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-rw-r--r--stone_soup/crawl-ref/source/mstuff2.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/stone_soup/crawl-ref/source/mstuff2.h b/stone_soup/crawl-ref/source/mstuff2.h
deleted file mode 100644
index 8ac7be902c..0000000000
--- a/stone_soup/crawl-ref/source/mstuff2.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * File: mstuff2.h
- * Summary: Misc monster related functions.
- * Written by: Linley Henzell
- *
- * Change History (most recent first):
- *
- * <1> 4/24/99 JDJ mons_spells returns an
- * SBeam instead of using
- * func_pass.
- */
-
-
-#ifndef MSTUFF2_H
-#define MSTUFF2_H
-
-
-#include <string>
-#include "externs.h"
-
-
-/*
- beam_colour = _pass[0];
- beam_range = _pass[1];
- beam_damage = _pass[2];
- beam_hit = _pass[3];
- beam_type = _pass[4];
- beam_flavour = _pass[5];
- thing_thrown = _pass[6];
- */
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: monstuff - mstuff2
- * *********************************************************************** */
-bolt mons_spells(int spell_cast, int power);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void setup_dragon(struct monsters *monster, struct bolt &pbolt);
-
-
-// last updated 13feb2001 {gdl}
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void mons_cast(struct monsters *monster, struct bolt &pbolt, int spell_cast);
-
-// last updated 7jan2001 {gdl}
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void setup_mons_cast(struct monsters *monster, struct bolt &pbolt, int spell_cast);
-
-// last updated 28july2000 (gdl)
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-bool mons_throw(struct monsters *monster, struct bolt &pbolt, int hand_used);
-
-// last updated 07jan2001 (gdl)
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void setup_generic_throw(struct monsters *monster, struct bolt &pbolt);
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void mons_trap(struct monsters *monster);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: beam - fight - files - monstuff - mstuff2 - spells4
- * *********************************************************************** */
-void monster_teleport(struct monsters *monster, bool instan);
-
-
-// last updated Dec17,2000 -- gdl
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void spore_goes_pop(struct monsters *monster);
-
-
-// last updated Jan14,2001 -- gdl
-/* ***********************************************************************
- * called from: monstuff
- * *********************************************************************** */
-void throw_type(int lnchClass, int lnchType, int wepClass, int wepType,
- bool &launched, bool &thrown);
-
-
-
-#endif