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Diffstat (limited to 'stone_soup/crawl-ref/source/monstuff.h')
-rw-r--r-- | stone_soup/crawl-ref/source/monstuff.h | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/stone_soup/crawl-ref/source/monstuff.h b/stone_soup/crawl-ref/source/monstuff.h deleted file mode 100644 index 296ee6b14e..0000000000 --- a/stone_soup/crawl-ref/source/monstuff.h +++ /dev/null @@ -1,151 +0,0 @@ -/* - * File: monstuff.cc - * Summary: Misc monster related functions. - * Written by: Linley Henzell - * - * Change History (most recent first): - * - * <1> -/--/-- LRH Created - */ - - -#ifndef MONSTUFF_H -#define MONSTUFF_H - - -// useful macro -#define SAME_ATTITUDE(x) (mons_friendly(x)?BEH_FRIENDLY:BEH_HOSTILE) - -// for definition of type monsters {dlb} -#include "externs.h" -// for definition of type monsters {dlb} - -void get_mimic_item( const struct monsters *mimic, item_def & item ); -int get_mimic_colour( struct monsters *mimic ); - -// last updated: 08jun2000 {dlb} -/* *********************************************************************** - * called from: fight - item_use - items - spell - * *********************************************************************** */ -void alert_nearby_monsters(void); - - -// last updated: 08jun2000 {dlb} -/* *********************************************************************** - * called from: beam - effects - monstuff - * *********************************************************************** */ -bool monster_polymorph(struct monsters *monster, int targetc, int power); - -// last updated: 08jun2000 {dlb} -/* *********************************************************************** - * called from: bang - beam - effects - fight - misc - monstuff - mstuff2 - - * spells1 - spells2 - spells3 - spells4 - * *********************************************************************** */ -void monster_die(struct monsters *monster, char killer, int i); - -// last updated: 17dec2000 {gdl} -/* *********************************************************************** - * called from: monstuff - fight - * *********************************************************************** */ -void monster_cleanup(struct monsters *monster); - - -/* *********************************************************************** - * called from: monstuff beam effects fight view - * *********************************************************************** */ -void behaviour_event( struct monsters *mon, int event_type, - int src = MHITNOT, int src_x = 0, int src_y = 0 ); - -/* *********************************************************************** - * called from: fight - it_use3 - spells - * *********************************************************************** */ -bool curse_an_item(char which, char power); - - -/* *********************************************************************** - * called from: fight - * *********************************************************************** */ -void monster_blink(struct monsters *monster); - - -/* *********************************************************************** - * called from: spells1 spells4 monstuff - * defaults are set up for player blink; monster blink should call with - * false, false - * *********************************************************************** */ -bool random_near_space( int ox, int oy, int &tx, int &ty, - bool allow_adjacent = false, bool restrict_LOS = true); - - -/* *********************************************************************** - * called from: beam - effects - fight - monstuff - mstuff2 - spells1 - - * spells2 - spells4 - * *********************************************************************** */ -bool simple_monster_message(struct monsters *monster, const char *event, - int channel = MSGCH_PLAIN, int param = 0); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -bool swap_places(struct monsters *monster); - - -/* *********************************************************************** - * called from: bang - beam - direct - fight - spells1 - spells2 - spells3 - * *********************************************************************** */ -void print_wounds(struct monsters *monster); - - -/* *********************************************************************** - * called from: fight - * *********************************************************************** */ -bool wounded_damaged(int wound_class); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -void handle_monsters(void); - - -/* *********************************************************************** - * called from: acr - bang - beam - direct - dungeon - fight - files - - * monplace - mstuff2 - spells3 - view - * *********************************************************************** */ -unsigned char monster_habitat(int which_class); - - -/* *********************************************************************** - * called from: misc - * *********************************************************************** */ -bool monster_descriptor(int which_class, unsigned char which_descriptor); - - -/* *********************************************************************** - * called from: direct - item_use - spells1 - * *********************************************************************** */ -bool message_current_target(void); - - -/* *********************************************************************** - * called from: xxx - * *********************************************************************** */ -unsigned int monster_index(const monsters *monster); - - -// last updated 08jun2000 {dlb} -/* *********************************************************************** - * called from: bang - beam - effects - fight - monstuff - mstuff2 - - * spells2 - spells3 - spells4 - * *********************************************************************** */ -bool hurt_monster(struct monsters *victim, int damage_dealt); - - -/* *********************************************************************** - * called from: beam - fight - files - monstuff - spells1 - * *********************************************************************** */ -bool heal_monster(struct monsters *patient, int health_boost, bool permit_growth); - - -#endif |