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-rw-r--r--stone_soup/crawl-ref/source/ouch.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/stone_soup/crawl-ref/source/ouch.h b/stone_soup/crawl-ref/source/ouch.h
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--- a/stone_soup/crawl-ref/source/ouch.h
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-/*
- * File: ouch.cc
- * Summary: Functions used when Bad Things happen to the player.
- * Written by: Linley Henzell
- *
- * Change History (most recent first):
- *
- * <2> 9/29/99 BCR Added the DEATH_NAME_LENGTH define
- * It determines how many characters of
- * a long player name are printed in
- * the score list.
- * <1> -/--/-- LRH Created
- */
-
-
-#ifndef OUCH_H
-#define OUCH_H
-
-
-#define DEATH_NAME_LENGTH 10
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: bang - beam - effects - spells
- * *********************************************************************** */
-int check_your_resists(int hurted, int flavour);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: fight
- * *********************************************************************** */
-void splash_with_acid(char acid_strength);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: fight
- * *********************************************************************** */
-void weapon_acid(char acid_strength);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - bang - beam - effects - fight - misc - spells -
- * spells2
- * *********************************************************************** */
-void scrolls_burn(char burn_strength, char target_class);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - bang - beam - command - effects - fight - misc -
- * ouch - output - religion - spells - spells2 - spells4
- * *********************************************************************** */
-void ouch(int dam, int death_source, char death_type, const char *aux = NULL);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: decks - ouch
- * *********************************************************************** */
-void lose_level(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: decks - fight - item_use - ouch - religion - spells
- * *********************************************************************** */
-void drain_exp(void);
-
-
-#endif