - break; - case 1: - strcat(info, " screams, \"I will kill you anyway!\""); - break; - case 2: - strcat(info, " shouts, \"What's happening?\""); - break; - case 3: - case 4: - case 5: - strcat(info, " gestures wildly."); - break; - case 6: - strcat(info, " cries."); - break; - case 7: - strcat(info, " shouts, \"NO!\""); - break; - case 8: - strcat(info, " shouts, \"YES!\""); - break; - case 9: - strcat(info, " laughs crazily."); - break; - case 10: - strcat(info, " ponders the situation."); - break; - case 11: - strcat(info, " grins madly."); - break; - case 12: - strcat(info, " looks very confused."); - break; - case 13: - strcat(info, " mumbles something."); - break; - case 14: - strcat(info, " says, \"I'm little bit confused.\""); - break; - case 15: - strcat(info, " asks, \"Where am I?\""); - break; - case 16: - strcat(info, " shakes."); - break; - case 17: - strcat(info, " asks, \"Who are you?\""); - break; - case 18: - strcat(info, " asks, \"What the hell are we doing here? Mmm, I see...\""); - break; - case 19: - strcat(info, " cries, \"My head! MY HEAD!!!\""); - break; - case 20: - strcat(info, " says, \"Why is everything spinning?\""); - break; - case 21: - strcat(info, " screams, \"NO! I can't bear up that noise!\""); - break; - case 22: - strcat(info, " is trying to cover his eyes."); - break; - } - } - - } - else if (monster->behaviour == BEH_FLEE) - { - if (mons_holiness( monster ) == MH_DEMONIC - && monster->type != MONS_IMP) - { - return (false); - } - - if (mons_friendly(monster)) - { - switch (random2(11)) - { - case 0: - snprintf( info, INFO_SIZE, "%s %s, \"WAIT FOR ME!\"", m_name, - coinflip() ? "shouts" : "yells"); - strcat(info, you.your_name); - strcat(info, ", could you help me?\""); - break; - case 1: - strcat(info, " screams, \"Help!\""); - break; - case 2: - strcat(info, " shouts, \"Cover me!\""); - break; - case 3: - strcat(info, " screams, \""); - strcat(info, you.your_name); - strcat(info, "! Help me!\""); - break; - case 4: - case 5: - case 6: - strcat(info, " tries to hide somewhere."); - break; - case 7: - strcat(info, " prays for help."); - break; - case 8: - strcat(info, " looks at you beseechingly."); - break; - case 9: - strcat(info, " shouts, \"Protect me!\""); - break; - case 10: - strcat(info, " cries, \"Don't forget your friends!\""); - break; - } - } - else - { - switch (random2(20)) // speaks for unfriendly fleeing monsters - { - case 0: - snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name, coinflip()? "yells" : "wails"); - break; - case 1: - snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name, - coinflip() ? "cries" : "screams"); break; - case 2: - snprintf( info, INFO_SIZE, "%s %s, \"Why can't we all just get along?\"", - m_name, coinflip() ? "begs" : "pleads"); - break; - case 3: - snprintf( info, INFO_SIZE, "%s %s trips in trying to escape.", m_name, - coinflip() ? "nearly" : "almost"); - break; - case 4: - snprintf( info, INFO_SIZE, "%s %s, \"Of all the rotten luck!\"", m_name, - coinflip() ? "mutters" : "mumbles"); - break; - case 5: - snprintf( info, INFO_SIZE, "%s %s, \"Oh dear! Oh dear!\"", m_name, - coinflip() ? "moans" : "wails"); - case 6: - snprintf( info, INFO_SIZE, "%s %s, \"Damn and blast!\"", m_name, - coinflip() ? "mutters" : "mumbles"); - break; - case 7: - strcat(info, " prays for help."); - break; - case 8: - strcat(info, " shouts, \"No! I'll never do that again!\""); - break; - case 9: - snprintf( info, INFO_SIZE, "%s %s", m_name, - coinflip() ? "begs for mercy." : "cries, \"Mercy!\""); - break; - case 10: - snprintf( info, INFO_SIZE, "%s %s, \"%s!\"", m_name, - coinflip() ? "blubbers" : "cries", - coinflip() ? "Mommeee" : "Daddeee"); - break; - case 11: - snprintf( info, INFO_SIZE, "%s %s, \"Please don't kill me!\"", m_name, - coinflip() ? "begs" : "pleads"); - break; - case 12: - snprintf( info, INFO_SIZE, "%s %s, \"Please don't hurt me!\"", m_name, - coinflip() ? "begs" : "pleads"); - break; - case 13: - snprintf( info, INFO_SIZE, "%s %s, \"Please, I have a lot of children...\"", - m_name, coinflip() ? "begs" : "pleads"); - break; - case 14: - strcat(info, " tries to recover lost courage."); - break; - case 15: - case 16: - case 17: - strcat(info, " gives up."); - break; - case 19: - snprintf( info, INFO_SIZE, "%s looks really %s.", m_name, - coinflip() ? "scared stiff" : "rattled"); - break; - } - } - } - else if (mons_friendly(monster)) - { - if (mons_holiness( monster ) == MH_DEMONIC - && monster->type != MONS_IMP) - { - return (false); - } - - // friendly imps are too common so they speak very very rarely - if ((monster->type == MONS_IMP) && (random2(10))) - return (false); - - switch (random2(18)) - { - case 0: - strcat(info, " yells, \"Run! I'll cover you!\""); - break; - case 1: - strcat(info, " shouts, \"Die, monster!\""); - break; - case 2: - strcat(info, " says, \"It's nice to have friends.\""); - break; - - case 3: - strcat(info, " looks at you."); - break; - case 4: - strcat(info, " smiles at you."); - break; - case 5: - strcat(info, " says, \""); - strcat(info, you.your_name); - strcat(info, ", you are my only friend.\""); - break; - case 6: - strcat(info, " says, \""); - strcat(info, you.your_name); - strcat(info, ", I like you.\""); - break; - - case 7: - strcat(info, " waves at you."); - break; - case 8: - strcat(info, " says, \"Be careful!\""); - break; - case 9: - strcat(info, " says, \"Don't worry. I'm here with you.\""); - break; - case 10: - strcat(info, " smiles happily."); - break; - case 11: - strcat(info, " shouts, \"No mercy! Kill them all!"); - break; - case 12: - strcat(info, " winks at you."); - break; - case 13: - strcat(info, " says, \"Me and you. It sounds cool.\""); - break; - case 14: - strcat(info, " says, \"I'll never leave you.\""); - break; - case 15: - strcat(info, " says, \"I would die for you.\""); - break; - case 16: - strcat(info, " shouts, \"Beware of monsters!\""); - break; - case 17: - strcat(info, " looks friendly."); - break; - } - } - else - { - switch (monster->type) - { - case MONS_TERENCE: // fighter who likes to kill - switch (random2(15)) - { - case 0: - strcat(info, " screams, \"I'm going to kill you! \""); - break; - case 1: - strcat(info, " shouts, \"Now you die.\""); - break; - case 2: - strcat(info, " says, \"Rest in peace.\""); - break; - case 3: - snprintf( info, INFO_SIZE, "%s shouts, \"%s!!!\"", - m_name, coinflip() ? "ATTACK" : "DIE"); - break; - case 4: - strcat(info, " says, \"How do you enjoy it?\""); - break; - case 5: - strcat(info, " shouts, \"Get ready for death!\""); - break; - case 6: - strcat(info, " says, \"You are history.\""); - break; - case 7: - strcat(info, " says, \"Do you want it fast or slow?.\""); - break; - case 8: - strcat(info, " says, \"Did you write a testament? You should...\""); - break; - case 9: - strcat(info, " says, \"Time to say good-bye...\""); - break; - case 10: - snprintf( info, INFO_SIZE, "%s says, \"Don't try to defend, it's %s.\"", - m_name, coinflip() ? "pointless" : "senseless"); - break; - case 11: - strcat(info, " bares his teeth."); - break; - case 12: - snprintf( info, INFO_SIZE, "%s says, \"I'll show you few %s.\"", - m_name, coinflip() ? "tricks" : "ploys."); - break; - case 13: - strcat(info, " screams, \"I want your blood.\""); - break; - case 14: - strcat(info, " looks scornfully at you."); - break; - } - break; // end Terence - - case MONS_EDMUND: // mercenaries guarding dungeon - case MONS_LOUISE: - case MONS_FRANCES: - case MONS_DUANE: - case MONS_ADOLF: - switch (random2(17)) - { - case 0: - strcat(info, " screams, \"I'm going to kill you! Now!\""); - break; - case 1: - strcat(info, - " shouts, \"Return immediately or I'll kill you!\""); - break; - case 2: - strcat(info, - " says, \"Now you've reached the end of your journey!\""); - break; - case 3: - strcat(info, - " screams, \"One false step and I'll kill you!\""); - break; - case 4: - strcat(info, " says, \"Drop everything you've found here and return home.\""); - break; - case 5: - strcat(info, " shouts, \"You will never get the Orb.\""); - break; - case 6: - strcat(info, " looks very unfriendly."); - break; - case 7: - strcat(info, " looks very cold."); - break; - case 8: - strcat(info, " shouts, \"It's the end of the party!\""); - break; - case 9: - strcat(info, " says, \"Return every stolen item!\""); - break; - case 10: - strcat(info, " says, \"No trespassing is allowed here.\""); - break; - case 11: - strcat(info, " grins evilly."); - break; - case 12: - strcat(info, " screams, \"You must be punished!\""); - break; - case 13: - strcat(info, " says, \"It's nothing personal...\""); - break; - case 14: - strcat(info, " says, \"A dead adventurer is good adventurer.\""); - break; - case 15: - strcat(info, " says, \"Coming here was your last mistake.\""); - break; - case 16: - strcat(info, " shouts, \"Intruder!\""); - break; - } - break; // end Edmund & Co - - case MONS_JOSEPH: - switch (random2(16)) - { - case 0: - strcat(info, " smiles happily."); - break; - case 1: - strcat(info, " says, \"I'm happy to see you. And I'll be happy to kill you.\""); - break; - case 2: - strcat(info, " says, \"I've waited for this moment for such a long time.\""); - break; - case 3: - strcat(info, - " says, \"It's nothing personal but I have kill you.\""); - break; - case 5: - strcat(info, " says, \"You will never get the Orb, sorry.\""); - break; - case 9: - strcat(info, " shouts, \"I love to fight! I love killing!\""); - break; - case 10: - strcat(info, - " says, \"I'm here to kill trespassers. I like my job.\""); - break; - case 11: - strcat(info, " tries to grin evilly."); - break; - case 12: - strcat(info, - " says, \"You must be punished! Or... I want to punish you!\""); - break; - case 13: - strcat(info, - " sighs, \"Being guard is usually so boring...\""); - break; - case 14: - strcat(info, " shouts, \"At last some action!\""); - break; - case 15: - strcat(info, " shouts, \"Wow!\""); - break; - } - break; // end Joseph - - case MONS_ORC_HIGH_PRIEST: // priest, servants of dark ancient god - case MONS_DEEP_ELF_HIGH_PRIEST: - switch (random2(9)) - { - case 0: - case 1: - strcat(info, " prays."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 2: - strcat(info, " mumbles some strange prayers."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 3: - strcat(info, - " shouts, \"You are a heretic and must be destroyed.\""); - break; - case 4: - strcat(info, " says, \"All sinners must die.\""); - break; - - case 5: - strcat(info, " looks excited."); - break; - case 6: - strcat(info, " says, \"You will make a fine sacrifice.\""); - break; - case 7: - strcat(info, " starts to sing a prayer."); - break; - case 8: - strcat(info, " shouts, \"You must be punished.\""); - break; - } - break; // end priests - - case MONS_ORC_SORCERER: // hateful wizards, using strange powers - case MONS_DEEP_ELF_SORCERER: - case MONS_WIZARD: - switch (random2(19)) - { - case 0: - case 1: - case 2: - strcat(info, " wildly gestures."); - mpr( info, MSGCH_MONSTER_SPELL ); - if (coinflip()) - canned_msg( MSG_NOTHING_HAPPENS ); - else - canned_msg( MSG_YOU_RESIST ); - return (true); - - case 3: - case 4: - case 5: - strcat(info, " mumbles some strange words."); - mpr( info, MSGCH_MONSTER_SPELL ); - if (coinflip()) - canned_msg( MSG_NOTHING_HAPPENS ); - else - canned_msg( MSG_YOU_RESIST ); - return (true); - - case 6: - strcat(info, " shouts, \"You can't withstand my power!\""); - break; - - case 7: - strcat(info, " shouts, \"You are history.\""); - break; - - case 8: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " becomes transparent for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 9: - strcat(info, " throws some strange powder towards you."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 10: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " glows brightly for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 11: - strcat(info, " says, \"argatax netranoch dertex\""); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 12: - strcat(info, " says, \"dogrw nutew berg\""); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 13: - strcat(info, " shouts, \"Entram moth deg ulag!\""); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 14: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - - strcpy(info, m_name); - strcat(info, " becomes larger for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 15: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - - strcpy(info, m_name); - strcat(info, "'s fingertips starts to glow."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 16: - strcat(info, "'s eyes starts to glow."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 17: - strcat(info, " tries to paralyze you with his gaze."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 18: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - canned_msg( MSG_YOU_RESIST ); - return (true); - } - break; // end wizards - - case MONS_JESSICA: // sorceress disturbed by player - switch (random2(10)) - { - case 0: - strcat(info, " grins evilly."); - break; - case 1: - strcat(info, " says, \"I'm really upset.\""); - break; - case 2: - strcat(info, " shouts, \"I don't like beings like you.\""); - break; - case 3: - strcat(info, - " shouts, \"Stop bothering me, or I'll kill you!\""); - break; - case 4: - strcat(info, " very coldly says, \"I hate your company.\""); - break; - case 5: - strcat(info, " mumbles something strange."); - msg_type = MSGCH_MONSTER_SPELL; - break; - case 6: - strcat(info, " looks very angry."); - break; - case 7: - strcat(info, - " shouts, \"You're disturbing me. I'll have kill you.\""); - break; - case 8: - strcat(info, " screams, \"You are a ghastly nuisance!\""); - break; - case 9: - strcat(info, " gestures wildly."); - msg_type = MSGCH_MONSTER_SPELL; - break; - } - break; // end Jessica - - case MONS_SIGMUND: // mad old wizard - switch (random2(19)) - { - case 0: - case 1: - case 2: - strcat(info, " laughs crazily."); - break; - case 3: - strcat(info, " says, \"Don't worry, I'll kill you fast.\""); - break; - case 4: - strcat(info, " grinds his teeth."); - break; - case 5: - strcat(info, " asks, \"Do you like me?\""); - break; - case 6: - strcat(info, " screams, \"Die, monster!\""); - break; - case 7: - strcat(info, " says, \"You will soon forget everything.\""); - break; - case 8: - strcat(info, " screams, \"You will never... NEVER!\""); - break; - - case 9: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, "'s eyes starts to glow with a red light. "); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 10: - strcat(info, " says, \"Look in to my eyes.\""); - break; - case 11: - strcat(info, " says, \"I'm your fate.\""); - break; - - case 12: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " is suddenly surrounded by pale blue light."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 13: - strcat(info, " tries to bite you."); - break; - - case 14: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " is suddenly surrounded by pale green light."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 15: - strcat(info, " screams, \"I am the angel of Death!\""); - break; - case 16: - strcat(info, " screams, \"Only death can liberate you!\""); - break; - case 17: - strcat(info, " whispers, \"You'll know eternity soon...\""); - break; - case 18: - strcat(info, " screams, \"Don't try to resist!\""); - break; - } - break; // end Sigmund - - case MONS_IMP: // small demon - case MONS_WHITE_IMP: - case MONS_SHADOW_IMP: - if (one_chance_in(3)) - { - imp_taunt( monster ); - return (true); - } - else - { - switch (random2(11)) - { - case 0: - strcat(info, " laughs crazily."); - break; - case 1: - strcat(info, " grins evilly."); - break; - case 2: - strcat(info, " breathes a bit of smoke at you."); - break; - case 3: - strcat(info, " lashes with his tail."); - break; - case 4: - strcat(info, " grinds his teeth."); - break; - case 5: - strcat(info, " sputters."); - break; - case 6: - strcat(info, " breathes some steam toward you."); - break; - case 7: - strcat(info, " spits at you."); - break; - case 8: - strcat(info, " disappears for a moment."); - break; - case 9: - strcat(info, " summons a swarm of flies."); - break; - case 10: - strcat(info, " picks up some beetle and eats it."); - break; - } - } - break; // end imp - - case MONS_TORMENTOR: // cruel devil - if (one_chance_in(10)) - { - demon_taunt( monster ); - return (true); - } - else - { - switch (random2(18)) - { - case 0: - strcat(info, " laughs crazily."); - break; - case 1: - strcat(info, " grins evilly."); - break; - case 2: - strcat(info, " says, \"I am all your nightmares come true.\""); - break; - case 3: - strcat(info, " says, \"I will show you what pain is.\""); - break; - case 4: - strcat(info, " shouts, \"I'll tear you apart.\""); - break; - case 5: - strcat(info, - " says, \"You will wish to die when I get to you.\""); - break; - case 6: - strcat(info, " says, \"I will drown you in your own blood.\""); - break; - case 7: - strcat(info, - " screams, \"You will die horribly!\""); - break; - case 8: - strcat(info, " says, \"I will eat your liver.\""); - break; - case 9: - strcat(info, " grins madly."); - break; - case 10: - strcat(info, " shouts, \"Prepare for my thousand needles of pain!\""); - break; - case 11: - strcat(info, - " says, \"I know thousand and one way to kill you.\""); - break; - case 12: - strcat(info, - " says, \"I'll show you my torture chamber!\""); - break; - case 13: - case 14: - strcat(info, - " says, \"I'll crush your bones, one by one.\""); - break; - case 15: - strcat(info, " says, \"I know your fate. It's pain.\""); - break; - case 16: - strcat(info, " says, \"Get ready! Throes await you.\""); - break; - case 17: - strcat(info, " grins malevolently."); - break; - } - } - break; // end tormentor - - case MONS_PANDEMONIUM_DEMON: // named demons - case MONS_GERYON: - case MONS_ASMODEUS: - case MONS_DISPATER: - case MONS_ANTAEUS: - case MONS_ERESHKIGAL: - case MONS_MNOLEG: - case MONS_LOM_LOBON: - case MONS_CEREBOV: - case MONS_GLOORX_VLOQ: - demon_taunt( monster ); - return (true); - - case MONS_PLAYER_GHOST: // ghost of unsuccesful player - switch (random2(24)) - { - case 0: - strcat(info, " laughs crazily."); - break; - - case 1: - strcat(info, " grins evilly."); - break; - - case 2: - strcat(info, " shouts, \"You will never get the ORB!\""); - break; - - case 3: // mv: ghosts are usually wailing, aren't ? - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - strcat(info, " wails."); - break; - - case 12: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel cold.", MSGCH_WARN); - return (true); - - case 13: - strcat(info, " screams, \"You will join me soon!\""); - break; - case 14: - strcat(info, " wails, \"To die, to sleep, no more.\""); - break; //Hamlet - case 15: - strcat(info, - " screams, \"You must not succeed where I failed.\""); - break; - case 16: - strcat(info, - " screams, \"I'll kill anyone who wants the ORB.\""); - break; - case 17: - strcat(info, " whispers, \"Meet emptiness of death!\""); - break; - case 18: - strcat(info, " whispers, \"Death is liberation.\""); - break; - case 19: - strcat(info, - " whispers, \"Everlasting silence awaits you.\""); - break; - case 20: - strcat(info, - " screams, \"Don't try to defend. You have no chance!\""); - break; - case 21: - strcat(info, - " whispers, \"Death doesn't hurt. What you feel is life.\""); - break; - case 22: - strcat(info, " whispers, \"The ORB doesn't exist.\""); - break; - case 23: - strcat(info, " wails, \"Death is your only future.\""); - break; - } - break; // end players ghost - - case MONS_PSYCHE: // insane girl - switch (random2(20)) - { - case 0: - strcat(info, " smiles happily."); - break; - case 1: - strcat(info, " giggles crazily."); - break; - case 2: - strcat(info, " cries."); - break; - case 3: - strcat(info, " stares at you for a moment."); - break; - case 4: - strcat(info, " sings."); - break; - case 5: - strcat(info, - " says, \"Please, could you die a little faster?\""); - break; - case 6: - strcat(info, - " says, \"I'm bad girl. But I can't do anything about it.\""); - break; - case 7: - strcat(info, - " screams, \"YOU ARE VIOLATING AREA SECURITY!\""); - break; - case 8: - strcat(info, " cries, \"I hate blood and violence.\""); - break; - case 9: - strcat(info, - " screams, \"Peace! Flowers! Freedom! Dead adventurers!\""); - break; - case 10: - strcat(info, - " says, \"I'm so lonely. Only corpses are my friends.\""); - break; - case 11: - strcat(info, " cries, \"You've killed my pet.\""); - break; - case 12: - strcat(info, - " cries, \"You want to steal my orb collection?!\""); - break; - case 13: - strcat(info, " sings some strange song."); - break; - case 14: - strcat(info, " bursts in tears."); - break; - case 15: - strcat(info, " sucks her thumb."); - break; - case 16: - strcat(info, - " whispers, \"Hold me, thrill me, kiss me, kill me.\""); - break; //(c) U2 ? - case 17: - strcat(info, " says, \"I'll kill you and take you home.\""); - break; - case 18: - strcat(info, - " shouts, \"Well, maybe I'm nutty, but who cares?\""); - break; - case 19: - strcat(info, - " shouts, \"I hope that you are sorry for that.\""); - break; - } - break; // end Psyche - - case MONS_DONALD: // adventurers hating competition - case MONS_WAYNE: - switch (random2(11)) - { - case 0: - strcat(info, " screams, \"Return home!\""); - break; - case 1: - strcat(info, " screams, \"The Orb is mine!\""); - break; - case 2: - strcat(info, " screams, \"Give me all your treasure!\""); - break; - case 3: - strcat(info, " screams, \"You will never get the Orb!\""); - break; - case 4: - strcat(info, " screams, \"I was here first!\""); - break; - case 5: - strcat(info, " frowns.\""); - break; - case 6: - strcat(info, " looks very upset."); - break; - case 7: - strcat(info, " screams, \"Get away or die!\""); - break; - case 8: - strcat(info, " screams, \"Die!\""); - break; - case 9: - strcat(info, " screams, \"First you have to pass me!\""); - break; - case 10: - strcat(info, " screams, \"I hate you!\""); - break; - } - break; // end Donald - - case MONS_MICHAEL: // spellcaster who wanted to be alone - switch (random2(11)) - { - case 0: - strcat(info, " looks very angry."); - break; - case 1: - strcat(info, " frowns."); - break; - case 2: - strcat(info, " screams, \"I want to be alone!\""); - break; - case 3: - strcat(info, " says, \"You are really nuisance.\""); - break; - case 4: - strcat(info, - " screams, \"I wanted to be alone. And you...\""); - break; - case 5: - strcat(info, " screams, \"Get away! Or better yet, die!\""); - break; - case 6: - strcat(info, " mumbles some strange words."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 7: - strcat(info, " points at you."); - mpr(info, MSGCH_MONSTER_SPELL); - canned_msg(MSG_YOU_RESIST); - return (true); - - case 8: - strcat(info, " shakes with wrath."); - break; - case 9: - strcat(info, " drinks a potion."); - break; - case 10: - strcat(info, " gestures wildly."); - msg_type = MSGCH_MONSTER_SPELL; - break; - } - break; // end Michael - - case MONS_ERICA: // wild tempered adventuress - switch (random2(12)) - { - case 0: - strcat(info, " screams, \"Die!\""); - break; - case 1: - strcat(info, " screams, \"Do you want it fast or slow?\""); - break; - case 2: - strcat(info, " looks angry."); - break; - case 3: - strcat(info, " drinks a potion."); - break; - case 4: - strcat(info, " says, \"I'm so much better than you.\""); - break; - case 5: - strcat(info, - " says, \"Fast and perfect. Such is my way of killing.\""); - break; - case 6: - strcat(info, " screams, \"Hurry! Death awaits!\""); - break; - case 7: - strcat(info, " laughs wildly."); - break; - case 8: - strcat(info, " screams, \"I'll never tell where it is!\""); - break; - case 9: - strcat(info, " screams, \"You'll never get it!\""); - break; - case 10: - strcat(info, " screams, \"Coming here was suicide!\""); - break; - case 11: - strcat(info, - " says, \"I love to fight, but killing is better.\""); - break; - } - break; // end Erica - - case MONS_JOSEPHINE: // ugly old witch looking for somone to kill - switch (random2(13)) - { - case 0: - case 1: - case 2: - strcat(info, " grins evilly."); - break; - case 3: - case 4: - strcat(info, " screams, \"I will kill you!\""); - break; - case 5: - strcat(info, " grinds her teeth."); - break; - case 6: - strcat(info, " grins malevolently."); - break; - case 7: - strcat(info, " laughs insanely."); - break; - case 8: - strcat(info, " screams, \"Die!\""); - break; - case 9: - strcat(info, - " screams, \"I have something special for you!\""); - break; - case 10: - strcat(info, - " screams, \"I'll use your head as decoration in my hut!\""); - break; - case 11: - strcat(info, " says, \"I'll make a rug of your skin.\""); - break; - case 12: - strcat(info, " says, \"How about some decapitation?\""); - break; - } - break; // end Josephine - - case MONS_HAROLD: // middle aged man, hired to kill you. He is in a hurry. - switch (random2(11)) - { - case 0: - strcat(info, " looks nervous."); - break; - case 1: - strcat(info, " screams, \"Hurry up!\""); - break; - case 2: - strcat(info, " screams, \"Could you die faster?\""); - break; - case 3: - strcat(info, - " says, \"Stand still. I'm trying to kill you.\""); - break; - case 4: - strcat(info, " screams, \"Die!\""); - break; - case 5: - strcat(info, " says, \"I hope you die soon!\""); - break; - case 6: - strcat(info, - " says, \"Only few hits and it's over.\"."); - break; - case 7: - strcat(info, " says, \"You know, I'm in a hurry.\""); - break; - case 8: - strcat(info, " screams, \"I'll finish you soon!\""); - break; - case 9: - strcat(info, " screams, \"Don't delay it.\""); - break; - case 11: - strcat(info, " says, \"Mine is not to reason why. Mine's to do, yours to die.\"" ); - } - break; // end Harold - - // skilled warrior looking for some fame. More deads = more fame - case MONS_NORBERT: - switch (random2(13)) - { - case 0: - strcat(info, " smiles happily."); - break; - case 1: - strcat(info, " screams, \"Die, monster!\""); - break; - case 2: - strcat(info, " screams, \"I'm a hero!\""); - break; - case 3: - strcat(info, " shouts, \"YES! Another notch!\""); - break; - case 4: - strcat(info, " says, \"A pity your head will make such an ugly trophy.\""); - break; - case 5: - strcat(info, - " screams, \"Pray, because you'll die soon!\""); - break; - case 6: - strcat(info, - " asks \"Did you write a will? You should.\"."); - break; - case 7: - strcat(info, - " says, \"I love killing ugly monsters like you.\""); - break; - case 8: - strcat(info, " screams, \"Blood and destruction!\""); - break; - case 9: - strcat(info, " says, \"You know, it's honour to die by my hand.\""); - break; - case 10: - strcat(info, " shouts, \"Your time has come!\""); - break; - case 11: - strcat(info, - " says, \"I'm sorry but you don't have a chance.\""); - break; - case 12: - strcat(info, - " says, \"Another dead monster... It must be my lucky day!\""); - break; - } - break; // end Norbert - - case MONS_JOZEF: // bounty hunter - switch (random2(14)) - { - case 0: - strcat(info, " looks satisfied."); - break; - case 1: - strcat(info, " screams, \"Die!\""); - break; - case 2: - strcat(info, " screams, \"At last I found you!\""); - break; - case 3: - strcat(info, " shouts, \"I'll get 500 for your head!\""); - break; - case 4: - strcat(info, - " says, \"You don't look worth for that money.\""); - break; - case 5: - strcat(info, - " says, \"It's nothing personal. I'm paid for it!\""); - break; - case 6: - strcat(info, - " asks \"Did you write a testament? You should.\""); - break; - case 7: - strcat(info, " says, \"You are "); - strcat(info, you.your_name); - strcat(info, ", aren't you?.\""); - break; - case 8: - strcat(info, " says, \"I suppose that you are "); - strcat(info, you.your_name); - strcat(info, ". Sorry, if I'm wrong.\""); - break; - case 9: - strcat(info, " says, \"One dead "); - strcat(info, you.your_name); - strcat(info, ", 500 gold pieces. It's in my contract.\""); - break; - case 10: - strcat(info, " shouts, \"Your time has come!\""); - break; - case 11: - strcat(info, - " says, \"My job is sometimes very exciting. Sometimes...\""); - break; - case 12: - strcat(info, " says, \"I think I deserve my money.\""); - break; - case 13: - strcat(info, - " screams, \"Die! I've got more contracts today.\""); - break; - } - break; // end Jozef - - case MONS_AGNES: // she is trying to get money and treasure - switch (random2(10)) - { - case 0: - strcat(info, " screams, \"Give me all your money!\""); - break; - case 1: - strcat(info, " screams, \"All treasure is mine!\""); - break; - case 2: - strcat(info, " screams, \"You'll never get my money!\""); - break; - case 3: - strcat(info, " grins evilly."); - break; - case 4: - strcat(info, - " screams, \"Give me everything and get away!\""); - break; - case 5: - strcat(info, - " says, \"I need new robe. I'll buy it from your money.\""); - break; - case 6: - strcat(info, - " screams, \"I want your rings! And amulets! And... EVERYTHING!\""); - break; - case 7: - strcat(info, - " screams, \"I hate dirty adventurers like you.\""); - break; - case 8: - strcat(info, " says, \"How can you wear that ugly dress?\""); - break; - case 9: - strcat(info, " screams, \"Die, beast!\""); - break; - } - break; // end Agnes - - case MONS_MAUD: // warrior princess looking for sword "Entarex" - switch (random2(11)) - { - case 0: - strcat(info, " screams, \"Submit or die!\""); - break; - case 1: - strcat(info, " screams, \"Give me \"Entarex\"!\""); - break; - case 2: - strcat(info, - " screams, \"If you give me \"Entarex\", I'll let you live!\""); - break; - case 3: - strcat(info, " frowns."); - break; - case 4: - strcat(info, " looks upset."); - break; - case 5: - strcat(info, " screams, \"You can't face my power!\""); - break; - case 6: - strcat(info, - " screams, \"Give me that sword! Immediately!\""); - break; - case 7: - strcat(info, - " screams, \"Your life or \"Entarex\"! You must choose.\""); - break; - case 8: - strcat(info, " screams, \"I want it!\""); - break; - case 9: - strcat(info, " screams, \"Die, you thief!\""); - break; - case 10: - // needed at least one in here to tie to the amnesia - // scroll reference -- bwr - strcat(info, " asks \"Will you think of me as you die?\""); - break; - } - break; // end Maud - - // wizard looking for bodyparts as spell components - case MONS_FRANCIS: - switch (random2(15)) - { - case 0: - strcat(info, - " says, \"You've nice eyes. I could use them.\""); - break; - case 1: - strcat(info, " says, \"Excuse me, but I need your head.\""); - break; - case 2: - strcat(info, " says, \"I only need a few of your organs!\""); - break; - case 3: - strcat(info, " ponders the situation."); - break; - case 4: - strcat(info, " looks for scalpel."); - break; - - case 5: - simple_monster_message( monster, " casts a spell", - MSGCH_MONSTER_SPELL ); - - strcat(info, "'s hands started to glow with soft light."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 6: - strcat(info, " says, \"This won't hurt a bit.\""); - break; - case 7: - strcat(info, " throws something at you."); - break; - case 8: - strcat(info, " says, \"I want you in my laboratory!\""); - break; - case 9: - strcat(info, " says, \"What about little dissection?\""); - break; - case 10: - strcat(info, - " says, \"I have something special for you.\""); - break; - case 11: - strcat(info, - " screams, \"Don't move! I want to cut your ear!\""); - break; - case 12: - strcat(info, - " says, \"What about your heart? Do you need it?\""); - break; - case 13: - strcat(info, - " says, \"Did you know that corpses are an important natural resource?\""); - break; - case 14: - strcat(info, - " says, \"Don't worry, I'll only take what I need.\""); - break; - } - break; // end Francis - - case MONS_RUPERT: // crazy adventurer - switch (random2(11)) - { - case 0: - strcat(info, " says, \"You are a monster, aren't you?\""); - break; - case 1: - strcat(info, " screams, \"Die, monster!\""); - break; - case 2: - strcat(info, " screams, \"Give me Holy Grail!\""); - break; - case 3: - strcat(info, " screams, \"Red! No, blue!\""); - break; - case 4: - strcat(info, " looks confused."); - break; - case 5: - strcat(info, " looks excited."); - break; - case 6: - strcat(info, " shouts, \"I'm great and powerful hero!\""); - break; - case 7: - strcat(info, - " screams, \"Get ready! I'll kill you! Or something like it...\""); - break; - case 8: - strcat(info, - " says, \"My Mom always said, kill them all.\""); - break; - case 9: - strcat(info, - " screams, \"You killed all those lovely monsters, you murderer!\""); - break; - case 10: - strcat(info, " screams, \"Hurray!\""); - break; - } - break; // end Rupert - - case MONS_NORRIS: // enlighten but crazy man - switch (random2(24)) - { - case 0: - strcat(info, " sings \"Hare Rama, Hare Krishna!\""); - break; - case 1: - strcat(info, " smiles at you."); - break; - case 2: - strcat(info, - " says, \"After death you'll find inner peace.\""); - break; - case 3: - strcat(info, - " says, \"Life is just suffering. I'll help you.\""); - break; - case 4: - strcat(info, " is surrounded with aura of peace."); - break; - case 5: - strcat(info, " looks very balanced."); - break; - case 6: - strcat(info, " says, \"Don't resist. I'll do it for you.\""); - break; - case 7: - strcat(info, " screams, \"Enter NIRVANA! Now!\""); - break; - case 8: - strcat(info, " says, \"Death is just a liberation!\""); - break; - case 9: - strcat(info, - " says, \"Feel free to die. It's great thing.\""); - break; - case 10: - strcat(info, " says, \"OHM MANI PADME HUM!\""); - break; - - case 11: - strcat(info, " mumbles some mantras."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 12: - strcat(info, " says, \"Breath deeply.\""); - break; - case 13: - strcat(info, " screams, \"Love! Eternal love!\""); - break; - case 14: - strcat(info, - " screams, \"Peace! I bring you eternal peace!\""); - break; - case 15: - strcat(info, - " sighs \"Enlightenment is such responsibility.\""); - break; - case 16: - strcat(info, " looks relaxed."); - break; - case 17: - strcat(info, " screams, \"Free your soul! Die!\""); - break; - case 18: - strcat(info, " screams, \"Blow your mind!\""); - break; - case 19: - strcat(info, - " says, \"The Orb is only a myth. Forget about it.\""); - break; - case 20: - strcat(info, " says, \"It's all maya.\""); - break; - case 21: - strcat(info, " says, \"Drop out!\""); - break; - case 22: - strcat(info, - " sings, \"Peace now, freedom now! Peace now, freedom now!\""); - break; - case 23: - strcat(info, " says, \"This is called Combat Meditation.\""); - break; - } - break; // end Norris - - case MONS_MARGERY: // powerful sorceress, guarding the ORB - switch (random2(22)) - { - case 0: - strcat(info, " says, \"You are dead.\""); - break; - case 1: - strcat(info, " looks very self-confident."); - break; - case 2: - strcat(info, " screams, \"You must be punished!\""); - break; - case 3: - strcat(info, " screams, \"You can't withstand my power!\""); - break; - - case 4: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " is surrounded with aura of power."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 5: - strcat(info, "'s eyes starts to glow with a red light."); - break; - case 6: - strcat(info, - "'s eyes starts to glow with a green light."); - break; - case 7: - strcat(info, "'s eyes starts to glow with a blue light."); - break; - case 8: - strcat(info, " screams, \"All trespassers must die!\""); - break; - case 9: - strcat(info, " says, \"Die!\""); - break; - case 10: - strcat(info, " screams, \"You'll have to get past me!\""); - break; - - case 11: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, " becomes transparent for a moment."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 12: - strcat(info, " gestures."); - msg_type = MSGCH_MONSTER_SPELL; - break; - - case 13: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat(info, "'s hands start to glow."); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - - case 14: - strcat(info, " screams, \"Ergichanteg reztahaw!\""); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel really bad.", MSGCH_WARN); - return (true); - - case 15: - strcat(info, " screams, \"You are doomed!\""); - break; - case 16: - strcat(info, " screams, \"Nothing can help you.\""); - break; - case 17: - strcat(info, " screams, \"Death is my middle name!\""); - break; - - case 18: - strcat(info, " gestures."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel doomed.", MSGCH_WARN); - return (true); - - case 19: - strcat(info, " gestures."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel weakened.", MSGCH_WARN); - return (true); - - case 20: - strcat(info, " throws some purple powder towards you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel cursed.", MSGCH_WARN); - return (true); - - case 21: - strcat(info, - " screams, \"The ORB is only a tale, but I will kill you anyway!"); - break; - } - break; // end Margery - - case MONS_IJYB: // twisted goblin - switch (random2(14)) - { - case 0: - strcat(info, " screams, \"Die!\""); - break; - case 1: - strcat(info, " screams, \"Me kill you!\""); - break; - case 2: - strcat(info, " screams, \"Me stronger than you!\""); - break; - case 3: - case 4: - strcat(info, " grins evilly."); - break; - case 5: - strcat(info, " screams, \"It's all mine!\""); - break; - case 6: - strcat(info, " screams, \"Get away!\""); - break; - case 7: - strcat(info, " screams, \"Level is mine! All mine!\""); - break; - case 8: - strcat(info, " screams, \"I cut your head off!\""); - break; - case 9: - strcat(info, " screams, \"I dance on your bones!\""); - break; - case 10: - strcat(info, " screams, \"Me very upset!\""); - break; - case 11: - strcat(info, " screams, \"You nasty! Big nasty!\""); - break; - case 12: - strcat(info, " screams, \"No! No, no, no, no!\""); - break; - case 13: - strcat(info, " screams, \"I no like you!\""); - break; - } - break; // end IJYB - - case MONS_BLORK_THE_ORC: // unfriendly orc - switch (random2(21)) - { - case 0: - strcat(info, " screams, \"I don't like you!\""); - break; - case 1: - strcat(info, " screams, \"I'm going to kill you!\""); - break; - case 2: - strcat(info, - " screams, \"I'm much stronger than you!\""); - break; - case 3: - case 4: - strcat(info, " grins evilly."); - break; - case 5: - strcat(info, " frowns."); - break; - case 6: - case 7: - case 8: - case 9: - strcat(info, " looks angry."); - break; - case 10: - strcat(info, - " screams, \"I'll eat your brain! And then I'll vomit it back up!\""); - break; - case 11: - strcat(info, - " screams, \"You are the ugliest creature I've ever seen!\""); - break; - case 12: - strcat(info, " screams, \"I'll cut your head off!\""); - break; - case 13: - strcat(info, " screams, \"I'll break your legs!\""); - break; - case 14: - strcat(info, " screams, \"I'll break your arms!\""); - break; - case 15: - strcat(info, - " screams, \"I'll crush all your ribs! One by one!\""); - break; - case 16: - strcat(info, - " screams, \"I'll make a cloak from your skin!\""); - break; - case 17: - strcat(info, - " screams, \"I'll decorate my home with your organs!\""); - break; - case 18: - strcat(info, " screams, \"Die!\""); - break; - case 19: - strcat(info, - " screams, \"I'll cover the dungeon with your blood!\""); - break; - case 20: - strcat(info, " screams, \"I'll drink your blood! Soon!\""); - break; - } - break; // end Blork - - case MONS_EROLCHA: // ugly ogre - switch (random2(11)) - { - case 0: - strcat(info, " tries to grin evilly."); - break; - case 1: - strcat(info, " screams, \"Eat!\""); - break; - case 2: - strcat(info, " screams, \"Stand! Erolcha hit you!\""); - break; - case 3: - strcat(info, " screams, \"Blood!\""); - break; - case 4: - strcat(info, " screams, \"Erolcha kill you!\""); - break; - case 5: - strcat(info, - " screams, \"Erolcha crush your head!\""); - break; - case 6: - strcat(info, " roars."); - break; - case 7: - strcat(info, " growls."); - break; - case 8: - strcat(info, " screams, \"Lunch!\""); - break; - case 9: - strcat(info, " screams, \"Erolcha happy to kill you!\""); - break; - case 10: - strcat(info, " screams, \"Erolcha angry!\""); - break; - } - break; // end Erolcha - - case MONS_URUG: // orc hired to kill you - switch (random2(11)) - { - case 0: - strcat(info, " grins evilly."); - break; - case 1: - strcat(info, " screams, \"Die!\""); - break; - case 2: - strcat(info, " screams, \"I'm going to kill you! Now!\""); - break; - case 3: - strcat(info, " screams, \"Blood and destruction!\""); - break; - case 4: - strcat(info, - " sneers, \"Innocent? I'll kill you anyway.\""); - break; - case 5: - strcat(info, - " screams, \"I'll get 30 silver pieces for your head!\""); - break; - case 6: - strcat(info, " roars."); - break; - case 7: - strcat(info, " howls with blood-lust."); - break; - case 8: - strcat(info, " screams, \"You are already dead.\""); - break; - case 9: - strcat(info, " says, \"Maybe you aren't "); - strcat(info, you.your_name); - strcat(info, ". It doesn't matter.\""); - break; - case 10: - strcat(info, " screams, \"I love blood!\""); - break; - } - break; // end Urug - - case MONS_SNORG: // troll - switch (random2(16)) - { - case 0: - strcat(info, " grins."); - break; - case 1: - case 2: - case 3: - strcat(info, " smells terrible."); - break; - case 4: - case 5: - case 6: - strcat(info, " looks very hungry."); - break; - case 7: - strcat(info, " screams, \"Snack!\""); - break; - case 8: - strcat(info, " roars."); - break; - case 9: - strcat(info, " says, \"Food!\""); - break; - case 10: - strcat(info, " screams, \"Snorg hungry!\""); - break; - case 11: - strcat(info, " screams, \"Snorg very, very hungry!\""); - case 12: - strcat(info, " says, \"Snorg eat you.\""); - break; - case 13: - strcat(info, " says, \"You food?\""); - break; - case 14: - strcat(info, " says, \"Yum, yum.\""); - break; - case 15: - strcat(info, " burps."); - break; - } - break; // end Snorg - - case MONS_XTAHUA: // ancient dragon - switch (random2(13)) - { - case 0: - strcat(info, " roars, \"DIE, PUNY ONE!\""); - break; - case 1: - strcat(info, " growls, \"YOU BORE ME SO.\""); - break; - case 2: - strcat(info, " rumbles, \"YOU'RE BARELY A SNACK.\""); - break; - case 3: - strcat(info, " roars, \"I HATE BEING BOTHERED!\""); - break; - case 4: - strcat(info, " roars, \"I HOPE YOU'RE TASTY!\""); - break; - case 5: - strcat(info, " roars, \"BAH! BLOODY ADVENTURERS.\""); - break; - case 6: - strcat(info, " roars, \"FACE MY WRATH!\""); - break; - case 7: - strcat(info, " glares at you."); - break; - case 8: - strcat(info, - " roars, \"COMING HERE WAS YOUR LAST MISTAKE!\""); - break; - case 9: - strcat(info, - " roars, \"I'VE KILLED HUNDREDS OF ADVENTURERS!\""); - break; - case 10: - case 11: - case 12: - strcat(info, " roars horribly."); - mpr(info, MSGCH_TALK); - mpr("You are afraid.", MSGCH_WARN); - return (true); - } - break; // end Xtahua - - case MONS_BORIS: // ancient lich - switch (random2(24)) - { - case 0: - strcat(info, " says, \"I didn't invite you.\""); - break; - case 1: - strcat(info, " says, \"You can't imagine my power.\""); - break; - case 2: - strcat(info, - " says, \"Orb? You want the Orb? You'll never get it.\""); - break; - - case 3: - strcat(info, " says, \"The world, the flesh, and the devil.\""); - break; - - case 4: - strcat(info, " gestures."); - break; - - case 5: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel drained.", MSGCH_WARN); - return (true); - - case 6: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel weakened.", MSGCH_WARN); - return (true); - - case 7: - strcat(info, " stares at you."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You feel troubled.", MSGCH_WARN); - return (true); - - case 8: - strcat(info, " says \"Magic. You know nothing about it.\""); - break; - - case 9: - strcat(info, " says, \"My power is unlimited.\""); - break; - case 10: - strcat(info, " says, \"You can't kill me. I'm immortal.\""); - break; - - case 11: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("Your equipment suddenly seems to weigh more.", MSGCH_WARN); - return (true); - - case 12: - strcat(info, - " says, \"I know the secret of eternal life. Do you?\""); - break; - case 13: - strcat(info, " says, \"I'll be back.\""); - break; - - case 14: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - canned_msg( MSG_YOU_RESIST ); - return (true); - - case 15: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("Suddenly you are surrounded with pale green light.", MSGCH_WARN); - return (true); - - case 16: - strcat(info, " casts a spell."); - mpr(info, MSGCH_MONSTER_SPELL); - mpr("You have terrible head-ache.", MSGCH_WARN); - return (true); - - case 17: - strcat(info, - " says, \"I know your future. Your future is death.\""); - break; - case 18: - strcat(info, " says, \"Who wants to live forever? Me.\""); - break; - case 19: - strcat(info, " laughs."); - break; - case 20: - strcat(info, " says, \"Join the legion of my servants.\""); - break; - case 21: - strcat(info, " says, \"There's only one solution for you. To die.\""); - break; - case 22: - strcat(info, " says, \"You can never win.\""); - break; - case 23: - simple_monster_message( monster, " casts a spell.", - MSGCH_MONSTER_SPELL ); - - strcat( info, " speeds up." ); - msg_type = MSGCH_MONSTER_ENCHANT; - break; - } - break; // end BORIS - - - case MONS_DEATH_COB: - if (one_chance_in(2000)) - { - mpr("The death cob makes a corny joke.", MSGCH_TALK); - return (true); - } - return (false); - - case MONS_KILLER_KLOWN: // Killer Klown - guess! - switch (random2(10)) - { - case 0: - strcat(info, " giggles crazily."); - break; - case 1: - strcat(info, " laughs merrily."); - break; - case 2: - strcat(info, " beckons to you."); - break; - case 3: - strcat(info, " does a flip."); - break; - case 4: - strcat(info, " does a somersault."); - break; - case 5: - strcat(info, " smiles at you."); - break; - case 6: - strcat(info, " grins with merry abandon."); - break; - case 7: - strcat(info, " howls with blood-lust!"); - break; - case 8: - strcat(info, " pokes out its tongue."); - break; - case 9: - strcat(info, " says, \"Come and play with me!\""); - break; - } - break; // end Killer Klown - - default: - strcat(info, - " says, \"I don't know what to say. It's a bug.\""); - break; - } // end monster->type - monster type switch - } // end default - - mpr(info, msg_type); - return true; -} // end mons_speaks = end of routine |