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Diffstat (limited to 'stone_soup/crawl-ref/source/player.h')
-rw-r--r-- | stone_soup/crawl-ref/source/player.h | 459 |
1 files changed, 0 insertions, 459 deletions
diff --git a/stone_soup/crawl-ref/source/player.h b/stone_soup/crawl-ref/source/player.h deleted file mode 100644 index 70db5bea41..0000000000 --- a/stone_soup/crawl-ref/source/player.h +++ /dev/null @@ -1,459 +0,0 @@ -/* - * File: player.cc - * Summary: Player related functions. - * Written by: Linley Henzell - * - * Change History (most recent first): - * - * <1> -/--/-- LRH Created - */ - - -#ifndef PLAYER_H -#define PLAYER_H - -#include "externs.h" - -bool player_in_branch( int branch ); -bool player_in_hell( void ); - -int get_player_wielded_weapon(); -int player_equip( int slot, int sub_type, bool calc_unid = true ); -int player_equip_ego_type( int slot, int sub_type ); -int player_damage_type( void ); -int player_damage_brand( void ); - -bool player_is_shapechanged(void); - -/* *********************************************************************** - * called from: player - item_use - * *********************************************************************** */ -bool is_light_armour( const item_def &item ); - -/* *********************************************************************** - * called from: beam - fight - misc - newgame - * *********************************************************************** */ -bool player_light_armour(void); - - -/* *********************************************************************** - * called from: acr.cc - fight.cc - misc.cc - player.cc - * *********************************************************************** */ -bool player_in_water(void); -bool player_is_swimming(void); -bool player_is_levitating(void); - -/* *********************************************************************** - * called from: ability - chardump - fight - religion - spell - spells - - * spells0 - spells2 - * *********************************************************************** */ -bool player_under_penance(void); - -int player_wielded_item(); - -/* *********************************************************************** - * called from: ability - acr - fight - food - it_use2 - item_use - items - - * misc - mutation - ouch - * *********************************************************************** */ -bool wearing_amulet(char which_am, bool calc_unid = true); - - -/* *********************************************************************** - * called from: acr - chardump - describe - newgame - view - * *********************************************************************** */ -char *species_name( int speci, int level, bool genus = false, bool adj = false, bool cap = true ); - - -/* *********************************************************************** - * called from: beam - * *********************************************************************** */ -bool you_resist_magic(int power); - - -/* *********************************************************************** - * called from: acr - decks - effects - it_use2 - it_use3 - item_use - - * items - output - shopping - spells1 - spells3 - * *********************************************************************** */ -int burden_change(void); - - -/* *********************************************************************** - * called from: items - misc - * *********************************************************************** */ -int carrying_capacity(void); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -int check_stealth(void); - - -/* *********************************************************************** - * called from: bang - beam - chardump - fight - files - it_use2 - - * item_use - misc - output - spells - spells1 - * *********************************************************************** */ -int player_AC(void); - - -/* *********************************************************************** - * called from: spell - * *********************************************************************** */ -unsigned char player_energy(void); - - -/* *********************************************************************** - * called from: beam - chardump - fight - files - misc - output - * *********************************************************************** */ -int player_evasion(void); - - -#if 0 -/* *********************************************************************** - * called from: acr - spells1 - * *********************************************************************** */ -unsigned char player_fast_run(void); -#endif - -/* *********************************************************************** - * called from: acr - spells1 - * *********************************************************************** */ -int player_movement_speed(void); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -int player_hunger_rate(void); - - -/* *********************************************************************** - * called from: debug - it_use3 - spells0 - * *********************************************************************** */ -int player_mag_abil(bool is_weighted); -int player_magical_power( void ); - -/* *********************************************************************** - * called from: fight - misc - ouch - spells - * *********************************************************************** */ -int player_prot_life(bool calc_unid = true); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -int player_regen(void); - - -/* *********************************************************************** - * called from: fight - files - it_use2 - misc - ouch - spells - spells2 - * *********************************************************************** */ -int player_res_cold(bool calc_unid = true); -int player_res_acid(void); - -/* *********************************************************************** - * called from: fight - files - ouch - * *********************************************************************** */ -int player_res_electricity(bool calc_unid = true); - - -/* *********************************************************************** - * called from: acr - fight - misc - ouch - spells - * *********************************************************************** */ -int player_res_fire(bool calc_unid = true); - - -/* *********************************************************************** - * called from: beam - decks - fight - fod - it_use2 - misc - ouch - - * spells - spells2 - * *********************************************************************** */ -int player_res_poison(bool calc_unid = true); - -int player_res_magic(void); - -bool player_res_asphyx(); - -/* *********************************************************************** - * called from: beam - chardump - fight - misc - output - * *********************************************************************** */ -int player_shield_class(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_air(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_cold(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_conj(void); - - -/* *********************************************************************** - * called from: it_use3 - spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_death(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_earth(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_ench(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_fire(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_holy(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_poison(void); - - -/* *********************************************************************** - * called from: spell - spells0 - * *********************************************************************** */ -unsigned char player_spec_summ(void); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -int player_speed(void); - - -/* *********************************************************************** - * called from: chardump - spells - * *********************************************************************** */ -int player_spell_levels(void); - - -// last updated 18may2000 {dlb} -/* *********************************************************************** - * called from: effects - * *********************************************************************** */ -unsigned char player_sust_abil(bool calc_unid = true); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -int player_teleport(bool calc_unid = true); - - -/* *********************************************************************** - * called from: ability - acr - items - misc - spells1 - spells3 - * *********************************************************************** */ -int scan_randarts(char which_property, bool calc_unid = true); - - -/* *********************************************************************** - * called from: fight - item_use - * *********************************************************************** */ -int slaying_bonus(char which_affected); - - -/* *********************************************************************** - * called from: beam - decks - direct - effects - fight - files - it_use2 - - * items - monstuff - mon-util - mstuff2 - spells1 - spells2 - - * spells3 - * *********************************************************************** */ -unsigned char player_see_invis(bool calc_unid = true); -bool player_monster_visible( const monsters *mon ); - - -/* *********************************************************************** - * called from: acr - decks - it_use2 - ouch - * *********************************************************************** */ -unsigned long exp_needed(int lev); - - -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ -void display_char_status(void); - - -/* *********************************************************************** - * called from: item_use - items - misc - spells - spells3 - * *********************************************************************** */ -void forget_map(unsigned char chance_forgotten); - - -// last updated 19may2000 {dlb} -/* *********************************************************************** - * called from: acr - fight - * *********************************************************************** */ -void gain_exp(unsigned int exp_gained); - - -// last updated 17dec2000 {gdl} -/* *********************************************************************** - * called from: acr - it_use2 - item_use - mutation - transfor - player - - * misc - stuff - * *********************************************************************** */ -void modify_stat(unsigned char which_stat, char amount, bool suppress_msg); - - -// last updated 19may2000 {dlb} -/* *********************************************************************** - * called from: decks - it_use2 - player - * *********************************************************************** */ -void level_change(void); - - -/* *********************************************************************** - * called from: skills - * *********************************************************************** */ -void redraw_skill(const char your_name[kNameLen], const char class_name[80]); - - -/* *********************************************************************** - * called from: ability - fight - item_use - mutation - newgame - spells0 - - * transfor - * *********************************************************************** */ -bool player_genus( unsigned char which_genus, - unsigned char species = SP_UNKNOWN ); - - -/* *********************************************************************** - * called from: ability - effects - fight - it_use3 - ouch - spell - - * spells - spells2 - spells3 - spells4 - * *********************************************************************** */ -void dec_hp(int hp_loss, bool fatal); - - -/* *********************************************************************** - * called from: ability - it_use3 - spell - spells3 - * *********************************************************************** */ -bool enough_hp (int minimum, bool suppress_msg); - - -/* *********************************************************************** - * called from: ability - it_use3 - * *********************************************************************** */ -bool enough_mp (int minimum, bool suppress_msg); - - -/* *********************************************************************** - * called from: ability - fight - it_use3 - monstuff - ouch - spell - * *********************************************************************** */ -void dec_mp(int mp_loss); - - -/* *********************************************************************** - * called from: ability - acr - fight - it_use2 - it_use3 - spells3 - * *********************************************************************** */ -void inc_mp(int mp_gain, bool max_too); - - -/* *********************************************************************** - * called from: acr - fight - food - spells1 - spells2 - * *********************************************************************** */ -void inc_hp(int hp_gain, bool max_too); - -void rot_hp( int hp_loss ); -void unrot_hp( int hp_recovered ); -int player_rotted( void ); -void rot_mp( int mp_loss ); - -void inc_max_hp( int hp_gain ); -void dec_max_hp( int hp_loss ); - -void inc_max_mp( int mp_gain ); -void dec_max_mp( int mp_loss ); - -/* *********************************************************************** - * called from: acr - misc - religion - skills2 - spells1 - transfor - * *********************************************************************** */ -void deflate_hp(int new_level, bool floor); - - -/* *********************************************************************** - * called from: acr - it_use2 - newgame - ouch - religion - spell - spells1 - * *********************************************************************** */ -void set_hp(int new_amount, bool max_too); - - -/* *********************************************************************** - * called from: it_use3 - newgame - * *********************************************************************** */ -void set_mp(int new_amount, bool max_too); - - -/* *********************************************************************** - * called from: newgame - * *********************************************************************** */ -int get_species_index_by_abbrev( const char *abbrev ); -int get_species_index_by_name( const char *name ); -const char *get_species_abbrev( int which_species ); - -int get_class_index_by_abbrev( const char *abbrev ); -int get_class_index_by_name( const char *name ); -const char *get_class_abbrev( int which_job ); -const char *get_class_name( int which_job ); - - -// last updated 19apr2001 {gdl} -/* *********************************************************************** - * called from: - * *********************************************************************** */ -void contaminate_player(int change, bool statusOnly = false); - -void poison_player( int amount, bool force = false ); -void reduce_poison_player( int amount ); - -void confuse_player( int amount, bool resistable = true ); -void reduce_confuse_player( int amount ); - -void slow_player( int amount ); -void dec_slow_player(); - -void haste_player( int amount ); -void dec_haste_player(); - -void disease_player( int amount ); -void dec_disease_player(); - -void rot_player( int amount ); - -void perform_activity(); - -void interrupt_activity( activity_interrupt_type ai, - const activity_interrupt_data &a - = activity_interrupt_data() ); - -// last updated 15sep2001 {bwr} -/* *********************************************************************** - * called from: - * *********************************************************************** */ -bool player_has_spell( int spell ); - -bool player_weapon_wielded(); - -void run_macro(const char *macroname = NULL); - -#endif |